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''This page is about in-game settings. For video settings available through the Options tab, see [[Video Display Options]].''
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==Description==
 
==Description==
  +
The '''Game Settings''' are how the player can customize their game to their liking. The settings are located on the right side of the player's screen when creating a new world, or loading a previous world.
The '''{{PAGENAME}}''' are used to set up the game using the available options prior to starting a new game or returning to a previously started game. They allow the player to control many different setting which all have a different effect on the overall experience during game play. the '''{{PAGENAME}}''' can be found in the centre of the screen of the '''''New Game''''' or '''''Continue Game''''' screens and are represented by three or four expanding tabs, clicking on one will expand it and show each setting below the tab and the options available to the right of each setting.
 
   
 
==Tabs==
 
==Tabs==
The '''{{PAGENAME}}''' are represented by tabs that when clicked on will expand to show the options available. There are currently two option tabs available in SurvivalSP: '''''Standard Options''''' and '''''Modded Options.''''' In SurvivalMP, a third tab, '''''Multiplayer''''', becomes available.
+
The '''{{PAGENAME}}''' are represented by tabs that when clicked on will change the menu to the specified category. The current menus are '''General, Basic, Advanced, and Multiplayer'''.<br />
   
==Standard Options==
+
== General ==
This tab is used to adjust the various settings that have an effect over the overall difficulty of the game.
 
   
=== '''Difficulty Settings''' ===
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=== <big>Region:</big> ===
  +
Global region the server is located in. Selecting your proper region will allow for better server performance.
: This setting changes the difficulty level based on six pre-set configurations, they allow the game to be quickly set to a general difficulty level ranging from very easy to very difficult. Available options are:
 
:* '''Scavenger''': Easiest setting designed for noobs. - ''Easiest''
 
:* '''Adventurer''': Not just a new recruit any more. - ''Easy''
 
:* '''Nomad''': Designed for experienced FPS players. - ''Normal''
 
:* '''Warrior''': Now you're starting to impress. - ''Hard''
 
:* '''Survivalist''': Kids don't try this at home! - ''Harder''
 
:* '''Insane''': You're one brave Mother! - ''Hardest''
 
   
=== '''Daylight Length''' ===
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* '''North America - East'''
  +
* '''North America - West'''
: This setting selects how many hours the day lasts, out of 24. Available options are '''''12''''', '''''14''''', '''''16''''', and '''''18''''', with 12 offering the least amount of daylight and the longest night, and 18 offering the most daylight and the shortest night.
 
  +
* '''Central America'''
  +
* '''South America'''
  +
* '''Europe'''
  +
* '''Russia'''
  +
* '''Asia'''
  +
* '''Middle East'''
  +
* '''Africa'''
  +
* '''Oceania'''
   
=== '''Zombies Run''' ===
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=== <big>Server Visibility:</big> ===
  +
Who will be able to see your hosted server.
: Here the player can control the conditions which affect the way [[Zombie|Zombies]] walk and run, the options are:
 
:* '''Default''' - This setting will make the [[Zombie|Zombies]] walk in the daytime and run at night.
 
:* '''Never Run''' - This setting will make the [[Zombie|Zombies]] walk all the time regardless of the time of day.
 
:* '''Always Run''' - This setting will make the [[Zombie|Zombies]] run all the time regardless of the time of day.
 
   
  +
* '''Not Listed''' - No one will be able to join.
=== '''Enemy Aggression'''===
 
  +
* '''Friends Only''' - Only friends will be able to join.
: This controls the behaviour of [[Zombie|Zombies]] during the night time, there are two options available:
 
  +
* '''Public''' - Anyone will be able to join. '''''(Default)'''''
:* '''Normal''' - This setting leaves the [[Zombie|Zombies]] to act as normal at night and they will only hunt after the players character if they are detected.
 
:* '''Feral''' - This setting is used to simulate the older style of the night time [[Zombie|Zombies]] who are be able to pinpoint the players location and hunt the player down whether they have been detected or not thus making night time very difficult.
 
   
=== '''Persistent Profiles''' ===
+
=== <big>Game Password:</big> ===
  +
Requires those who join to enter a password to gain entry.
: This controls whether players who rejoin the game are forced back into the profile (Found on the main menu through Options > Player Profiles) they first used to join. Turning this off allows players to join with a different profile, essentially allowing them to 'start over' without losing their progress on their original profile. (Note: This 'starting over' feature was not tested by the editor of this article. I'll test later today if this is in fact the case. If you know whether this is true or not, please edit this article to reflect such.)
 
   
  +
=== <big>Max Players:</big> ===
==Modded Options==
 
  +
Sets the maximum amount of players allowed in your game.
With the options found here the player can control the settings that affect the day length, block durability and other things not covered above. The list below shows each option available. Options only available in SurvivalMP state they are.
 
   
=== '''24 Hour Cycle''' ===
+
* '''1 Players'''
  +
* '''2 Players'''
: This allows players to set how long, in real time, a full day lasts from 00:00 one day to 00:00 the next. This, combined with the Daylight Length setting above, allows for a great degree in flexibility for how long days and nights last
 
  +
* '''4 Players'''
: Available options are, in minutes: '''''10''''', '''''20''''', '''''30''''', '''''40''''', '''''50''''', '''''60''''', '''''90''''', and '''''120'''''.
 
  +
* '''8 Players ''(Default)'''''
  +
* '''16 Players'''
   
=== '''Block Durability''' ===
+
=== <big>Difficulty Settings:</big> ===
  +
Changes the difficulty of the game.
: This setting will change how easy or difficult it is for both the player and the zombies to destroy blocks and terrain. Available options are:
 
:* '''25%''' - Blocks and terrain will be very easy to break.
 
