Gun Safe

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Current game stage: 1

Gun Safe
Basic Information
Removed: {{{removed_version}}}
Group Building
Category Placeable
Type Container
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 2500
Storage Slots 64
Horizontal Support 320
Mass 20
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into Gun Safe - Insecure
Meltable No
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Description[edit | edit source]

A Gun Safe is a type of secure storage that just like a Desk Safe or a Wall Safe can be locked and unlocked by the player. They can often be found in the attics of houses in towns or on the ground floor inside buildings, usually secured behind Iron Bars and they can contain some very useful items and weapons. Crafting a Gun Safe is easy but due to the crafting recipe requiring multiple steel ingots it is very expensive on resources. A destroyed Gun Safe will not drop anything and the contents will be lost. A Gun Safe cannot be dismantled, scrapped, melted in a forge or used as source of combustible fuel.

When found in the wild, a Gun Safe must receive 5000 points of damage before the lock "layer" is broken and it becomes accessible. Effective tools are Pickaxes and TNT. When crafted by the player, they can be locked and unlocked as described below. Lockpicks can also be used to open them, less tediously, but it has a random luck element.

Gun Safes crafted by the player do not contain loot. Loot found in spawned Gun Safes respawns depending on server settings.

Usage[edit | edit source]

Built in to a Gun Safe is a security function which offers the player three options in relation to the control of the Gun Safe, Pressing and holding down the E key while looking at the Gun Safe will bring up three icons showing each of the three options, these are explained below.

  • SecurePassword.png Left Icon - This is a keypad icon and is used to set up a password for the Gun Safe, simply move your cursor over the icon and release the E key to bring up the password input box. Using the password input box you can type any password you like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once you have set a password for the Gun Safe you will be able to open and close it at will, but it will remain locked for other players. Any player that knows the password will be able to open this Gun Safe. You may select any password between 1-4 characters in length and it may contain any combination of letters, numbers, or symbols.
  • OpenDoor.png Centre Icon - This is a doorway icon, moving your cursor over this icon and releasing the E key with either open or close the Gun Safe depending in which state it was in when you pushed down the E button.
  • SecureLocks.png Right Icon - This is a padlock icon and represents the Gun Safe lock, move your cursor over the icon and release the E key to toggle the Gun Safe between being either locked or unlocked. A Gun Safe that is locked without a password can only be opened by the player that locked it.

Crafting[edit | edit source]

Required Items[edit | edit source]

To be able to craft a Gun Safe you will need the following items.

IngotSteel.png 40* Forged Steel At a
Spring.png 5* Spring
MechanicalParts.png 5* Mechanical Parts
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Loot List[edit source]

Loot List Table

When opening Gun Safe you will get 2 - 6 items. Each item is one of the items in the list underneath, with chance indicating how probable it is to get a certain item. Note: It is possible to get multiple instances of the same item, if that item was chosen more than once.

  • Container's Size: 8*9 = 72
Loot Availability Count Chance
Min Max
7DaysGroupIcon.png safeLoot (Group) Common 1 100 %

Version = Alpha 19

Notes[edit | edit source]

As of Alpha 7.10 a Gun Safe was upgraded to feature the new locking options. As a result of this there are now two items in the creative menu named Gun Safe. The first one has the item ID gunSafe 1150, this is the original unsecured Gun Safe, this Gun Safe can no longer be crafted. The second Gun Safe has the item ID secureGunSafe 1161, this is the Gun Safe that is now crafted using the recipe provided.

In Alpha 9.3, damaging the Gun Safe enough will turn into an Untouched Gun Safe. This Safe will have Items inside as if it randomly spawned. This is most likely a bug.

In Alpha 12.0, safes found in pre-fabricated houses are locked, and you must hit the lock with a tool, many times, to open it.