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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
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Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
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Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
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Cloth Fragment
Bunk Bed
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== Description == Gamestage is a calculated value which represents your progression and survival skill. You can see your own Gamestage, as well as the Gamestages of other players, on the Players information screen. Gamestage is used by the game to adjust various game mechanics, including: *The size and composition of sleeper, screamer/scout, and special-purpose hordes *The size and composition of each [[Blood Moon Horde]] *The probability of finding loot of particular tiers & quality levels == Calculation - Single Player== Each player's Gamestage is calculated as follows: ('''[Player Level]''' + '''[Adjusted Days Alive]''') * '''[Difficulty Factor] (1.2)''' *'''[Player Level]''' = just what it says on the tin - your level, unadjusted *'''[Adjusted Days Alive]''' = the total number of in-game days elapsed, adjusted by subtracting the value of 'daysAliveChangeWhenKilled' (in gamestages.xml) for each death the character has suffered, and then capped at [Player Level] if necessary. *'''[Difficulty Factor]''' = as of Alpha 19, this is set to 1.2, with no change based on game [[Difficulty]] setting. Previously, higher difficulty settings had higher factors and therefore more rapidly-increasing Gamestages. *Fractional values are dropped (not rounded up) ===Example 1=== Player level 10, game day 8 (7 days survived), no deaths. ([Player Level] '''10''' + [Adjusted Days Alive] '''7''') * '''1.2''' = Gamestage '''20''' ===Example 2=== Player level 10, game day 17 (16 days survived), 2 deaths. Using the default death adjustment of -2 days. [Adjusted Days Alive] = [Raw Days Alive] '''16''' - [Death Adjustment] (2 * 2) = '''12''', capped at [Player Level] = '''10''' ([Player Level] '''10''' + [Adjusted Days Alive] '''10''') * '''1.2''' = Gamestage '''24''' ==Calculation - Party== If you are in a party, then you will have a Party Gamestage which determines the types of zombies you will encounter (but not loot; see Loot Gamestage below). Party game stage is calculated as follows. #The highest individual Gamestage in the party is multiplied by startingWeight (gamestages.xml; default in A19 is 1.0) #The next highest Gamestage is multiplied by parameter diminishingReturns (gamestages.xml; default in A19 is 0.5) and added to the party total #The next highest Gamestage is multiplied by diminishingReturns<sup>2</sup> and added to the total #The next highest is multiplied by diminishingReturns<sup>3</sup> and added to the total ...and so on... ===Example=== Player 1: Gamestage 100 Player 2: Gamestage 80 Player 3: Gamestage 60 Party Gamestage = (100 * 1.0) + (80 * 0.5) + (60 * (0.5 * 0.5)) = 155 == Calculation - Blood Moon Horde on Multiplayer Servers == On multiplayer servers, when the Blood Moon Horde event triggers, the game considers "nearby players" (details are not specified; see gamestages.xml) as a party and calculates a party Gamestage for the purposes of the local Blood Moon Horde. If any nearby players log out or log in during the event, the local "party" Gamestage will not change == Lootstage == Lootstage is the effective level used when you open a container (and the game checks against any Lootstage-controlled loot tables). In single-player it is simply your Character Level as modified by perks and apparel (e.g. the [[Lucky Looter]] perk). In a party, the effective Lootstage for all party members is '''the highest Lootstage in the party''' (see loot.xml); it does not use the Party Gamestage calculation shown above. Additionally, any perks or items only affect the person having them, so you may want to allow the party member with the most invested in Lucky Looter, or owning [[Lucky Goggles]], to open the big loot chests, safes, weapon caches, etc. [[Category:{{Gamename}}]]
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