:* '''50%''' - Blocks and terrain will be moderately easy to break.
 
:* '''100%''' - Blocks and terrain will be a normal difficulty to break.
 
:* '''200%''' - Blocks and terrain will be twice as hard to break.
 
   
  +
ie. Enemy health, and damage dealt.
=== '''Loot Abundance''' ===
 
: Using these settings the player can control the amount of loot found in various storage containers. This ranges from a low setting, making loot very scarce, to a high setting, which will spawn an abundance of lootable items throughout the game. The options available are:
 
:* '''25%''' - This setting will cause a very low amount of loot to be spawned in the game.
 
:* '''50%''' - This setting will cause a low amount of loot to be spawned in the game.
 
:* '''75%''' - This setting will cause a lower amount of loot to be spawned in the game.
 
:* '''100%''' - This setting will cause a normal amount of loot to be spawned in the game.
 
:* '''150%''' - This setting will cause a high amount of loot to be spawned in the game.
 
:* '''200%''' - This setting will cause a very high amount of loot to be spawned in the game.
 
   
  +
* '''Scavenger (1)''': Easiest setting designed for noobs. - ''Easiest''
=== '''Loot Respawn Time''' ===
 
  +
*'''Adventurer (2)''': Not just a new recruit any more. - ''Easy '''(Default)'''''
: The time it takes an empty lootable container to respawn with items can be controlled here.. It can be set to 5, 10, 15, 20, 30, 40 or 50 days, or to "Disabled" which will prevent containers from ever refilling. (Note: Player-placed containers will NEVER refill with items. Only the game-generated containers will.)
 
  +
*'''Nomad (3)''': Designed for experienced FPS players. - ''Normal''
  +
*'''Warrior (4)''': Now you're starting to impress. - ''Hard''
  +
*'''Survivalist (5)''': Kids don't try this at home! - ''Harder''
  +
*'''Insane (6)''': You're one brave Mother! - ''Hardest''
   
  +
'''''Note:''''' ''The serverconfig.xml file uses the numbers 0-5 (easiest to hardest) to determine difficulty. When viewing servers in the MP server browser, it uses the numbers 1-6 (easiest to hardest).''
=== '''Drop On Death''' ===
 
: Used to control which items are dropped when the player character is killed. These are the available options:
 
:* '''Everything''' - Upon dying all items the player is carrying will stay in your backpack
 
:* '''Toolbelt Only''' - Upon dying only the items carried on the players toolbelt are lost, items carried in the players backpack are safe and will be with the player when they respawn.
 
:* '''Backpack Only''' - Upon dying only the items carried in the players backpack are lost, items on the players toolbelt are safe and will be with the player when they respawn.
 
:* '''Delete All''' - Upon dying all items the player is carrying will be deleted and the lost items will not be re-spawned in a backpack, these items are lost forever.
 
   
=== '''Drop On Quit (SurvivalMP Only)''' ===
+
=== <big>24 Hour Cycle:</big> ===
  +
How long 1 in game day takes.
: Used to control which items are dropped when the player quits a SurvivalMP game, the settings affect which items the player will have remaining upon returning to a game on a server the player has previously quit. The options available are:
 
:* '''Nothing''' - With this setting enabled the player will not drop any items they are carrying. Upon disconnecting from the server, the players current inventory will be saved by the server and the player will be carrying the same items upon returning to the same server.
 
:* '''Everything''' - When the player disconnects, all items the player is carrying will be dropped leaving an empty backpack and toolbelt. This will spawn a backpack carrying the items at the location where the player quit, which can be retrieved by other players.
 
:* '''Toolbelt Only''' - When the player disconnects, only the items carried on the players toolbelt are lost, items carried in the players backpack are safe.
 
:* '''Backpack Only''' - When the player disconnects, only the items carried in the players backpack are lost, items on the players toolbelt are safe.
 
   
=== '''Enemy Memory''' ===
+
* '''10 Minutes'''
  +
* '''20 Minutes'''
: The time [[Zombie|Zombies]] will spend searching for the player when they have been detected are controlled using these options. Available options are '''''30''''', '''''45''''', '''''60''''', '''''75''''', and '''''90''''' seconds.
 
  +
* '''30 Minutes'''
  +
* '''40 Minutes'''
  +
* '''50 Minutes'''
  +
* '''60 Minutes ''(Default)'''''
  +
* '''90 Minutes'''
  +
* '''120 Minutes'''
   
=== '''Enemy Spawning''' ===
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=== <big>Daylight Length:</big> ===
  +
How many hours in game that the sun will be out
: The rate at which [[Zombie|Zombies]] spawn is controlled with these options.
 
:* '''Disabled''' - With the setting at this level there will be no [[Zombie|Zombies]] spawned.
 
:* '''Very Low''' - With the setting at this level there will a very low amount of [[Zombie|Zombies]] spawned.
 
:* '''Low''' - With the setting at this level there will be a low amount of [[Zombie|Zombies]] spawned.
 
:* '''Medium''' - With the setting at this level there will be a normal amount of [[Zombie|Zombies]] spawned.
 
:* '''High''' - With the setting at this level there will be a high amount of [[Zombie|Zombies]] spawned.
 
:* '''Very High''' - With the setting at this level there will be a very high amount of [[Zombie|Zombies]] spawned.
 
   
=== '''Air Drops''' ===
+
* '''12 Hours'''
  +
* '''14 Hours'''
: This setting allows control over how frequent [Air Drop|Air Drops] spawn. Available options are: '''''Disabled''''', '''''Every 1 day(s)''''', '''''Every 3 day(s)''''', and '''''Every 7 day(s)'''''.
 
