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Gun Smithing (Perk)
Gunsmithing skill icon
Basic Information
Removed: {{{removed_version}}}
Group
Category
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

As of Alpha 13, Gun Smithing (Perk) has been made a skill

Description[ | ]

Decrease repair penalties and get more from repair kits. Reduce ammunition crafting time. Gain skill by crafting and repairing items from this group.

Attribute Level 1-10 Level 10-20* Level 20-30 Level 30-40 Level 40-50 Level 50-60 Level 60-70 Level 70-80 Level 80-90 Level 90-100
Crafting Time 100-70% 70-61% 61-54% 54-48% 48-43% 43-39% 39-35% 35-31% 31-28% 28-25%
Crafting Quality 1-239 239-316 316-371 371-416 416-455 455-489 489-520 520-549 549-575 575-600
Repair Time 100-70% 70-61% 61-54% 54-48% 48-43% 43-39% 39-35% 35-31% 31-28% 28-25%
Repair Amount 1-21 21-27 27-31 31-35 35-38 38-41 41-43 43-46 46-48 48-50

*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

Repair Quality Loss progresses in levels differently from the other attributes.

It appears to be a multiplier, presumably of the repair amount.

Attribute Level 1-5 5-11 11-19 19-32 32-49 49-70 70-100
Repair Quality Loss 1.67-1.464 1.464-1.283 1.283-1.109 1.109-.892 .892-.668 .668-.44 .44-.167

List from this group[ | ]

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