7 Days to Die Wiki
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{{Cleanup|date=February 5, 2016|Reason=Reason: Needs to be updated to reflect changes in A13.}}
 
 
 
==Description==
 
==Description==
'''{{PAGENAME}}''' is one of the four main player statistics. A character's current health status is indicated by a red bar that bears a small first aid cross and current health points and maximum health points, at the bottom left of the player's screen. Health can be replenished by eating certain [[Food]] items or by using [[Medical supplies]] such as [[Painkillers]], it also regenerates over time if [[Fullness]] is over a 75%. Health can not go higher than the player's [[wellness]].
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'''{{PAGENAME}}''' is one of the main [[Player Statistics]]. A player's current health status is represented by a red horizontal bar at the bottom-left corner of the player's screen. The maximum {{PAGENAME}} is determined by the Max Health of the player. Max Health is limited by the Max Health Cap. Reaching a {{PAGENAME}} of zero results in [[Death]].
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A player must actively maintain his {{PAGENAME}} through the use of [[Food]] and [[List of medical supplies|Medical Supplies]]. For example, failing to drink or eat will result in [[Thirsty|thirst]] and [[Hungry|hunger]], which if left unchecked, will eventually result in losing {{PAGENAME}} and ultimately in death. Eating or drinking the wrong thing, such as [[Raw Meat]] or [[Bottled Murky Water]] can result in [[Dysentery]], which can also reduce a player's health to zero, resulting in death.
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Health and Max Health can be restored by consuming certain [[List of Foods|Food]] items or by using [[List of medical supplies|Medical supplies]] such as [[Painkillers]].
   
 
==Health Depletion==
 
==Health Depletion==
{{PAGENAME}} is depleted when the player receives damage for falls, splash damage from explosions, drowning, falling blocks and hits from [[Zombie|Zombies]] or other players. The types of damaged received are as follows:
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A player can lose {{PAGENAME}} by receiving damage from hits by [[Zombie|Zombies]] or other players, falling from heights, splash damage from explosions, drowning, and falling blocks. The types of damaged received are as follows:
   
 
===Zombie Damage===
 
===Zombie Damage===
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The amount of damage depends on the type of [[Zombie]], with the stronger zombies delivering more damage per hit.
The level of damages depends on the type of [[Zombie]], with the stronger zombies delivering more damage per hit. Damage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as what quality level the armor is. Furthermore, there is a small chance every time the player gets hit a de-buff could be acquired leaving the player with a negative status effect. These can can vary from being stunned, [[Bleeding]] slowly to death or [[Infection]], with the latter two capable of killing a player if not treated.
 
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Damage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as the quality level of the armor.
  +
  +
Damage dealt to the player from zombies is also affected by the current game difficulty of the world. Please see [[Difficulty]] for further information.
  +
 
Furthermore, there is a small chance every time the player gets hit, a de-buff could be acquired leaving the player with a negative status effect. These can vary from being [[Stunned]], [[Bleeding]], and/or [[Infection]], with the latter two capable of killing a player if not treated.
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  +
:See also [[List of Zombies]] and [[List of buffs]].
   
 
===Fall Damage===
 
===Fall Damage===
Falling from height will deplete a player's {{PAGENAME}} with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of {{PAGENAME}} or even death. Coupled with the possibility of a leg injury incurred during the fall. Leg injuries reduce movement speed and may require the use of a [[Splint]] (while not ''required'' for a sprain, a splint will decrease the time required to heal a sprained leg and will also help protect against breaking the sprained leg).
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Falling from a height will deplete a player's {{PAGENAME}} with the amount lost proportionately to the height of the fall. Falling from a great height will result in a high loss of {{PAGENAME}} or even death.
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There is also the possibility of a ([[Sprained Leg]] or [[Broken Leg]]) incurred during the landing. Leg injuries reduce movement speed and may require the use of a [[Splint]]. Although a splint is not ''required'' (or not usable, in later versions) for a sprain, it will decrease the time required to heal a sprained leg and will also help protect against breaking the leg.
   
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A [[Hay Bale]], an area of at least two blocks deep water or a pile of zombie remains, will break the fall and prevent damage from any height.
==Note==
 
* As of A14, you can fall onto a [[Hay Bale]] from any height and not take any fall damage.
 
