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+ | :'''Note:''' |
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+ | :* '''Con''' : Maximum Concussive Protection at maximum durability. |
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+ | :* '''Pun''' : Maximum Puncture Protection at maximum durability. |
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+ | :* '''Rad''' : Maximum Radiation Protection at maximum durability. |
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+ | :* '''Fire''' : Maximum Fire Protection at maximum durability. |
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Revision as of 04:38, 15 May 2017
Heavy Armor | |
---|---|
Description | |
Attribute | %Skills without a attribute |
Group | Clothing |
Max level | 100 |
Experience to level | 57 |
Effects | |
Effects | Armor Defense
|
Description[ | ]
"Receive less damage while wearing scrap, iron or military armor. Gain skill by taking damage while wearing items from this group"
Heavy Armor is one of the Skills in 7 Days to Die. A survivor can increase his Heavy Armor level by taking damage while wearing Heavy Armor Clothing and spending skill points.
Effects[ | ]
The effect of the Heavy Armor skill is receiving less damage when wearing Heavy Armor Clothing. The strength of this effect per level can be found in the tables underneath.
Description[ | ]
Receive less damage while wearing scrap or iron clothing. Gain skill by taking damage while wearing items from this group.
Effect \ Level | 1 - 5 | 5 - 11 | 11 - 19 | 19 - 32 | 32 - 49 | 49 - 70 | 70 - 100 |
---|---|---|---|---|---|---|---|
Armor Defense | 0.00 - 0.03 | 0.03 - 0.05 | 0.05 - 0.07 | 0.07 - 0.10 | 0.10 - 0.13 | 0.13 - 0.16 | 0.16 - 0.20 |
Skill Group Items[ | ]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
- Note:
- Con : Maximum Concussive Protection at maximum durability.
- Pun : Maximum Puncture Protection at maximum durability.
- Rad : Maximum Radiation Protection at maximum durability.
- Fire : Maximum Fire Protection at maximum durability.