7 Days to Die Wiki
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Description[ | ]

Health must be actively maintained through the use of Food and Medical Supplies. For example, failing to eat or drink will result in thirst and hunger, which if left unchecked, will eventually result in death. Eating or drinking the wrong thing, such as Raw Meat or Murky water can result in Dysentery, which can also reduce a character's health to zero, resulting in death.

A character's current health status is indicated at all times in the bottom-left corner of the player's screen as well as in the Character Menu. Health can be replenished by consuming certain Food items or by using Medical supplies such as Painkillers, it also regenerates over time if Fullness is over a 75%.

Maximum health is determined by the character's wellness.

Health Depletion[ | ]

Health is depleted when the player receives damage from falls, splash damage from explosions, drowning, falling blocks and hits from Zombies or other players. The types of damaged received are as follows:

Zombie Damage[ | ]

The amount of damage depends on the type of Zombie, with the stronger zombies delivering more damage per hit.

Damage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as the quality level of the armor.

Furthermore, there is a small chance every time the player gets hit a de-buff could be acquired leaving the player with a negative status effect. These can can vary from being Stunned, Bleeding, and/or Infection, with the latter two capable of killing a player if not treated.

See also: List of buffs

Fall Damage[ | ]

Falling from height will deplete a player's Health with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of Health or even death.

There is also the possibility of a leg injury (sprained or broken leg) incurred during the fall. Leg injuries reduce movement speed and may require the use of a Splint (while not required for a sprain, a splint will decrease the time required to heal a sprained leg and will also help protect against breaking the sprained leg).

Hay bales and sufficiently-deep water (2+ blocks deep) will prevent fall damage.

Weapon Damage[ | ]

All weapons can inflict damage, with varying levels delivered depending upon the Weapon used, the quality of the weapon, what kind of ammo, and various skill levels of the player.

Some weapons are fairly weak and will take as small amount of Health per hit. Others, especially some firearms, are powerful enough to kill a player with a single hit.

See also:

Splash Damage[ | ]

This is caused when a player is caught within the blast radius of an explosion. The severity of the damage received is reduced the further away the player is from the source of the explosion. These items are all capable of delivering varying levels of splash damage:

Drowning[ | ]

Drowning occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.


Negative Status Effects[ | ]

A player can also lose Health as the result of negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains Health over a period of time. the following de-buffs will all have a negative effect on Health:

See also: List of buffs

Health Restoration[ | ]

Natural healing occurs when a character's Fullness is above 50%. When fullness is above 50%, the Full buff is applied and natural healing slowly occurs.

Food[ | ]

Many food items will restore small amounts of health when consumed.

See also: Food

Medical supplies[ | ]

There are a number of medical supplies available through looting and/or crafting and cooking. Although function and effectiveness vary, each item is useful in some way in maintaining or improving a character's health.

See also: List of medical supplies

Positive Status Effects[ | ]

A player can also gain Health as the result of positive status effect caused by a buff. The effects of a buff usually increases Health over a period of time. the following buffs will all have a positive effect on Health:

See Also[ | ]

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