   
 
===Weapon Damage===
 
===Weapon Damage===
All [[Weapon]]s can inflict damage, with varying levels delivered depending upon the [[Weapon]] used, the quality of the weapon, and what kind of [[List_of_ammunition|ammo]] and various [[Skills|skill]] levels of the player. Some [[Weapon|weapons]] are fairly weak and will take as small amount of {{PAGENAME}} per hit, others are powerful enough to kill a player with a single hit, especially firearms. The following weapons will kill upon a successful head shot:
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All [[Weapon]]s can inflict damage, with varying levels delivered depending upon the [[Weapon]] used, the quality of the weapon, what kind of [[List_of_ammunition|ammo]], and various [[Skills|skill]] levels of the player using the weapon.
* [[44 Magnum]]
 
* [[Crossbow]]
 
* [[Hunting Rifle]]
 
* [[Sniper Rifle]]
 
* [[Shotgun]]
 
* [[Rocket Launcher]]
 
   
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Some [[Weapon]]s are fairly weak and will take a small amount of {{PAGENAME}} per hit. Others, especially some firearms, are powerful enough to kill a player with a single hit.
It is important for the player to realize that other players are far more dangerous to their health than [[Zombie|Zombies]]. In most situations it is the player that strikes first who survives.
 
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:See also [[List of firearms]] and [[List of weapons]].
   
 
===Splash Damage===
 
===Splash Damage===
This is caused when a player is caught within the blast radius of an explosion. The severity of the damage received is reduced the further away the player is from the source of the explosion. These items are all capable of delivering varying levels of splash damage:
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This is caused when a player is caught within the blast radius of an [[Explosives|explosion]]. The severity of the damage received is reduced the further away the player is from the source of the [[Explosives|explosion]].
*[[TNT]]
 
*[[Hub Cap Land Mine]]
 
*[[Tin Land Mine]]
 
*[[Pipe Bomb]]
 
*[[Air Filter Land Mine]]
 
*[[Rocket]]
 
 
===Drowning===
 
Drowning occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.
 
   
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:See also [[Explosives#List_of_Explosives|List of explosives]]
   
 
===Drowning===
 
[[Drowning]] occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.
 
===Negative Status Effects===
 
===Negative Status Effects===
A player can also lose {{PAGENAME}} as the result of negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains {{PAGENAME}} over a period of time. the following de-buffs will all have a negative effect on {{PAGENAME}}:
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A character can also lose {{PAGENAME}} as the result of a negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains {{PAGENAME}} over a period of time.
* [[Bleeding]]
 
* [[Food Poisoning]]
 
* [[Infection]]
 
   
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:See also [[List of buffs]]
   
 
==Health Restoration==
 
==Health Restoration==
  +
Natural healing occurs when a character eats. Different food items restore different amounts of fullness. Some medical supplies and positive status effects also restore the player's health.
{{PAGENAME}} will slowly restores itself over time provided the player's [[fullness]] level is above the current level of their {{PAGENAME}}. However, a player's {{PAGENAME}} bar will never regenerate higher than their [[Fullness]] bar without the use of [[Medical supplies]].
 
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===Food===
 
===Food===
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Many food items will restore small amounts of health when consumed.
There are many items in the game that can be used to replenish the player's {{PAGENAME}} bar, the following items all have a positive effect on {{PAGENAME}}.<br>
 
  +
* [[Bacon and Eggs]]
 
  +
:See also [[Food]]
* [[Boiled Meat]]
 
* [[Can of Cat Food]]
 
* [[Can of Chili]]
 
* [[Can of Dog Food]]
 
* [[Can of Ham]]
 
* [[Can of Salmon]]
 
* [[Can of Soup]]
 
* [[Can of Stock]]
 
* [[Can of Tuna]]
 
* [[Charred Meat]]
 
* [[Chicken Ration]]
 
* [[Corn Bread]]
 
* [[Grilled Meat]]
 
* [[Large Beef Ration]]
 
* [[Lamb Ration]]
 
* [[Meat Stew]]
 
   
 
===Medical supplies===
 
===Medical supplies===
There are a few medical supplies the player can use to raise their {{PAGENAME}}. Although effectiveness varies for each item, each one will allow the player to raise their {{PAGENAME}} bar above the current level of their [[Fullness]].
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There are a number of medical supplies available through looting, crafting and cooking. Although function and effectiveness vary, each item is useful in some way in maintaining or improving a character's health.
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* [[Aloe Cream]]
 
  +
:See also [[List of medical supplies]]
*[[Bandages]]
 
*[[First Aid Kit]]
 
*[[Painkillers]]
 
   
 
