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+ | == Modifications == |
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+ | The Junk Turret will accept most mods suited for firearms, but not Silencers. It will accept: |
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+ | |Rad Remover |
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+ | |Extended Magazine |
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+ | |Cripple 'Em |
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+ | |Shotgun Choke |
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+ | |Extended Barrel |
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+ | |Muzzle Brake |
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{{Tools/Traps}} |
{{Tools/Traps}} |
Revision as of 08:36, 1 June 2020
Junk Turret | |
---|---|
File:JunkTurret.png | |
Basic Information | |
Group | Science, Tools/Traps, Ammo/Weapons |
Category | Trap, Weapon |
Type | Ranged Weapon, Automatic Weapon, Placeable Weapon |
Weapon/Tool Properties | |
Ammo Type | [[File:Junk Turret Ammo|35px]] [[Junk Turret Ammo]] |
Description[ | ]
The Junk Turret is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Junk Turret is only active when the owner moves within range of the turret.
The perk Turrets Syndrome, one of the Intellect skills, can be upgraded to improve the use of the Junk Turret.
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
Skill type invalid! Level | |||
(Parameter=skill) | |||
Junk Turret Parts | 6 | ||
Forged Iron | 60 | ||
Duct Tape | 15 | ||
Scrap Polymers | 15 | ||
Spring | 15 | ||
Unlock Options | |||
Junk Turret Schematic | |||
Crafted in | |||
Workbench |
The recipe above contains the Resources needed to craft the Junk Turret for each level of the Turrets Syndrome Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
Ammo[ | ]
The Junk Turret uses Junk Turret Ammo, which is crafted from Iron. Reloading is done with the turret in hand and using the "r" button.
Manual Mode[ | ]
The Junk Turret can be used manually like other weapons by firing with the left mouse button.
Sentry Mode[ | ]
Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.
Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.
Achieving level 5 of the perk Turrets Syndrome will allow a player to have two active turrets at a time.
Level | Junk Turret Parts | Forged Iron | Duct Tape | Scrap Polymers | Spring |
---|---|---|---|---|---|
1 | 4 | 40 | 10 | 10 | 10 |
2 | 6 | 60 | 15 | 15 | 15 |
3 | 8 | 80 | 20 | 20 | 20 |
4 | 10 | 100 | 25 | 25 | 25 |
5 | 12 | 120 | 30 | 30 | 30 |
Modifications[ | ]
The Junk Turret will accept most mods suited for firearms, but not Silencers. It will accept: |Rad Remover |Extended Magazine |Cripple 'Em |Shotgun Choke |Extended Barrel |Muzzle Brake
Tools/Traps | |
---|---|
Tools |
Advanced Bellows · Auger · Bucket · Bucket of Water · Chainsaw · Claw Hammer · Impact Driver · Iron Fireaxe · Iron Pickaxe · Iron Shovel · Lockpick · Nailgun · Paint Brush · Ratchet · Steel Axe · Steel Pickaxe · Steel Shovel · Stone Axe · Stone Shovel · Taza's Stone Axe · Wire Tool · Wrench · |
Traps |
Air Filter Land Mine · Barbed Fence Wire · Blade Trap · Cooking Pot Mine · Dart Trap · Electric Fence Post · Hub Cap Land Mine · Iron Spikes · Pressure Plate Mine · SMG Auto Turret · Shotgun Auto Turret · Tin Land Mine · Wood Spikes · |