  +
* '''16 Hours'''
  +
* '''18 Hours ''(Default)'''''
   
  +
<br />
=== '''Cheat Mode''' ===
 
  +
=='''Basic'''==
: From here the player can use the options to enable or disable [Cheat Mode].
 
   
=== '''Mark Air Drops''' ===
+
=== '''<big>Blood Moon Frequency:</big>''' ===
  +
How often a '''Blood Moon''' will happen in your world.
: Sets whether or not air drops receive a map and compass marker when they spawn.
 
   
  +
* '''Disabled'''
  +
* '''1 Days'''
  +
* '''2 Days'''
  +
* '''3 Days'''
  +
* '''4 Days'''
  +
* '''5 Days'''
  +
* '''6 Days'''
  +
* '''7 Days ''(Default)'''''
  +
* '''8 Days'''
  +
* '''9 Days'''
  +
* '''10 Days'''
  +
* '''14 Days'''
  +
* '''20 Days'''
  +
* '''30 Days'''
  +
  +
=== '''<big>Blood Moon Range:</big>''' ===
  +
The deviation that a '''Blood Moon''' can occur.
  +
  +
ie. if it is set to 3, a '''Blood Moon''' can happen up to 3 days later than usual.
  +
  +
* '''0 Days (Disabled) ''(Default)'''''
  +
* '''1 Days'''
  +
* '''2 Days'''
  +
* '''3 Days'''
  +
* '''4 Days'''
  +
* '''7 Days'''
  +
* '''10 Days'''
  +
* '''14 Days'''
  +
* '''20 Days'''
  +
  +
=== '''<big>Blood Moon Warning:</big>''' ===
  +
The time when the day number turns red to indicate a '''Blood Moon'''.
  +
  +
* '''Disabled'''
  +
* '''Morning ''(Default)'''''
  +
* '''Evening'''
  +
  +
=== '''<big>Zombie Day Speed:</big>''' ===
  +
The speed of the zombies during the day time.
  +
  +
* '''Walk''' - Zombies walk slowly. '''''(Default)'''''
  +
* '''Jog''' - Zombies speed up a bit, but remain relatively slow.
  +
* '''Run''' - Zombies run relatively quickly, about the speed of a walking player.
  +
* '''Sprint''' - Zombies run fast, about a player's sprint speed.
  +
* '''Nightmare''' - Zombies are considerably faster than a sprinting player.
  +
  +
=== '''<big>Zombie Night Speed:</big>''' ===
  +
The speed of the zombies during the night time.
  +
  +
* '''Walk''' - Zombies walk slowly.
  +
* '''Jog''' - Zombies speed up a bit, but remain relatively slow.
  +
* '''Run''' - Zombies run relatively quickly, about the speed of a walking player.
  +
* '''Sprint''' - Zombies run fast, about a player's sprint speed. '''''(Default)'''''
  +
* '''Nightmare''' - Zombies are considerably faster than a sprinting player.
  +
  +
=== '''<big>Zombie Feral Speed:</big>''' ===
  +
The speed of feral zombies.
  +
  +
* '''Walk''' - Zombies walk slowly.
  +
* '''Jog''' - Zombies speed up a bit, but remain relatively slow.
  +
* '''Run''' - Zombies run relatively quickly, about the speed of a walking player.
  +
* '''Sprint''' - Zombies run fast, about a player's sprint speed. '''''(Default)'''''
  +
* '''Nightmare''' - Zombies are considerably faster than a sprinting player.
  +
  +
'''''Note:''' '''Feral Zombies''' are unaffected by Zombie Day and Night Speed.''
  +
  +
=== '''<big>Zombie Blood Moon Speed:</big>''' ===
  +
The speed of the zombies during a '''Blood Moon'''.
  +
  +
* '''Walk''' - Zombies walk slowly.
  +
* '''Jog''' - Zombies speed up a bit, but remain relatively slow.
  +
* '''Run''' - Zombies run relatively quickly, about the speed of a walking player.
  +
* '''Sprint''' - Zombies run fast, about a player's sprint speed. '''''(Default)'''''
  +
* '''Nightmare''' - Zombies are considerably faster than a sprinting player.
  +
  +
=== '''<big>Zombie Feral Sense:</big>''' ===
  +
Increases the zombies ability to detect a player.
  +
  +
* '''Off ''(Default)'''''
  +
* '''Day'''
  +
* '''Night'''
  +
* '''All'''
  +
  +
=== <big>'''Persistent Profiles:'''</big> ===
  +
Controls if the player can switch characters on this world.
  +
  +
* '''Off''' - The player can switch between characters. '''''(Default)'''''
  +
* '''On''' - The player can only use the character they first joined with.
  +
  +
=== '''<big>XP Multiplier:</big>''' ===
  +
Scales the amount of player experience points received
  +
  +
* '''25%'''
  +
* '''50%'''
  +
* '''75%'''
  +
* '''100% ''(Default)'''''
  +
* '''125%'''
  +
* '''150%'''
  +
* '''175%'''
  +
* '''200%'''
  +
* '''300%'''
  +
  +
<br />
  +
==Advanced==
  +
  +
=== '''<big>Player Block Damage:</big>''' ===
  +
Scales the amount of damage the player deals on '''Blocks.'''
  +
  +
* '''25%'''
  +
* '''50%'''
  +
* '''75%'''
  +
* '''100% ''(Default)'''''
  +
* '''125%'''
  +
* '''150%'''
  +
* '''175%'''
  +
* '''200%'''
  +
* '''300%'''
  +
  +
=== '''<big>AI Block Damage:</big>''' ===
  +
Scales the amount of damage enemies deal on '''Blocks'''.
  +
  +
* '''25%'''
  +
* '''33%'''
  +
* '''50%'''
  +
* '''67%'''
  +
* '''75%'''
  +
* '''100% ''(Default)'''''
  +
* '''125%'''
  +
* '''150%'''
  +
* '''175%'''
  +
* '''200%'''
  +
* '''300%'''
  +
  +
=== '''<big>AI Blood Moon Block Damage:</big>''' ===
  +
Scales the amount of damage enemies deal on '''Blocks''' during a '''Blood Moon'''.
  +
  +
* '''25%'''
  +
* '''33%'''
  +
* '''50%'''
  +
* '''67%'''
  +
* '''75%'''
  +
* '''100% ''(Default)'''''
  +
* '''125%'''
  +
* '''150%'''
  +
* '''175%'''
  +
* '''200%'''
  +
* '''300%'''
  +
  +
=== '''<big>Loot Abundance:</big>''' ===
  +
Scales the amount of '''Loot''' the player can find in containers and zombies.
  +
  +
* '''25%'''
  +
* '''33%'''
  +
* '''50%'''
  +
* '''67%'''
  +
* '''75%'''
  +
* '''100% ''(Default)'''''
  +
* '''125%'''
  +
* '''150%'''
  +
* '''175%'''
  +
* '''200%'''
  +
  +
=== '''<big>Loot Respawn Time:</big>''' ===
  +
The number of days it takes loot to respawn if there are no players present in the area.
  +
  +
* '''Disabled'''
  +
* '''5 Days'''
  +
* '''7 Days ''(Default)'''''
  +
* '''10 Days'''
  +
* '''15 Days'''
  +
* '''20 Days'''
  +
* '''30 Days'''
  +
* '''40 Days'''
  +
* '''50 Days'''
  +
  +
'''''Note:''''' ''Loot will only respawn in non player placed containers, and if the all of the following conditions are met. No player is near the container, the container must be empty, and the player has waited the specified time without opening the container.''
  +
  +
=== '''<big>Drop on Death:</big>''' ===
  +
Determines what is dropped when a player dies.
  +
  +
* '''Nothing'''
  +
* '''Everything ''(Default)'''''
  +
* '''Toolbelt Only'''
  +
* '''Backpack Only'''
  +
* '''Delete All'''
  +
  +
=== '''<big>Drop on Quit:</big>''' ===
  +
Determines what is dropped when a player disconnects from the world.
  +
  +
* '''Nothing ''(Default)'''''
  +
* '''Everything'''
  +
* '''Toolbelt Only'''
  +
* '''Backpack Only'''
  +
  +
=== '''<big>Blood Moon Count:</big>''' ===
  +
The amount of zombies per player that can be alive in a world during '''Blood Moons'''.
  +
  +
ie. If playing with two people and Blood Moon Count is 8, there will be 16 Zombies
  +
  +
* '''4 Enemies'''
  +
* '''6 Enemies'''
  +
* '''8 Enemies ''(Default)'''''
  +
* '''10 Enemies'''
  +
* '''12 Enemies'''
  +
* '''16 Enemies'''
  +
* '''24 Enemies'''
  +
* '''32 Enemies'''
  +
* '''64 Enemies'''
  +
  +
=== '''<big>Enemy Spawning:</big>''' ===
  +
Determines if zombies can spawn in the world
  +
  +
* '''On''' - Zombies can spawn '''''(Default)'''''
  +
* '''Off''' - Zombies can not spawn
  +
  +
=== '''<big>Air Drops:</big>''' ===
  +
Determines how often '''Air Drops''' will spawn in the world.
  +
  +
* '''Disabled'''
  +
* '''Everyday'''
  +
* '''Every 3 Days ''(Default)'''''
  +
* '''Every 7 Days'''
  +
  +
=== '''<big>Cheat Mode:</big>''' ===
  +
Determines if '''Creative Mode''' and '''Creative Tools''' are allowed.
  +
  +
* '''On'''
  +
* '''Off (Default)'''
  +
  +
'''''Note:''' Using the '''Command Console''', a player can activate Creative in game.''
  +
  +
=== '''<big>Mark Air Drops:</big>''' ===
  +
Determines if '''Air Drops''' are marked on map when spawned.
  +
  +
* '''On'''
  +
* '''Off ''(Default)'''''
  +
  +
<br />
 
