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|max_level = 100
 
|max_level = 100
 
|sp_level = 1
 
|sp_level = 1
  +
|exp_level = 5000000
|effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss
 
  +
|effects = Crafting Time, Crafting Quality, Repair Time, Repair Amount, Repair Quality Loss
|updated_version = Alpha 15
 
|confirmed_version = Alpha 15
+
|updated_version = Alpha 16.0
  +
|confirmed_version = Alpha 16.3
 
}}
 
}}
 
As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]]
 
 
In order to receive skill progress credit for crafting bullet tips and bullet casings, you must have the forge interface open as these items are crafted. (Confirmed [[Alpha 15.1]])<br>
 
   
 
==Description==
 
==Description==
Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time. Gain skill by crafting and repairing items from this group.
+
Decrease repair penalties and get more from [[Repair Kit|repair kits]]. Reduce ammunition crafting time.
   
{| class="wikitable" style="width: 70%"
+
{| class="wikitable"
|-
 
! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100
 
 
|-style="text-align: center"
 
|-style="text-align: center"
| style="text-align: left"|Crafting Time || 100 - 93.1% || 93.1 - 87.1% || 87.1 - 81.3% || 81.3 - 74.1% || 74.1 - 66.7% || 66.7 - 59.1% || 59.1 - 50.0%
+
! style="text-align: left"|Requirements !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
|-style="text-align: center"
+
|-style="text-align: right"
| style="text-align: left"|Crafting Quality || 1 - 69 || 69 - 129 || 129 - 187 || 187 - 259 || 259 - 334 || 334 - 409 ||409 - <b>500</b>
+
| style="text-align: left"|Skill Points ||style="text-align: center"| ---|| 3 || 3 || 6 || 6 || 9 || 12 || 15 || 18 || 24 || 30
|-style="text-align: center"
+
|-style="text-align: right"
| style="text-align: left"|Repair Quality Loss || 12.000 - 10.572 || 10.572 - 9.323 || 9.323 - 8.119 || 8.119 - 6.619 || 6.619 - 5.067 || 5.067 - 3.487 || 3.487 - 1.600
+
| style="text-align: left"|Player Level || style="text-align: center"|--- ||style="text-align: center"| --- || 5 || 10 || 20 || 30 || 40 || 60 || 80 || 100 || 120
|}
 
* Note: that the maximum quality is 500 for crafting, however 600 is that maximum quality for items. This means it is not possible to craft a perfect item, without other enhancements?
 
It is unknown currently what the '''Repair Quality Loss''' figure represents. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes.
 
{| class="wikitable" style="width: 70%"
 
 
|-
 
|-
  +
! style="width:15%" |Attribute!! colspan=11|
! style="width:15%" |Attribute \ Level!! 1 - 10 !! 10 - 20<nowiki>*</nowiki> !! 20 - 30 !! 30 - 40 !! 40 - 50 !! 50 - 60 !! 60 - 70 !! 70 - 80 !! 80 - 90 !! 90 - 100
 
|-style="text-align: center"
+
|-style="text-align: right"
| style="text-align: left"|Repair Time || 100 - 70% || 70 - 61% || 61 - 54% || 54 - 48% || 48 - 43% || 43 - 39% || 39 - 35% || 35 - 31% || 31 - 28% || 28 - 25%
+
| style="text-align: left"|Crafting Time || 100% || 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50%
|-style="text-align: center"
+
|-style="text-align: right"
| style="text-align: left"|Repair Amount || 1 - 21 || 21 - 27 || 27 - 31 || 31 - 35 || 35 - 38 || 38 - 41 || 41 - 43 || 43 - 46 || 46 - 48 || 48 - 50
+
| style="text-align: left"|Crafting Quality || 25 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500
  +
|-style="text-align: right"
  +
| style="text-align: left"|Repair Quality Loss || 6.7% || 5.33% || 4.25% || 3.38% || 2.69% || 2.14% || 1.70% || 1.36% || 1.08% || 0.86% || 0.68%
  +
|-style="text-align: right"
  +
| style="text-align: left"|Repair Time || 100% || 93% || 86% || 79% || 72% || 65% || 58% || 51% || 44% || 37% || 30%
  +
|-style="text-align: right"
  +
| style="text-align: left"|Repair Amount || 100% || colspan=9| || 120%
 
|}
 
|}
  +
* ''Note:'' This is now a perk.
 
<nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%. I expect that it just means that the first that matches and the overlap is there to make sure that there is no range that has been missed.
 
 
 
 
It appears to be a multiplier, presumably of the repair amount.
 
   
 
== Skill Group Items ==
 
== Skill Group Items ==

Latest revision as of 02:47, 19 January 2019

Gun Smithing
Gunsmithing skill icon
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Crafting
Max level 100
Experience to level 5000000
Experience Multiplier
Experience Multiplier
Skill points to level 1
Skill points multiplier
Effects
Effects Crafting Time, Crafting Quality, Repair Time, Repair Amount, Repair Quality Loss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Description[ | ]

Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time.

Requirements 0 1 2 3 4 5 6 7 8 9 10
Skill Points --- 3 3 6 6 9 12 15 18 24 30
Player Level --- --- 5 10 20 30 40 60 80 100 120
Attribute
Crafting Time 100% 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
Crafting Quality 25 50 100 150 200 250 300 350 400 450 500
Repair Quality Loss 6.7% 5.33% 4.25% 3.38% 2.69% 2.14% 1.70% 1.36% 1.08% 0.86% 0.68%
Repair Time 100% 93% 86% 79% 72% 65% 58% 51% 44% 37% 30%
Repair Amount 100% 120%
  • Note: This is now a perk.

Skill Group Items[ | ]

The crafting or repairing of the following items will improve this skill, and this skill will improve the quality of these crafted items.