Internal Bleeding
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
Current game stage: 1
Internal Bleeding | |
---|---|
![]() | |
Description | |
Category | Status Effect |
Type | Negative |
Caused by | Broken Glass |
Overall Duration | 00′ 10″
|
Effects | |
Effect on Health | -15 every second |
Effect on Stamina | -15 every second |
Description[edit | edit source]
Internal Bleeding is a negative buff that the player can acquire from eating Broken Glass. It will decrease the player's Health and Stamina rapidly, reducing each statistic a total of 150 points. Players with a Wellness level of 150 or over and who have full Health, will be able to survive the effects of Internal Bleeding, although their character will be left in a critical state. For players with lower Wellness and Health levels, Internal Bleeding will mean certain death.