7 Days to Die Wiki
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It appears to be a multiplier, presumably of the repair amount.
 
It appears to be a multiplier, presumably of the repair amount.
   
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==List from this group==
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== Skill Group Items ==
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The crafting or repairing of the following items will improve this skill, and this skill will improve the quality of these crafted items.
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* [[10mm Bullet]]
 
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{{#dpl:
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* [[9mm Bullet]]
 
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|uses = Template:infobox item
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* [[Shotgun Shell]]
 
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|include = {infobox item}:image:name:category:group:type:added_version:updated_version:confirmed_version
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* [[Shotgun Slug]]
 
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|includematch = /CraftingSkillGroup\s*=.*Gun Smithing/s
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* [[762mm Bullet]]
 
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|includenotmatch = /removed_version\s*=/s
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* [[44 Magnum Bullet]]
 
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|table = class="wikitable sortable",-,,Name,Category,Group,Type,Added,Updated,Last Confirmed
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* [[Gun Powder]]
 
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|tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]],%%,[[:category:%%|%%]], %%, %%, %%
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|tablesortcol=2
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}}
   
 
[[de:Schusswaffenschmied (Fähigkeit)]]
 
[[de:Schusswaffenschmied (Fähigkeit)]]

Revision as of 23:09, 4 December 2016

Gun Smithing
Gunsmithing skill icon
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Crafting
Max level 100
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level 1
Skill points multiplier
Effects
Effects CraftingTime
CraftingQuality
RepairTime
RepairAmount
RepairQualityLoss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


As of Alpha 13, Gun Smithing (Perk) has been made a skill

Description[ | ]

Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time. Gain skill by crafting and repairing items from this group.

Attribute \ Level 1 - 5 5 - 11 11 - 19 19 - 32 32 - 49 49 - 70 70 - 100
Crafting Time 100 - 93.1% 93.1 - 87.1% 87.1 - 81.3% 81.3 - 74.1% 74.1 - 66.7% 66.7 - 59.1% 59.1 - 50.0%
Crafting Quality 1 - 69 69 - 129 129 - 187 187 - 259 259 - 334 334 - 409 409 - 500
Repair Quality Loss 12.000 - 10.572 10.572 - 9.323 9.323 - 8.119 8.119 - 6.619 6.619 - 5.067 5.067 - 3.487 3.487 - 1.600

It is unknown currently what the Repair Quality Loss figure represents. Repair Time and Repair Amount have a different progression to the previous three attributes.

Attribute \ Level 1 - 10 10 - 20* 20 - 30 30 - 40 40 - 50 50 - 60 60 - 70 70 - 80 80 - 90 90 - 100
Repair Time 100 - 70% 70 - 61% 61 - 54% 54 - 48% 48 - 43% 43 - 39% 39 - 35% 35 - 31% 31 - 28% 28 - 25%
Repair Amount 1 - 21 21 - 27 27 - 31 31 - 35 35 - 38 38 - 41 41 - 43 43 - 46 46 - 48 48 - 50

*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%. I expect that it just means that the first that matches and the overlap is there to make sure that there is no range that has been missed.


It appears to be a multiplier, presumably of the repair amount.

Skill Group Items[ | ]

The crafting or repairing of the following items will improve this skill, and this skill will improve the quality of these crafted items.

Name Category Group Type Added Updated Last Confirmed
Buckshot Buckshot Intermediate Resource Resources Alpha 17