==Multiplayer==
 
==Multiplayer==
'''These setting are only available if the game mode selected is ''SurvivalMP'''''.<br>These settings give the player control over the multi-player settings used by the game. With these the player can change the settings of things like friendly fire and friends visibility on the mini map as well as many various controls over the settings used for online play. These include player limits, land protection, public or password protected games as well as other settings. The list below shows the current options available:
 
   
=== '''Player Killing''' ===
+
=== '''<big>Player Killing:</big>''' ===
  +
Determines the type PvP that is enabled.
:This setting determines if and when players can damage each other. Available options:
 
:* '''''No Killing''''': Players cannot damage one another under any circumstances.
 
:* '''''Kill Allies Only''''': Players can only damage each other if both agree to it by adding each other to their Allies list using the ingame players menu.
 
:* '''''Kill Strangers Only''''': Players can damage eachother UNLESS they are Allies.
 
:* '''''Kill Everyone''''': Players can damage everyone, regardless of Allied status
 
   
  +
* '''''No Killing''''': Players cannot damage one another under any circumstances.
=== '''Public/Private''' ===
 
  +
*'''''Kill Allies Only''''': Players can only damage each other if both agree to it by adding each other to their Allies list using the in game players menu.
: Here the player will find the settings to allow them to make their game public by registering their Survival MP game to the master game server or they can keep it private. there are two options available:
 
  +
*'''''Kill Strangers Only''''': Players can damage each other UNLESS they are Allies. '''''(Default)'''''
:* '''Private Game''' - Using this option will keep the players game private.
 
