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m (Correct skill points.) Â |
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|group = health |
|group = health |
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|max_level = 5 |
|max_level = 5 |
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â | |sp_level = |
+ | |sp_level = 5 |
+ | |sp_multiplier = 1.43 |
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â | |effects = |
+ | |effects = Increase minimum and maximum Wellness. |
|perk = y |
|perk = y |
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|required_skill_name = Athletics (Skill) |
|required_skill_name = Athletics (Skill) |
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â | |required_skill_level = |
+ | |required_skill_level = 1, 10, 20, 40, 60 |
|added_version = Alpha 14 |
|added_version = Alpha 14 |
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â | | |
+ | |updated_version = Alpha 16.0 |
+ | |confirmed_version = Alpha 16.3 |
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|}} |
|}} |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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â | ! |
+ | ! Requirement!! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 |
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|- |
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+ | | Skill Point Cost || style="text-align:right"| 5||style="text-align:right"| 10 ||style="text-align:right"| 10 ||style="text-align:right"| 20 ||style="text-align:right"| 25 |
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â | | Minimum and Maximum Wellness Increase || 5 || 10 || 20 || 30 || 50 |
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+ | |- |
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+ | | Athletics ||style="text-align:right"| 1 ||style="text-align:right"| 10 ||style="text-align:right"| 20 ||style="text-align:right"| 40 ||style="text-align:right"| 60 |
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+ | |- |
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+ | ! Effect !! colspan=5| |
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+ | |- |
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+ | | Minimum and Maximum Wellness Increase ||style="text-align:right"| 5 ||style="text-align:right"| 10 ||style="text-align:right"| 20 ||style="text-align:right"| 30 ||style="text-align:right"| 50 |
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Latest revision as of 01:39, 3 October 2017
Description[ | ]
This skill is useful mid game if you have some spare points. If you have been dying a lot this is helpful for increasing health and stamina quickly.
HealthNut is one of the Skills in 7 Days to Die. A survivor can increase this Perk by spending skill points.
Effects[ | ]
The effects of the HealthNut Perk are a higher minimum and maximum Wellness. The strength of these effects per level can be found in the table below.
Requirement | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Skill Point Cost | 5 | 10 | 10 | 20 | 25 |
Athletics | 1 | 10 | 20 | 40 | 60 |
Effect | |||||
Minimum and Maximum Wellness Increase | 5 | 10 | 20 | 30 | 50 |