7 Days to Die Wiki
m (Mcwresearch moved page Leatherworking to Leatherworking (Skill) without leaving a redirect: disambiguation)
(Added infobox_skill)
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{{Infobox item
+
{{Infobox skill
| name = {{PAGENAME}}
+
|name = Leatherworking
| image = leatherworking_skill_icon.png
+
|image = leatherworking_skill_icon.png
  +
|group = crafting
  +
|max_level = 100
  +
|effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss
 
}}
 
}}
 
 
As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]] <br>
 
As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]] <br>
   
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* [[Animal Hide Pants]]
 
* [[Animal Hide Pants]]
 
* [[Animal Hide Gloves]]
 
* [[Animal Hide Gloves]]
 
[[Category:Skills]]
 

Revision as of 07:06, 20 May 2016

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
Leatherworking
Leatherworking skill icon.png
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Crafting
Max level 100
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level
Skill points multiplier
Effects
Effects CraftingTime
CraftingQuality
RepairTime
RepairAmount
RepairQualityLoss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


As of Alpha 13, Leatherworking (Skill) has been made a skill

Description[]

Craft hide or leather clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group.

Attribute Level 1-10 Level 10-20* Level 20-30 Level 30-40 Level 40-50 Level 50-60 Level 60-70 Level 70-80 Level 80-90 Level 90-100
Crafting Time 100-70% 70-61% 61-54% 54-48% 48-43% 43-39% 39-35% 35-31% 31-28% 28-25%
Crafting Quality 1-239 239-316 316-371 371-416 416-455 455-489 489-520 520-549 549-575 575-600
Repair Time 100-70% 70-61% 61-54% 54-48% 48-43% 43-39% 39-35% 35-31% 31-28% 28-25%
Repair Amount 1-21 21-27 27-31 31-35 35-38 38-41 41-43 43-46 46-48 48-50

*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

Repair Quality Loss progresses in levels differently from the other attributes.

It appears to be a multiplier, presumably of the repair amount.

Attribute Level 1-5 5-11 11-19 19-32 32-49 49-70 70-100
Repair Quality Loss 1.67-1.464 1.464-1.283 1.283-1.109 1.109-.892 .892-.668 .668-.44 .44-.167

List from this group[]