Difference between revisions of "Functional items"

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m (Adding links to all items listed in tables)
Tag: Visual edit
m (The Manual spreadsheets had an unused column that I removed. Added a header to the automatic spreadsheet at the bottom of the page.)
Tag: Visual edit
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{| class="wikitable"
 
{| class="wikitable"
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
!
 
 
!Name
 
!Name
 
!Attribute
 
!Attribute
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!Sell Price
 
!Sell Price
 
|-
 
|-
|
 
 
|[[Stone Axe]]
 
|[[Stone Axe]]
 
|Strength
 
|Strength
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Taza's Stone Axe]]
 
|[[Taza's Stone Axe]]
 
|Strength
 
|Strength
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Claw Hammer]]
 
|[[Claw Hammer]]
 
|Strength
 
|Strength
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|40-800
 
|40-800
 
|-
 
|-
|
 
 
|[[Nailgun]]
 
|[[Nailgun]]
 
|Strength
 
|Strength
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{| class="wikitable"
 
{| class="wikitable"
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
!
 
 
!Name
 
!Name
 
!Attribute
 
!Attribute
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!Sell Price
 
!Sell Price
 
|-
 
|-
|
 
 
|[[Bone Knife]]
 
|[[Bone Knife]]
 
|Fortitude
 
|Fortitude
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Hunting Knife]]
 
|[[Hunting Knife]]
 
|Fortitude
 
|Fortitude
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|28-560
 
|28-560
 
|-
 
|-
|
 
 
|[[Machete]]
 
|[[Machete]]
 
|Fortitude
 
|Fortitude
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|56-1120
 
|56-1120
 
|-
 
|-
|
 
 
|[[Steel Knuckles]]
 
|[[Steel Knuckles]]
 
|Fortitude
 
|Fortitude
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{| class="wikitable"
 
{| class="wikitable"
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
!
 
 
!Name
 
!Name
 
!Attribute
 
!Attribute
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!Sell Price
 
!Sell Price
 
|-
 
|-
|
 
 
|[[Wrench]]
 
|[[Wrench]]
 
|Perception
 
|Perception
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|28-560
 
|28-560
 
|-
 
|-
|
 
 
|[[Ratchet]]
 
|[[Ratchet]]
 
|Perception
 
|Perception
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|56-1120
 
|56-1120
 
|-
 
|-
|
 
 
|[[Impact Driver]]
 
|[[Impact Driver]]
 
|Perception
 
|Perception
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{| class="wikitable"
 
{| class="wikitable"
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
!
 
 
!Name
 
!Name
 
!Attribute
 
!Attribute
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!Sell Price
 
!Sell Price
 
|-
 
|-
|
 
 
|[[Stone Axe]]
 
|[[Stone Axe]]
 
|Strength
 
|Strength
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Iron Pickaxe]]
 
|[[Iron Pickaxe]]
 
|Strength
 
|Strength
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|28-560
 
|28-560
 
|-
 
|-
|
 
 
|[[Steel Pickaxe]]
 
|[[Steel Pickaxe]]
 
|Strength
 
|Strength
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|56-1120
 
|56-1120
 
|-
 
|-
|
 
 
|[[Stone Shovel]]
 
|[[Stone Shovel]]
 
|Strength
 
|Strength
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Iron Shovel]]
 
|[[Iron Shovel]]
 
|Strength
 
|Strength
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|28-560
 
|28-560
 
|-
 
|-
|
 
 
|[[Steel Shovel]]
 
|[[Steel Shovel]]
 
|Strength
 
|Strength
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|80-1600
 
|80-1600
 
|-
 
|-
|
 
 
|[[Auger]]
 
|[[Auger]]
 
|Strength
 
|Strength
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{| class="wikitable"
 
{| class="wikitable"
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
 
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*'''
!
 
