7 Days to Die Wiki
Register
mNo edit summary
No edit summary
Line 6: Line 6:
   
 
=== [[Durability]] ===
 
=== [[Durability]] ===
'''''x''' = [[Hardness]] ÷ [[Block Damage]] ([[Appropriate Tool]])<br> If '''x''' = Integer<br> Then [[Durability]] = '''x''' + 1<br> Else [[Durability]] = RoundUp('''x''')<br> In words: Devide [[Hardness]] by the [[Block Damage]] of the [[Appropriate Tool]] and add one if whole number or round up the quotient.''
+
'''''x''' = [[Hardness]] ÷ [[Block Damage]] ([[Appropriate Tool]])<br> If '''x''' = Integer<br> Then [[Durability]] = '''x''' + 1<br> Else [[Durability]] = RoundUp('''x''')<br> In words: Divide [[Hardness]] by the [[Block Damage]] of the [[Appropriate Tool]] and add one if whole number or round up the quotient.''
   
 
=== [[Pure-Dur]] ===
 
=== [[Pure-Dur]] ===

Revision as of 14:42, 6 September 2014

Overview[ | ]

The Hardness index of a material determines how much effort is needed to break the material. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its Hardness.

Calculations[ | ]

Hardness is a base data for calculating Durability and Pure-Dur for blocks.

Durability[ | ]

  x = Hardness ÷ Block Damage (Appropriate Tool)
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)
In words: Divide Hardness by the Block Damage of the Appropriate Tool and add one if whole number or round up the quotient.

Pure-Dur[ | ]

  x = Hardness ÷ 0.075 (Enemy Damage Infected Survivor)
Pure-Dur = RoundUp(x)
In words: Devide Hardness by 0.075 and round up the quotient.

Notes[ | ]

You can use the Creative Menu to consult the Hardness for all the items.

See also[ | ]