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=== Notes === |
=== Notes === |
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You can use the [[Creative Menu]] to consult the '''{{PAGENAME}}''' for all the items. |
You can use the [[Creative Menu]] to consult the '''{{PAGENAME}}''' for all the items. |
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− | Or see [[ |
+ | Or see [[Building Materials]] for an overview in hardness within different building blocks. |
=== See also === |
=== See also === |
Revision as of 19:31, 25 September 2019
Historical Information[ | ]
The Hardness index of a material determines how much effort is needed to break the material. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its Hardness.
Calculations[ | ]
Hardness is a base data for calculating Durability and Pure-Dur for blocks.
Durability[ | ]
x = Hardness ÷ Block Damage (Appropriate Tool)
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)
In words: Divide Hardness by the Block Damage of the Appropriate Tool and add one if whole number or round up the quotient.
Pure-Dur[ | ]
x = Hardness ÷ 0.075 (Enemy Damage Infected Survivor)
Pure-Dur = RoundUp(x)
In words: Divide Hardness by 0.075 and round up the quotient.
Notes[ | ]
You can use the Creative Menu to consult the Hardness for all the items. Or see Building Materials for an overview in hardness within different building blocks.
See also[ | ]
- Durability
- Pure-Dur
- Appropriate Tool
- Block Damage
- Enemy Damage