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== Modifications ==
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The Junk Turret will accept most mods suited for firearms, but not Silencers. It will accept:
  +
|Rad Remover
  +
|Extended Magazine
  +
|Cripple 'Em
  +
|Shotgun Choke
  +
|Extended Barrel
  +
|Muzzle Brake
   
 
{{Tools/Traps}}
 
{{Tools/Traps}}

Revision as of 08:36, 1 June 2020



Junk Turret
File:JunkTurret.png
Basic Information
Removed: {{{removed_version}}}
Group Science, Tools/Traps, Ammo/Weapons
Category Trap, Weapon
Type Ranged Weapon, Automatic Weapon, Placeable Weapon
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type [[File:Junk Turret Ammo|35px]] [[Junk Turret Ammo]]
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

The Junk Turret is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Junk Turret is only active when the owner moves within range of the turret.

The perk Turrets Syndrome, one of the Intellect skills, can be upgraded to improve the use of the Junk Turret.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Junk Turret Parts6Forged Iron60Duct Tape15Scrap Polymers15Spring15{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Turrets Syndrome{{{skillmod}}}{{{perkbook}}}Junk Turret SchematicWorkbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
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Junk Turret Recipe
Item Name Count
Item Name Count
Skill type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Image missing!
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1x
Craftingclock 10:39

Junk Turret Parts 6
ForgedIron Forged Iron 60
DuctTape Duct Tape 15
ScrapPlastics Scrap Polymers 15
Spring Spring 15
Unlock Options
 ?/MAX
Schematic Junk Turret Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources needed to craft the Junk Turret for each level of the Turrets Syndrome Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Ammo[ | ]

The Junk Turret uses Junk Turret Ammo, which is crafted from Iron. Reloading is done with the turret in hand and using the "r" button.

Manual Mode[ | ]

The Junk Turret can be used manually like other weapons by firing with the left mouse button.

Sentry Mode[ | ]

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Turrets Syndrome will allow a player to have two active turrets at a time.

Cost for Junk Turrets
Level Junk Turret Parts Forged Iron Duct Tape Scrap Polymers Spring
1 4 40 10 10 10
2 6 60 15 15 15
3 8 80 20 20 20
4 10 100 25 25 25
5 12 120 30 30 30

Modifications[ | ]

The Junk Turret will accept most mods suited for firearms, but not Silencers. It will accept: |Rad Remover |Extended Magazine |Cripple 'Em |Shotgun Choke |Extended Barrel |Muzzle Brake

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