7 Days to Die Wiki
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|item-id = generatorbank
 
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==Images==
 
==Images==
 
 
[[File:Generator bank menu.png|Generator bank menu]]
 
[[File:Generator bank menu.png|Generator bank menu]]
 
== '''Item ID''' ==
 
generatorbank
 
   
 
[[de:Generator Bank]]
 
[[de:Generator Bank]]

Revision as of 16:01, 28 October 2018

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Generator Bank
GeneratorBank
Basic Information
Removed: {{{removed_version}}}
Group Science
Category Tool
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through


Description[ | ]

The Generator Bank is a new block added in A16 as a part of the new Electricity game mechanics.

The Generator Bank allows you to power your electrical components. It requires at least one small engine, expandable up to six. The maximum energy output is determined by the number of small engines installed and their quality. The generator bank uses gas for fuel which can be found in loot and purchased at traders or crafted at chemical stations and campfires.

The menu of the generator bank indicates the maximum wattage output, current fuel status, and current wattage being drawn from the bank. Turning the generator on and off and refuelling it are also done from the menu.

As long as a generator you place down is within your land block claim area, you're able to pick it back up by holding the interaction button and pressing the "take" option.

Power Drain[ | ]

Note all time measurement upcoming are in real time (not in-game).

The fuel used every second is equal to the power usage divided by 2000 (fuel/second = drain/2000).

This means that 1000 fuel will last (555/drain) hours.

e.g If you want to ensure you defences will last over night (24) hours the maximum drain 1 generator could do for that long is 23 watts so if you defences require 157 watts you need (157/23 rounded up) 7 generators fully fueled to last that long.

One final important note is that these assume no lag, with lag these numbers change in your favour (that is fuel will last longer).

Unlocking[ | ]

Unlocked with the Generator Bank (Perk) for 5 points

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Mechanical Parts10Electrical Parts10Electronic Components4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Generator Bank (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
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Generator Bank Recipe
Item Name Count
Item Name Count
Skill type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

GeneratorBank
1x
Craftingclock 01:48

ForgedIron Forged Iron 10
MechanicalParts Mechanical Parts 10
ElectricParts Electrical Parts 10
ElectronicParts Electronic Components 4
Item 5 missing!
(Parameter=linkname5)

Expression error: Unexpected < operator.

Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources needed to craft the Generator Bank for each level of the Generator Bank (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Images[ | ]

Generator bank menu