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|zombie_types = Normal, Feral |
|zombie_types = Normal, Feral |
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|drops = |
|drops = |
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+ | |loot_container = 15, 38 |
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|location = Map wide |
|location = Map wide |
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|effects = |
|effects = |
Revision as of 22:29, 20 July 2017
File:A13ZombieSteve2.jpg | |
Description | |
Category | Zombie |
Type | Hostile%Hostile NPCs |
Zombie Type | Normal, Feral |
Entity-ID | 1 |
Loot Container | 15, 38 |
Location | Map wide |
Combat
| |
Entity Damage | ca. 15 |
Block Damage | 0.075 |
Infected Survivor is one of the different variants of Zombies. Probably just a normal citizen who got infected by the unknown virus and turned into a zombie who now stumbles around looking for people to eat. He can also be found as a Crawler zombie.
Combat[ | ]
As with other normal zombies he is pretty slow during the day and fast at night. Melee is possible, but head shots are best antidote for this walking dead member.
During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Loot
This container can give one or more of the following group/s and/or items/s as a loot:
Loot | ||
---|---|---|
Junk |
Dye |
Paint Brush |
Loot Groups[]
These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.
Notes[ | ]
- This zombie has been the standard zombie model for most of the improvements made on zombies, like the mocap animations and the head reactions when getting shot.
- This specific zombie has erratic head movement, making it hard to head shot. Best to be attacked from stealth as he moves less erratically when not pursuing a target.
Images[ | ]
- A13ZombieSteve2.jpg
- A13ZombieSteve3.jpg