 
!Name
 
!Name
 
!Attribute
 
!Attribute
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!Sell Price
 
!Sell Price
 
|-
 
|-
|
 
 
|[[Stone Axe]]
 
|[[Stone Axe]]
 
|Strength
 
|Strength
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|0
 
|0
 
|-
 
|-
|
 
 
|[[Iron Fireaxe]]
 
|[[Iron Fireaxe]]
 
|Strength
 
|Strength
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|28-560
 
|28-560
 
|-
 
|-
|
 
 
|[[Steel Fireaxe]]
 
|[[Steel Fireaxe]]
 
|Strength
 
|Strength
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|56-1120
 
|56-1120
 
|-
 
|-
|
 
 
|[[Chainsaw]]
 
|[[Chainsaw]]
 
|Strength
 
|Strength
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Tool!!rowspan="2"|Attribute Focus!!rowspan="2"|Block Damage!!rowspan=2|Resource<br> Multiplier!!rowspan=2|Damage<br> Multiplier!!colspan="2"|Durability!!rowspan="2"|Range!!rowspan="2"|Attacks Per minute!!rowspan="2"|Repaired with\n|-\n!Min!!Max,\n|-,,\n|}
 
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Tool!!rowspan="2"|Attribute Focus!!rowspan="2"|Block Damage!!rowspan=2|Resource<br> Multiplier!!rowspan=2|Damage<br> Multiplier!!colspan="2"|Durability!!rowspan="2"|Range!!rowspan="2"|Attacks Per minute!!rowspan="2"|Repaired with\n|-\n!Min!!Max,\n|-,,\n|}
</dpl><br />
+
</dpl>
  +
<dpl>
 
  +
=== List of Tools and Traps ===
  +
Below is an auto-generated list of all Tools and Traps in [[7 Days to Die]].<dpl>
 
category = Tools/Traps
 
category = Tools/Traps
 
notcategorymatch = %Weapon%
 
notcategorymatch = %Weapon%

Revision as of 20:12, 17 February 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Description[edit | edit source]

Tools are items whose function is to make destroying different blocks easier for the player. Different items are better for different tasks such as mining stone, digging clay and chopping wood. Many items can have multiple purposes, as most tools can be used as weapons in a pinch and vice-versa. However, an emphasis has been made to make tools less effective when attacking entities. This can also be seen in some mods for the tools (for example, the Fireman's Axe mod increases block damage, but decreases entity damage). Items also vary on how effective they are for each task. Using the wrong tool will take much longer and, in the case of butchering, might not give as many resources as with the proper tool.

Below the tools are grouped to five different categories by their main usage. A complete list of tools can be found from List of tools.

Construction Tools[edit | edit source]

Construction (or Repair) tools are a subset of all the tools capable of repairing and upgrading different kinds of blocks.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Repair Amount Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stone Axe Strength N / A 6-9 100 21-32 8 105 112-300 0
Taza's Stone Axe Strength N / A 8-11 100 23-33 8 104 111-328 0
Claw Hammer Strength N / A 12-17 400 22-32 16 69 (nice) 259-836 40-800
Nailgun Strength N / A 5 1000 0 0 200 1000 200

Butchering Tools[edit | edit source]

Butchering Tools are a subset of all the tools used for obtaining additional resources from animal and human remains through butchering.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Sneak Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Bone Knife Fortitude The Huntsman 5-7 20-25 +400% 4-6 7 120 120-220 0
Hunting Knife Fortitude The Huntsman 6-8 24-29 +400% 5-7 8 120 462-1154 28-560
Machete Fortitude The Huntsman 20-29 40-49 +400% 21-31 19 55 288-673 56-1120
Steel Knuckles Fortitude The Brawler 13-20 27-33 N / A 5-7 10 100 577-1346 28?-560?

Disassemble Tools[edit | edit source]

Disassemble Tools are a subset of all the tools used for obtaining additional resources from various mechanical and electrical objects through salvaging.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Wrench Perception Salvage Operations 16-24 33-40 39-56 18 50 180-640 28-560
Ratchet Perception Salvage Operations 16-24 33-41 50-73 21 50 300-900 56-1120
Impact Driver Perception Salvage Operations 17-24 33-40 62-85 24 50 500-1100 120-2400

Mining Tools[edit | edit source]

Mining Tools are a subset of all the tools used for obtaining basic resources from all objects through mining.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stone Axe Strength Miner 69'er / Mother Lode 6-9 N / A 21-32 8 105 112-300 0
Iron Pickaxe Strength Miner 69'er / Mother Lode 11-16 22-27 37-52 18 65 247-776 28-560
Steel Pickaxe Strength Miner 69'er / Mother Lode 24-34 53-63 66-94 26 55 330-1143 56-1120
Stone Shovel Strength Miner 69'er / Mother Lode 9-14 21-26 38-57 16 50 75-200 0
Iron Shovel Strength Miner 69'er / Mother Lode 11-17 26-31 47-69 20 49 203-665 28-560
Steel Shovel Strength Miner 69'er / Mother Lode 17-25 39-47 71-102 24 49 273-952 80-1600
Auger Strength Miner 69'er / Mother Lode 4-6 N / A 21-30 Fuel Capacity: 312-304 312 1246-3507 120-2400