  +
*'''''Kill Everyone''''': Players can damage everyone, regardless of Allied status
:* '''Public Game''' - Using this option will register the players game to the master game server. This will allow other players to see the players game on the server list.
 
   
=== '''Max Players''' ===
+
=== '''<big>Claim Size:</big>''' ===
  +
The size of a claim zone when a '''Land Claim Block''' is placed.
: This is used to set the cap for the maximum amount of players allowed to play in the game at any given time, this number also includes the players character. these are the options currently available:
 
:* '''2 Players''' - this will set the cap to a two player maximum.
 
:* '''4 Players''' - this will set the cap to a four player maximum.
 
:* '''8 Players''' - this will set the cap to an eight player maximum.
 
:* '''16 Players''' - this will set the cap to a sixteen player maximum.
 
   
=== '''Game Password''' ===
+
* '''21 Blocks''' - 21x21 Area
  +
* '''31 Blocks''' - 31x31 Area
: This box can be used to the password for access to the players game. Any combination of letters, numbers or symbols can be used. Only players that know the password will have access to the players game, this allows the player to control which players have access. If the player do not enter a password and start a public SurvialMP game any player will be able to access the players game.
 
  +
* '''41 Blocks''' - 41x41 Area '''''(Default)'''''
  +
* '''51 Blocks''' - 51x51 Area
  +
* '''71 Blocks''' - 71x71 Area
   
  +
'''''Note:''''' ''A land claim zone reaches from the skybox to bedrock.''
=== '''Game Port''' ===
 
: This is the port number that the game communicates with other players on, the default port is 25000 but any available port can be used, this is given along with an IP address of a host client or server that is running a private game. This allows players to connect to a private game not listed on the master game server list.
 
   
=== '''Claim Size''' ===
+
=== '''<big>Claim Deadzone:</big>''' ===
  +
Determines how close other land claim blocks can be placed.
: These settings are used to control the size of the area that a Keystone will protect, this is shown as a value in blocks and refers to a square with sides equal to the value. As an example if used at the default setting of seven blocks it will give the player a 7x7 block protected area. Vertical protection will be based on the same 7x7 area, but covers the entire area from the sky limit all the way down to bedrock. the options here are:
 
:* '''7 Blocks''' This will provide a 7x7 block area of protected land.
 
:* '''11 Blocks''' This will provide an 11x11 block area of protected land.
 
:* '''13 Blocks''' This will provide a 13x13 block area of protected land.
 
:* '''15 Blocks''' This will provide a 15x15 block area of protected land.
 
:* '''31 Blocks''' This will provide a 31x31 block area of protected land.
 
   
  +
ie. If set to 30, there would need to be a 30 block gap in between the edges of the '''Land Claim'''.
=== '''Claim Deadzone''' ===
 
: Here the player can control the area around land claim to determine how close another player can build to an existing claim. This is shown as a block value that represents the size of the area in blocks that must separate a new claim from all other claims. This is measured from the outside edge of all claims. The current options are:
 
:* '''No Deadzone''': Two claims can be placed so that their borders touch, but not overlap
 
:* '''5 blocks''': There must be a 5 block gap of unclaimed blocks between every claim.
 
:* '''10 blocks''': There must be a 10 block gap of unclaimed blocks between every claim.
 
:* '''15 blocks''': There must be a 15 block gap of unclaimed blocks between every claim.
 
:* '''20 blocks''': There must be a 20 block gap of unclaimed blocks between every claim.
 
:* '''30 blocks''': There must be a 30 block gap of unclaimed blocks between every claim.
 
:* '''40 blocks''': There must be a 40 block gap of unclaimed blocks between every claim.
 
:* '''50 blocks''': There must be a 50 block gap of unclaimed blocks between every claim.
 
   
=== '''Claim Duration''' ===
+
* '''No Deadzone'''
  +
* '''5 Blocks'''
: This relates to the amount of time in (Real-time) days it will take a land claim to expire and is taken from the last time a player was online. This means that if the player is playing on a server and has a land claim it will remain theirs for the given length after the last time the player logged on to the particular server. Failing to return to the game before the time limit expires will mean the players land claim will expire and anything contained on the players land claim can now be destroyed, built on or even claimed by another player.
 
  +
* '''10 Blocks'''
: Available options are (In real-time days): '''''1''''', '''''2''''', '''''3''''', '''''4''''', '''''5''''', and '''''10'''''
 
  +
* '''15 Blocks'''
  +
* '''20 Blocks'''
  +
* '''30 Blocks ''(Default)'''''
  +
* '''40 Blocks'''
  +
* '''50 Blocks'''
   
=== '''Claim Decay Mode''' ===
+
=== '''<big>Claim Duration:</big>''' ===
  +
Determines the number of days a player can be offline before their '''Land Claim''' decays.
: Here the player will be able to adjust the setting used to control the decay of the effects of land protection. Claim decay applies to the players claim while they are offline. As time passes the protection given by the players land claim decreases and the settings are used to control the speed at which the protection decays. There are three options available:
 
:* '''Slow''' - The hardness of the players land claim will decrease slowly over time.
 
:* '''Fast''' - The hardness of the players land claim will decrease over a short period of time
 
:* '''None''' - The hardness of the players land claim will not decrease at all.
 
   
=== '''Claim Health Online''' ===
+
* '''1 Day'''
  +
* '''2 Days'''
: This is used to control the hardness modifier that is applied to the blocks inside a land claim while the claim owner is online. Expressed as a multiplier it can be adjusted from normal hardness at 1x and doubles each time up to 256x the normal hardness. there is also an option for infinite hardness and this will make the blocks inside a land claim indestructible.
 
