7 Days to Die Wiki
No edit summary
Line 26: Line 26:
 
* This zombie has been the standart zombie model for most of the improvements made on zombies like the mocap animations and the head gibs when getting shot.
 
* This zombie has been the standart zombie model for most of the improvements made on zombies like the mocap animations and the head gibs when getting shot.
   
  +
[[File:Mocap.png|thumbnail|Infected survivor with improved model and mocap animations]]
 
   
   

Revision as of 23:29, 2 March 2015

Survivor


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile%Hostile NPCs
Zombie Type
Entity-ID 1
Effects
Drops Canned Food
Water Bottle
Paper
Stick
Cloth Fragment
Glass Jar
Loot Container
Location
Quests


Combat


HP (Normal)
HP (Feral)
HP (Radiated)
HP (Legendary)
Entity Damage ca. 15
Block Damage 0.075
Range
Crit Ratio




An Infected Survivor Pre-A13 is one of the different variants of Zombies. Probably just a normal citizen who got infected by the unknown virus and turned into a zombie who now stumbles around looking for people to eat.

Combat[ | ]

One headshot with a 100% condition Pistol is enough to kill it. This zombie is a bit easier to kill with headshots since he doesn't wave his head too much when walking towards the player. Using melee against this zombie with a good quality weapon is effective mostly if hit in the head.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

Notes[ | ]

  • This zombie has been the standart zombie model for most of the improvements made on zombies like the mocap animations and the head gibs when getting shot.
Mocap

Infected survivor with improved model and mocap animations