7 Days to Die Wiki
Advertisement
Generator Bank
GeneratorBank
Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Device
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

"Used to generate power for your electrical components. See journal tip for more info."

Description[ | ]

The Generator Bank is a placeable item used to generate power for your Electrical components.

The Generator Bank requires at least one Engine to run. Up to 6 total Engines can be placed within the Generator Bank, with each engine contributing 50W to the generator's maximum power output. The Generator Bank must be turned off to allow Engines to be added or removed. Furthermore, the Generator Bank requires Gas for fuel in order to supply power to your electrical circuit, and Gas can be added whether the Generator Bank is on or off.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Mechanical Parts10Electrical Parts14{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Generator Bank Recipe
Item Name Count
Item Name Count
AdvancedEngineering Advanced Engineering Level
0-2 3 4 5
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

GeneratorBank
1x
Craftingclock 01:44.8

ForgedIron Forged Iron 15 13 11 10
MechanicalParts Mechanical Parts 15 13 11 10
ElectricParts Electrical Parts 21 18 16 14
Item 4 missing!
(Parameter=linkname4)

Expression error: Unexpected < operator.

Item 5 missing!
(Parameter=linkname5)

Expression error: Unexpected < operator.

Unlock Options
BookWiring101 Wiring 101 25/100
Schematic  Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources needed to craft the Generator Bank for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Uses[ | ]

The Generator Bank allows the powering of electrical components. A Wire Tool is needed to connect the Generator Bank to other components. While supplying power, the generator will consume fuel at a rate dependent only on how much power is used. A generator that is not powering any items will not consume any fuel, even if the generator remains on.

Interacting (default "E" key) with the generator will bring up the Generator Bank window. In this window is a display indicating the current fuel status of the generator, the maximum power output in watts, and the current power being drawn at the time from the generator. Turning the generator on and off and refueling it are also done from this menu.

As long as a generator you place down is within your Land Claim Block area, you are able to pick it back up by holding the interaction button and selecting the "take" option.

Power Drain[ | ]

NOTE: all time measurement in this section are in real time (not in-game time).

Generator Banks consume fuel depending on the power used by that Generator Bank. The number of engines and the maximum power output does not affect fuel consumption.

Each watt of power being used will consume 1.8 units of fuel per real-time hour. This means that a full generator of 1000 units of fuel will provide 555 Watt hours of power. This fuel will last (555/drain) hours of real time power, with drain being equal to the power being used by the generator.

For example, if you want to ensure that the defenses will last one full real day (24 real time hours) the maximum drain 1 generator could do for that long is 23 watts. If defenses require 157 watts, then (157/23 rounded up) 7 fully fueled generators are necessary, each on their own circuit, to last that long.

It should be noted that Generator Banks do not consume fuel on empty servers, regardless if they are on or not.

Limitations[ | ]

  • The Generator Bank is not allowed to have any parent connections. This means that no incoming wire can be attached to the generator. Only outgoing power lines are allowed.
  • The Generator Bank generates noise when turned on, even if no power is being consumed.
  • The Generator Bank can only support 9 separate outgoing connections (A18), but one can daisy-chain connections to power more equipment downstream.

Images[ | ]

Generator bank menu

Advertisement