  +
* '''3 Days'''
  +
* '''4 Days'''
  +
* '''5 Days'''
  +
* '''7 Days ''(Default)'''''
  +
* '''10 Days'''
  +
* '''30 Days'''
   
=== '''Claim Health Offline''' ===
+
=== '''<big>Claim Decay Mode:</big>''' ===
  +
How a land claim's hardness modifier decays over time.
: This is used to control the hardness modifier that is applied to the blocks inside a land claim while the claim owner is offline. Expressed as a multiplier it can be adjusted from normal hardness at 1x and doubles each time up to 256x the normal hardness. there is also an option for infinite hardness and this will make the blocks inside a land claim indestructible.
 
   
  +
ie. The longer a player is offline, the more the '''Claim Health''' is decreased.
   
  +
* '''Slow ''(Default)'''''
==Images==
 
  +
* '''Fast'''
Below are some screen shots showing the Game Settings tabs in both a closed and open state for both game types. (Screenshots are outdated)
 
  +
* '''None'''
[[File:GameSettings2.jpg|thumb|left|500px| The new game screen showing the three settings tabs for a SurvivalSP game.]]
 
[[File:GameSettings1.jpg|thumb|left|500px| The new game screen showing the four settings tabs for a SurvivalMP game.]]
 
[[File:GameSettings4.jpg|thumb|left|500px| The new game screen showing the Difficulty tab open for a SurvivalMP game.]]
 
[[File:GameSettings3.jpg|thumb|left|500px| The new game screen showing the Multiplayer tab open for a SurvivalMP game.]]
 
   
  +
=== '''<big>Claim Health Online:</big>''' ===
  +
Determines the amount of health a block has within a '''Land Claim''' when the owner is online.
   
  +
* '''Infinite'''
  +
* '''1x'''
  +
* '''2x'''
  +
* '''4x ''(Default)'''''
  +
* '''8x'''
  +
* '''16x'''
  +
* '''32x'''
  +
* '''64x'''
  +
* '''128x'''
  +
* '''256x'''
  +
  +
=== '''<big>Claim Health Offline:</big>''' ===
  +
Determines the amount of health a block has within a '''Land Claim''' when the owner is offline.
  +
  +
* '''Infinite'''
  +
* '''1x'''
  +
* '''2x'''
  +
* '''4x ''(Default)'''''
  +
* '''8x'''
  +
* '''16x'''
  +
* '''32x'''
  +
* '''64x'''
  +
* '''128x'''
  +
* '''256x'''
  +
  +
=== '''<big>Claim Offline Delay:</big>''' ===
  +
The time it takes for a '''Land Claim''' to transition from online to offline hardness.
  +
  +
* '''0 Minutes ''(Default)'''''
  +
* '''1 Minute'''
  +
* '''5 Minutes'''
  +
* '''10 Minutes'''
  +
* '''20 Minutes'''
  +
* '''30 Minutes'''
  +
* '''60 Minutes'''
  +
  +
=== '''<big>Bedroll Deadzone:</big>''' ===
  +
Determines how far away from the player's bedroll zombies can respawn.
  +
  +
* '''No Deadzone'''
  +
* '''5 Blocks'''
  +
* '''15 Blocks ''(Default)'''''
  +
* '''30 Blocks'''
  +
  +
=== '''<big>Bedroll Duration:</big>''' ===
  +
Determines how may days a bedroll stays active after the owner goes offline.
  +
  +
* '''3 Days'''
  +
* '''7 Days'''
  +
* '''15 Days'''
  +
* '''30 Days'''
  +
* '''45 Days ''(Default)'''''
  +
* '''60 Days'''
  +
  +
=== '''<big>Party Shared Kill Range:</big>''' ===
  +
Determines the distance that '''XP''' will be shared to '''Allies.'''
  +
  +
* '''Disabled'''
  +
* '''100 Meters ''(Default)'''''
  +
* '''500 Meters'''
  +
* '''1000 Meters'''
  +
* '''5000 Meters'''
  +
* '''10000 Meters'''
  +
  +
'''''Note:''' One block roughly equals 1 meter.''
  +
  +
=== '''<big>Game Port:</big>''' ===
  +
The port number others use to connect to your server.
  +
<br />
  +
==Images==
  +
Below are screenshots of the default game settings when creating a new game.
  +
[[File:Game Creation (General).png|alt=|left|thumb|500x500px|Default settings in the "General" section of game creation.]]
  +
[[File:Game Creation (Basic).png|alt=|left|thumb|500x500px|Default settings in the "Basic" section of game creation.]]
  +
[[File:Game Creation (Advanced).png|alt=|left|thumb|500x500px|Default settings in the "Advanced" section of game creation.]]
  +
[[File:Game Creation (Multiplayer).png|alt=|left|thumb|500x500px|Default settings in the "Multiplayer" section of game creation.]]
 
[[Category:Technical]]
 
[[Category:Technical]]
 
[[Category:Game_Preferences]]
 
[[Category:Game_Preferences]]
  +
  +
[[de:Spieleinstellungen]]

Revision as of 18:21, 23 June 2022

This page is about in-game settings. For video settings available through the Options tab, see Video Display Options.

Description[ | ]

The Game Settings are how the player can customize their game to their liking. The settings are located on the right side of the player's screen when creating a new world, or loading a previous world.

Tabs[ | ]

The Game Settings are represented by tabs that when clicked on will change the menu to the specified category. The current menus are General, Basic, Advanced, and Multiplayer.

General[ | ]

Region:[ | ]

Global region the server is located in. Selecting your proper region will allow for better server performance.

