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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Hunger icon.png
You are hungry. Your maximum stamina is reduced.
Removed: {{{removed_version}}}
Category Status Effect
Type Negative%Negative Status Effects
Description Reminding you that your Fullness (Food) is low.
Caused by Not eating and Fullnesss (Food) falling below 50 percent
Cured by Eating food to increase Fullness (Food) above 50 percent
Leads to Starving
Overall Duration
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Effect on Stamina
Effect on Wellness
Effect on Temperature °F, 0°C

Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects

Description[edit | edit source]

Hungry is a negative Status Effect that is acquired when a player has let their character's Fullness level fall below 50% of their Max Stamina Cap. The Hungry status effect is displayed as a small knife and fork icon Hunger icon.png just above the main player statistic bars in the bottom-left corner of the screen.

This status effect is merely informational, providing a notification on the main player screen to make you aware that your Fullness is low and your Max Stamina is decreased.

Cure[edit | edit source]

It is possible to remove this debuff by eating any food that brings the characters full level above 50% of Max Stamina Cap.