===Positive Status Effects===
 
===Positive Status Effects===
A player can also gain {{PAGENAME}} as the result of positive status effect caused by a buff. The effects of a buff usually increases {{PAGENAME}} over a period of time. the following buffs will all have a positive effect on {{PAGENAME}}:
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A player can also gain {{PAGENAME}} as a result of positive status effects caused by a buff. The effects of a buff usually increase {{PAGENAME}} over a period of time.
  +
:See also [[List of buffs]]
*[[Pain Killers]]
 
  +
*[[First Aid]]
 
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  +
==Video Guide==
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The video below walks through damage taken to the player from zombies when wearing different types of armor.
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{{#ev:youtube|os6yypZueLk}}
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== See also ==
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==See Also==
 
* [[Stamina]]
 
* [[Stamina]]
 
* [[Fullness]]
 
* [[Fullness]]
 
* [[Hydration]]
 
* [[Hydration]]
* [[Game mechanics]]
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* [[Integrated Survival System]]
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* [[Game Mechanics]]
   
 
[[Category:Player Stats]]
 
[[Category:Player Stats]]

Revision as of 21:50, 30 September 2021

Description[ | ]

Health is one of the main Player Statistics. A player's current health status is represented by a red horizontal bar at the bottom-left corner of the player's screen. The maximum Health is determined by the Max Health of the player. Max Health is limited by the Max Health Cap. Reaching a Health of zero results in Death.

A player must actively maintain his Health through the use of Food and Medical Supplies. For example, failing to drink or eat will result in thirst and hunger, which if left unchecked, will eventually result in losing Health and ultimately in death. Eating or drinking the wrong thing, such as Raw Meat or Bottled Murky Water can result in Dysentery, which can also reduce a player's health to zero, resulting in death.

Health and Max Health can be restored by consuming certain Food items or by using Medical supplies such as Painkillers.

Health Depletion[ | ]

A player can lose Health by receiving damage from hits by Zombies or other players, falling from heights, splash damage from explosions, drowning, and falling blocks. The types of damaged received are as follows:

Zombie Damage[ | ]

The amount of damage depends on the type of Zombie, with the stronger zombies delivering more damage per hit.

Damage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as the quality level of the armor.

Damage dealt to the player from zombies is also affected by the current game difficulty of the world. Please see Difficulty for further information.

Furthermore, there is a small chance every time the player gets hit, a de-buff could be acquired leaving the player with a negative status effect. These can vary from being Stunned, Bleeding, and/or Infection, with the latter two capable of killing a player if not treated.

See also List of Zombies and List of buffs.

Fall Damage[ | ]

Falling from a height will deplete a player's Health with the amount lost proportionately to the height of the fall. Falling from a great height will result in a high loss of Health or even death.

There is also the possibility of a (Sprained Leg or Broken Leg) incurred during the landing. Leg injuries reduce movement speed and may require the use of a Splint. Although a splint is not required (or not usable, in later versions) for a sprain, it will decrease the time required to heal a sprained leg and will also help protect against breaking the leg.

A Hay Bale, an area of at least two blocks deep water or a pile of zombie remains, will break the fall and prevent damage from any height.

Weapon Damage[ | ]

All Weapons can inflict damage, with varying levels delivered depending upon the Weapon used, the quality of the weapon, what kind of ammo, and various skill levels of the player using the weapon.

Some Weapons are fairly weak and will take a small amount of Health per hit. Others, especially some firearms, are powerful enough to kill a player with a single hit.

See also List of firearms and List of weapons.

Splash Damage[ | ]

This is caused when a player is caught within the blast radius of an explosion. The severity of the damage received is reduced the further away the player is from the source of the explosion.

See also List of explosives

Drowning[ | ]

Drowning occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.

Negative Status Effects[ | ]

A character can also lose Health as the result of a negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains Health over a period of time.

See also List of buffs

Health Restoration[ | ]

Natural healing occurs when a character eats. Different food items restore different amounts of fullness. Some medical supplies and positive status effects also restore the player's health.

Food[ | ]

Many food items will restore small amounts of health when consumed.

See also Food

Medical supplies[ | ]

There are a number of medical supplies available through looting, crafting and cooking. Although function and effectiveness vary, each item is useful in some way in maintaining or improving a character's health.

See also List of medical supplies

Positive Status Effects[ | ]

A player can also gain Health as a result of positive status effects caused by a buff. The effects of a buff usually increase Health over a period of time.

See also List of buffs


Video Guide[ | ]

The video below walks through damage taken to the player from zombies when wearing different types of armor.


See Also[ | ]