  • North America - East
  • North America - West
  • Central America
  • South America
  • Europe
  • Russia
  • Asia
  • Middle East
  • Africa
  • Oceania

Server Visibility:[ | ]

Who will be able to see your hosted server.

  • Not Listed - No one will be able to join.
  • Friends Only - Only friends will be able to join.
  • Public - Anyone will be able to join. (Default)

Game Password:[ | ]

Requires those who join to enter a password to gain entry.

Max Players:[ | ]

Sets the maximum amount of players allowed in your game.

  • 1 Players
  • 2 Players
  • 4 Players
  • 8 Players (Default)
  • 16 Players

Difficulty Settings:[ | ]

Changes the difficulty of the game.

ie. Enemy health, and damage dealt.

  • Scavenger (1): Easiest setting designed for noobs. - Easiest
  • Adventurer (2): Not just a new recruit any more. - Easy (Default)
  • Nomad (3): Designed for experienced FPS players. - Normal
  • Warrior (4): Now you're starting to impress. - Hard
  • Survivalist (5): Kids don't try this at home! - Harder
  • Insane (6): You're one brave Mother! - Hardest

Note: The serverconfig.xml file uses the numbers 0-5 (easiest to hardest) to determine difficulty. When viewing servers in the MP server browser, it uses the numbers 1-6 (easiest to hardest).

24 Hour Cycle:[ | ]

How long 1 in game day takes.

  • 10 Minutes
  • 20 Minutes
  • 30 Minutes
  • 40 Minutes
  • 50 Minutes
  • 60 Minutes (Default)
  • 90 Minutes
  • 120 Minutes

Daylight Length:[ | ]

How many hours in game that the sun will be out

  • 12 Hours
  • 14 Hours
  • 16 Hours
  • 18 Hours (Default)


Basic[ | ]

Blood Moon Frequency:[ | ]

How often a Blood Moon will happen in your world.

  • Disabled
  • 1 Days
  • 2 Days
  • 3 Days
  • 4 Days
  • 5 Days
  • 6 Days
  • 7 Days (Default)
  • 8 Days
  • 9 Days
  • 10 Days
  • 14 Days
  • 20 Days
  • 30 Days

Blood Moon Range:[ | ]

The deviation that a Blood Moon can occur.

ie. if it is set to 3, a Blood Moon can happen up to 3 days later than usual.

  • 0 Days (Disabled) (Default)
  • 1 Days
  • 2 Days
  • 3 Days
  • 4 Days
  • 7 Days
  • 10 Days
  • 14 Days
  • 20 Days

Blood Moon Warning:[ | ]

The time when the day number turns red to indicate a Blood Moon.

  • Disabled
  • Morning (Default)
  • Evening

Zombie Day Speed:[ | ]

The speed of the zombies during the day time.

  • Walk - Zombies walk slowly. (Default)
  • Jog - Zombies speed up a bit, but remain relatively slow.
  • Run - Zombies run relatively quickly, about the speed of a walking player.
  • Sprint - Zombies run fast, about a player's sprint speed.
  • Nightmare - Zombies are considerably faster than a sprinting player.

Zombie Night Speed:[ | ]

The speed of the zombies during the night time.

  • Walk - Zombies walk slowly.
  • Jog - Zombies speed up a bit, but remain relatively slow.
  • Run - Zombies run relatively quickly, about the speed of a walking player.
  • Sprint - Zombies run fast, about a player's sprint speed. (Default)
  • Nightmare - Zombies are considerably faster than a sprinting player.

Zombie Feral Speed:[ | ]

The speed of feral zombies.

  • Walk - Zombies walk slowly.
  • Jog - Zombies speed up a bit, but remain relatively slow.
  • Run - Zombies run relatively quickly, about the speed of a walking player.
  • Sprint - Zombies run fast, about a player's sprint speed. (Default)
  • Nightmare - Zombies are considerably faster than a sprinting player.

Note: Feral Zombies are unaffected by Zombie Day and Night Speed.

Zombie Blood Moon Speed:[ | ]

The speed of the zombies during a Blood Moon.

  • Walk - Zombies walk slowly.
  • Jog - Zombies speed up a bit, but remain relatively slow.
  • Run - Zombies run relatively quickly, about the speed of a walking player.
  • Sprint - Zombies run fast, about a player's sprint speed. (Default)
  • Nightmare - Zombies are considerably faster than a sprinting player.

Zombie Feral Sense:[ | ]

Increases the zombies ability to detect a player.

  • Off (Default)
  • Day
  • Night
  • All

Persistent Profiles:[ | ]

Controls if the player can switch characters on this world.

  • Off - The player can switch between characters. (Default)
  • On - The player can only use the character they first joined with.

XP Multiplier:[ | ]

Scales the amount of player experience points received

  • 25%
  • 50%
  • 75%
  • 100% (Default)
  • 125%
  • 150%
  • 175%
  • 200%
  • 300%


Advanced[ | ]

Player Block Damage:[ | ]

Scales the amount of damage the player deals on Blocks.

  • 25%
  • 50%
  • 75%
  • 100% (Default)
  • 125%
  • 150%
  • 175%
  • 200%
  • 300%

AI Block Damage:[ | ]

Scales the amount of damage enemies deal on Blocks.

  • 25%
  • 33%
  • 50%
  • 67%
  • 75%
  • 100% (Default)
  • 125%
  • 150%
  • 175%
  • 200%
  • 300%

AI Blood Moon Block Damage:[ | ]

Scales the amount of damage enemies deal on Blocks during a Blood Moon.

  • 25%
  • 33%
  • 50%
  • 67%
  • 75%
  • 100% (Default)
  • 125%
  • 150%
  • 175%
  • 200%
  • 300%

Loot Abundance:[ | ]

Scales the amount of Loot the player can find in containers and zombies.

