7 Days to Die Wiki
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{{PAGENAME}} is depleted when the player receives damage for falls, splash damage from explosions, drowning, falling blocks and hits from [[Zombie|Zombies]] or other players. The types of damaged received are as follows:
 
{{PAGENAME}} is depleted when the player receives damage for falls, splash damage from explosions, drowning, falling blocks and hits from [[Zombie|Zombies]] or other players. The types of damaged received are as follows:
 
====Zombie Damage====
 
====Zombie Damage====
This one is pretty obvious, but all the same the player will lose {{PAGENAME}} if hit by a [[Zombie]]. The level of damages depends on the type of [[Zombie]], with the stronger zombies delivering more damage per hit. Furthermore, there is a small chance every time the player gets hit a debuff could be acquired leaving the player with a negative status effect. These can can vary from being stunned, [[Bleeding]] slowly to death or [[Infection]], with the latter two capable of killing a player.
+
This one is pretty obvious, but all the same the player will lose {{PAGENAME}} if hit by a [[Zombie]]. The level of damages depends on the type of [[Zombie]], with the stronger zombies delivering more damage per hit. Furthermore, there is a small chance every time the player gets hit a de-buff could be acquired leaving the player with a negative status effect. These can can vary from being stunned, [[Bleeding]] slowly to death or [[Infection]], with the latter two capable of killing a player.
 
====Fall Damage====
 
====Fall Damage====
Falling from height will deplete a player's {{PAGENAME}} with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of {{PAGENAME}} or even death. Coupled with the possibility of a leg injury incurred during the fall, this type of damage can leave a player in a very vulnerable position.In this case you will have 60% speed penalty.You can use [[splint]] to reduce the penalty to 20%.
+
Falling from height will deplete a player's {{PAGENAME}} with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of {{PAGENAME}} or even death. Coupled with the possibility of a leg injury incurred during the fall, this type of damage can leave a player in a very vulnerable position.
 
 
====Weapon Damage====
 
====Weapon Damage====
 
All weapons can inflict damage, with varying levels delivered depending upon the weapon used. Some weapons are fairly weak and will take as small amount of {{PAGENAME}} per hit, others are powerful enough to kill a player with a single hit, especially firearms. The following weapons will kill upon a successful head shot:
 
All weapons can inflict damage, with varying levels delivered depending upon the weapon used. Some weapons are fairly weak and will take as small amount of {{PAGENAME}} per hit, others are powerful enough to kill a player with a single hit, especially firearms. The following weapons will kill upon a successful head shot:
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* [[Venison]]
 
* [[Venison]]
 
====Negative Status Effects====
 
====Negative Status Effects====
A player can also lose {{PAGENAME}} as the result of negative status effect caused by a debuff. However, rather than taking a set value per hit a debuff usually drains {{PAGENAME}} over a period of time. the following debuffs will all have a negative effect on {{PAGENAME}}:
+
A player can also lose {{PAGENAME}} as the result of negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains {{PAGENAME}} over a period of time. the following de-buffs will all have a negative effect on {{PAGENAME}}:
 
* [[Bleeding]]
 
* [[Bleeding]]
 
* [[Food Poisoning]]
 
* [[Food Poisoning]]
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{{PAGENAME}} will slowly restores itself over time provided the player's [[fullness]] level is above the current level of their {{PAGENAME}}. However, a player's {{PAGENAME}} bar will never regenerate higher than their [[Fullness]] bar without the use of [[Medical supplies]].
 
{{PAGENAME}} will slowly restores itself over time provided the player's [[fullness]] level is above the current level of their {{PAGENAME}}. However, a player's {{PAGENAME}} bar will never regenerate higher than their [[Fullness]] bar without the use of [[Medical supplies]].
 
====Food====
 
====Food====
There are many items in the game that can be used to replenish the player's {{PAGENAME}} bar, the following items all have a positive effect on {{PAGENAME}}.
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There are many items in the game that can be used to replenish the player's {{PAGENAME}} bar, the following items all have a positive effect on {{PAGENAME}}.<br>
 
* [[Bacon and Eggs]]
 
* [[Bacon and Eggs]]
 
* [[Boiled Pork]]
 
* [[Boiled Pork]]

Revision as of 12:06, 19 January 2015

File:7DTD Minimap.png

Player Statistic Bars

Description[ | ]

Health is one of the four main player statistics. Represented by a red vertical bar that bears a small first aid cross at the bottom left of the player's screen. It can be replenished by eating many food items or by using Medical supplies such as Painkillers, it also regenerates over time if Fullness is appeased. When the player is at zero Health they will not die outright, but will find themselves in a very vulnerable condition and receiving even the slightest amount of damage will result in death. Upon dying the player will re-spawn after five seconds and if the player has placed a Sleeping Bag they will be given the choice of spawning on their Sleeping Bag or somewhere near by. However, if they player has not done this they will spawn at a random location.

Health Depletion[ | ]

Health is depleted when the player receives damage for falls, splash damage from explosions, drowning, falling blocks and hits from Zombies or other players. The types of damaged received are as follows:

Zombie Damage[ | ]

This one is pretty obvious, but all the same the player will lose Health if hit by a Zombie. The level of damages depends on the type of Zombie, with the stronger zombies delivering more damage per hit. Furthermore, there is a small chance every time the player gets hit a de-buff could be acquired leaving the player with a negative status effect. These can can vary from being stunned, Bleeding slowly to death or Infection, with the latter two capable of killing a player.

Fall Damage[ | ]

Falling from height will deplete a player's Health with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of Health or even death. Coupled with the possibility of a leg injury incurred during the fall, this type of damage can leave a player in a very vulnerable position.

Weapon Damage[ | ]

All weapons can inflict damage, with varying levels delivered depending upon the weapon used. Some weapons are fairly weak and will take as small amount of Health per hit, others are powerful enough to kill a player with a single hit, especially firearms. The following weapons will kill upon a successful head shot:

It is important for the player to realize that other players are far more dangerous to their health than Zombies. In most situations it is the player that strikes first who survives, due to the ease of killing another player.

Splash Damage[ | ]

This is caused when a player is caught within the blast radius of an explosion. The severity of the damage received is reduced the further away the player is from the epicentre of the explosion. These items are all capable of delivering varying levels of splash damage:

Drowning[ | ]

Drowning occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.

Food[ | ]

While there are many items that can replenish the Health bar there are also a few items than can harm the player and will deplete their Health bar. The following items all have a negative effect on Health, in addition to causing various negative status effects.

Negative Status Effects[ | ]

A player can also lose Health as the result of negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains Health over a period of time. the following de-buffs will all have a negative effect on Health:

Health Restoration[ | ]

Health will slowly restores itself over time provided the player's fullness level is above the current level of their Health. However, a player's Health bar will never regenerate higher than their Fullness bar without the use of Medical supplies.

Food[ | ]

There are many items in the game that can be used to replenish the player's Health bar, the following items all have a positive effect on Health.

Medical supplies[ | ]

There are a few medical supplies the player can use to raise their Health. Although effectiveness varies for each item, each one will allow the player to raise their Health bar above the current level of their Fullness.

Positive Status Effects[ | ]

A player can also gain Health as the result of positive status effect caused by a buff. The effects of a buff usually increases Health over a period of time. the following buffs will all have a positive effect on Health:

See also[ | ]