Woodcutting Tools[edit | edit source]

Woodcutting tools are a subset of all the tools used for... cutting wood. Use this tool against a tree looking object and it will have not chance against you. In addition, you will obtain wood for activities.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stone Axe Strength Miner 69'er / Mother Lode 6-9 N / A 21-32 8 105 112-300 0
Iron Fireaxe Strength Miner 69'er / Mother Lode 15-22 34-41 46-66 19 59 170-558 28-560
Steel Fireaxe Strength Miner 69'er / Mother Lode 29-43 65-79 89-130 30 46 274-990 56-1120
Chainsaw Strength Miner 69'er / Mother Lode 6-8 N / A 25-35 Fuel Capacity: 323-304 285 1290-3428 120-2400

Special Tools[edit | edit source]

Special Tools perform specific functions and don't fit any aforementioned category.

  • Bucket - Used for picking up a block of water, changing into a Bucket of Water. RMB picks up water, while LMB puts it down.
  • Paint Brush - Used for painting blocks with textures. Pressing and holding R with this tool equipped opens the texture selection window, allowing the player to choose their preferred texture. To change the texture of an object/block, Paint needs to be present in the player's inventory. RMB paints the object/block, while LMB will clear the texture to the original.
  • Lockpick - User for opening various locked container found in POIs, such as gun safes and desk safes.
  • Wire Tool - Used for adding wires between electrical devices. This allows linking various triggers, switches and machines together. RMB creates / connects wires between devices, while LMB clears a device of wires connected to it.

Traps and Triggers[edit | edit source]

Apart from a variety of hand held tools, there is also a variety of placeable items that can help deal damage to enemies. The table below lists all of them, with additional stats. Among them are various types of mines, turrets and traps, both triggerable like Dart Trap or Blade Trap, but also giving out damage when walked upon like Wood Spikes and Barbed Fence Wire.

Tool Attribute Focus Block Damage Resource
Multiplier
Damage
Multiplier
Durability Range Attacks Per minute Repaired with
Min Max
MeleeToolSalvageT3ImpactDriver.png Impact Driver Perception 58 500 1100 50 Repair Kit
Wrench.png Wrench Perception 38.5 180 640 50 Repair Kit

List of Tools and Traps[edit | edit source]

Below is an auto-generated list of all Tools and Traps in 7 Days to Die.

Item Durability Cumulative
Durability
Entity
Damage
Range
Bellows.png Advanced Bellows
Auger.png Auger 4.2 2.35
BarbedFence.png Barbed Fence Wire 200 1
BladeTrap.png Blade Trap 2000 20 1
Chainsaw.png Chainsaw 6 2.35
Clawhammer.png Claw Hammer 12 2.2
CookingPot.png Cooking Pot Mine 1 85 2
DartTrap.png Dart Trap 2500 45 (Iron Dart)
ElectricFencePost.png Electric Fence Post 200 6
MineHubcap.png Hub Cap Land Mine 1 1 90
MeleeToolSalvageT3ImpactDriver.png Impact Driver 16.5 2.4
Fireaxe.png Iron Fireaxe 15.1 2.6
PickaxeIron.png Iron Pickaxe 11.2 2.4
Shovel.png Iron Shovel 11.6 2.6
Nailgun.png Nailgun 5 3
Ratchet.png Ratchet 16.5 2.4
Axesteel.png Steel Axe 28.9 2.6
FireaxeSteel.png Steel Fireaxe 29 2.6
PickaxeSteel.png Steel Pickaxe 23.2 2.6
Steel Shovel.png Steel Shovel 17.4 2.6
StoneAxe.png Stone Axe 6 2.4
StoneShovel.png Stone Shovel 9.6 2.6
TazasStoneAxe.png Taza's Stone Axe 8 2.4
MineCandyTin.png Tin Land Mine 4 45
TrapSpikes01.png Wood Spikes 33 198 33
Wrench.png Wrench 16.5 2.4