  • 25%
  • 33%
  • 50%
  • 67%
  • 75%
  • 100% (Default)
  • 125%
  • 150%
  • 175%
  • 200%

Loot Respawn Time:[ | ]

The number of days it takes loot to respawn if there are no players present in the area.

  • Disabled
  • 5 Days
  • 7 Days (Default)
  • 10 Days
  • 15 Days
  • 20 Days
  • 30 Days
  • 40 Days
  • 50 Days

Note: Loot will only respawn in non player placed containers, and if the all of the following conditions are met. No player is near the container, the container must be empty, and the player has waited the specified time without opening the container.

Drop on Death:[ | ]

Determines what is dropped when a player dies.

  • Nothing
  • Everything (Default)
  • Toolbelt Only
  • Backpack Only
  • Delete All

Drop on Quit:[ | ]

Determines what is dropped when a player disconnects from the world.

  • Nothing (Default)
  • Everything
  • Toolbelt Only
  • Backpack Only

Blood Moon Count:[ | ]

The amount of zombies per player that can be alive in a world during Blood Moons.

ie. If playing with two people and Blood Moon Count is 8, there will be 16 Zombies

  • 4 Enemies
  • 6 Enemies
  • 8 Enemies (Default)
  • 10 Enemies
  • 12 Enemies
  • 16 Enemies
  • 24 Enemies
  • 32 Enemies
  • 64 Enemies

Enemy Spawning:[ | ]

Determines if zombies can spawn in the world

  • On - Zombies can spawn (Default)
  • Off - Zombies can not spawn

Air Drops:[ | ]

Determines how often Air Drops will spawn in the world.

  • Disabled
  • Everyday
  • Every 3 Days (Default)
  • Every 7 Days

Cheat Mode:[ | ]

Determines if Creative Mode and Creative Tools are allowed.

  • On
  • Off (Default)

Note: Using the Command Console, a player can activate Creative in game.

Mark Air Drops:[ | ]

Determines if Air Drops are marked on map when spawned.

  • On
  • Off (Default)


Multiplayer[ | ]

Player Killing:[ | ]

Determines the type PvP that is enabled.

  • No Killing: Players cannot damage one another under any circumstances.
  • Kill Allies Only: Players can only damage each other if both agree to it by adding each other to their Allies list using the in game players menu.
  • Kill Strangers Only: Players can damage each other UNLESS they are Allies. (Default)
  • Kill Everyone: Players can damage everyone, regardless of Allied status

Claim Size:[ | ]

The size of a claim zone when a Land Claim Block is placed.

  • 21 Blocks - 21x21 Area
  • 31 Blocks - 31x31 Area
  • 41 Blocks - 41x41 Area (Default)
  • 51 Blocks - 51x51 Area
  • 71 Blocks - 71x71 Area

Note: A land claim zone reaches from the skybox to bedrock.

Claim Deadzone:[ | ]

Determines how close other land claim blocks can be placed.

ie. If set to 30, there would need to be a 30 block gap in between the edges of the Land Claim.

  • No Deadzone
  • 5 Blocks
  • 10 Blocks
  • 15 Blocks
  • 20 Blocks
  • 30 Blocks (Default)
  • 40 Blocks
  • 50 Blocks

Claim Duration:[ | ]

Determines the number of days a player can be offline before their Land Claim decays.

  • 1 Day
  • 2 Days
  • 3 Days
  • 4 Days
  • 5 Days
  • 7 Days (Default)
  • 10 Days
  • 30 Days

Claim Decay Mode:[ | ]

How a land claim's hardness modifier decays over time.

ie. The longer a player is offline, the more the Claim Health is decreased.

  • Slow (Default)
  • Fast
  • None

Claim Health Online:[ | ]

Determines the amount of health a block has within a Land Claim when the owner is online.

  • Infinite
  • 1x
  • 2x
  • 4x (Default)
  • 8x
  • 16x
  • 32x
  • 64x
  • 128x
  • 256x

Claim Health Offline:[ | ]

Determines the amount of health a block has within a Land Claim when the owner is offline.

  • Infinite
  • 1x
  • 2x
  • 4x (Default)
  • 8x
  • 16x
  • 32x
  • 64x
  • 128x
  • 256x

Claim Offline Delay:[ | ]

The time it takes for a Land Claim to transition from online to offline hardness.

  • 0 Minutes (Default)
  • 1 Minute
  • 5 Minutes
  • 10 Minutes
  • 20 Minutes
  • 30 Minutes
  • 60 Minutes

Bedroll Deadzone:[ | ]

Determines how far away from the player's bedroll zombies can respawn.

  • No Deadzone
  • 5 Blocks
  • 15 Blocks (Default)
  • 30 Blocks

Bedroll Duration:[ | ]

Determines how may days a bedroll stays active after the owner goes offline.

  • 3 Days
  • 7 Days
  • 15 Days
  • 30 Days
  • 45 Days (Default)
  • 60 Days

Party Shared Kill Range:[ | ]

Determines the distance that XP will be shared to Allies.

  • Disabled
  • 100 Meters (Default)
  • 500 Meters
  • 1000 Meters
  • 5000 Meters
  • 10000 Meters

Note: One block roughly equals 1 meter.

Game Port:[ | ]

The port number others use to connect to your server.

Images[ | ]

Below are screenshots of the default game settings when creating a new game.

Game Creation (General)

Default settings in the "General" section of game creation.

Game Creation (Basic)

Default settings in the "Basic" section of game creation.

Game Creation (Advanced)

Default settings in the "Advanced" section of game creation.

Game Creation (Multiplayer)

Default settings in the "Multiplayer" section of game creation.