No edit summary |
MannedTooth (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
|max_level = 100 |
|max_level = 100 |
||
|sp_level = 1 |
|sp_level = 1 |
||
+ | |exp_level = 5000000 |
||
− | |effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss |
||
+ | |effects = Crafting Time, Crafting Quality, Repair Time, Repair Amount, Repair Quality Loss |
||
− | |updated_version = Alpha 15 |
||
− | | |
+ | |updated_version = Alpha 16.0 |
+ | |confirmed_version = Alpha 16.3 |
||
}} |
}} |
||
− | |||
− | As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]] |
||
− | |||
− | In order to receive skill progress credit for crafting bullet tips and bullet casings, you must have the forge interface open as these items are crafted. (Confirmed [[Alpha 15.1]])<br> |
||
==Description== |
==Description== |
||
− | Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time. |
+ | Decrease repair penalties and get more from [[Repair Kit|repair kits]]. Reduce ammunition crafting time. |
− | {| class="wikitable" |
+ | {| class="wikitable" |
− | |- |
||
− | ! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100 |
||
|-style="text-align: center" |
|-style="text-align: center" |
||
− | + | ! style="text-align: left"|Requirements !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
|
− | |-style="text-align: |
+ | |-style="text-align: right" |
− | | style="text-align: left"| |
+ | | style="text-align: left"|Skill Points ||style="text-align: center"| ---|| 3 || 3 || 6 || 6 || 9 || 12 || 15 || 18 || 24 || 30 |
− | |-style="text-align: |
+ | |-style="text-align: right" |
− | | style="text-align: left"| |
+ | | style="text-align: left"|Player Level || style="text-align: center"|--- ||style="text-align: center"| --- || 5 || 10 || 20 || 30 || 40 || 60 || 80 || 100 || 120 |
− | |} |
||
− | * Note: that the maximum quality is 500 for crafting, however 600 is that maximum quality for items. This means it is not possible to craft a perfect item, without other enhancements? |
||
− | It is unknown currently what the '''Repair Quality Loss''' figure represents. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes. |
||
− | {| class="wikitable" style="width: 70%" |
||
|- |
|- |
||
+ | ! style="width:15%" |Attribute!! colspan=11| |
||
− | ! style="width:15%" |Attribute \ Level!! 1 - 10 !! 10 - 20<nowiki>*</nowiki> !! 20 - 30 !! 30 - 40 !! 40 - 50 !! 50 - 60 !! 60 - 70 !! 70 - 80 !! 80 - 90 !! 90 - 100 |
||
− | |-style="text-align: |
+ | |-style="text-align: right" |
− | | style="text-align: left"| |
+ | | style="text-align: left"|Crafting Time || 100% || 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% |
− | |-style="text-align: |
+ | |-style="text-align: right" |
− | | style="text-align: left"| |
+ | | style="text-align: left"|Crafting Quality || 25 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500 |
+ | |-style="text-align: right" |
||
+ | | style="text-align: left"|Repair Quality Loss || 6.7% || 5.33% || 4.25% || 3.38% || 2.69% || 2.14% || 1.70% || 1.36% || 1.08% || 0.86% || 0.68% |
||
+ | |-style="text-align: right" |
||
+ | | style="text-align: left"|Repair Time || 100% || 93% || 86% || 79% || 72% || 65% || 58% || 51% || 44% || 37% || 30% |
||
+ | |-style="text-align: right" |
||
+ | | style="text-align: left"|Repair Amount || 100% || colspan=9| || 120% |
||
|} |
|} |
||
+ | * ''Note:'' This is now a perk. |
||
− | |||
− | <nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%. I expect that it just means that the first that matches and the overlap is there to make sure that there is no range that has been missed. |
||
− | |||
− | |||
− | |||
− | It appears to be a multiplier, presumably of the repair amount. |
||
== Skill Group Items == |
== Skill Group Items == |
Latest revision as of 02:47, 19 January 2019
Description[ | ]
Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time.
Requirements | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points | --- | 3 | 3 | 6 | 6 | 9 | 12 | 15 | 18 | 24 | 30 |
Player Level | --- | --- | 5 | 10 | 20 | 30 | 40 | 60 | 80 | 100 | 120 |
Attribute | |||||||||||
Crafting Time | 100% | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Crafting Quality | 25 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Repair Quality Loss | 6.7% | 5.33% | 4.25% | 3.38% | 2.69% | 2.14% | 1.70% | 1.36% | 1.08% | 0.86% | 0.68% |
Repair Time | 100% | 93% | 86% | 79% | 72% | 65% | 58% | 51% | 44% | 37% | 30% |
Repair Amount | 100% | 120% |
- Note: This is now a perk.
Skill Group Items[ | ]
The crafting or repairing of the following items will improve this skill, and this skill will improve the quality of these crafted items.