7 Days to Die Wiki
7 Days to Die Wiki
(Expanded the page a little and working on same page layout for the skill articles)
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|group = crafting
 
|group = crafting
 
|max_level = 100
 
|max_level = 100
  +
|sp_level = 1
 
|effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss
 
|effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss
  +
|confirmed_version = Alpha 15
 
}}
 
}}
   
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==Effects==
 
==Effects==
{| class="wikitable"
+
{| class="wikitable" style="width: 70%"
 
|-
 
|-
! Attribute !! Level 1-10 !! Level 10-20<nowiki>*</nowiki> !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
+
! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100
  +
|-style="text-align: center"
  +
| style="text-align: left"|Crafting Time || 100 - 93.1% || 93.1 - 87.1% || 87.1 - 81.3% || 81.3 - 74.1% || 74.1 - 66.7% || 66.7 - 59.1% || 59.1 - 50.0%
  +
|-style="text-align: center"
  +
| style="text-align: left"|Crafting Quality || 1 - 69 || 69 - 129 || 129 - 187 || 187 - 259 || 259 - 334 || 334 - 409 ||409 - 500
  +
|-style="text-align: center"
 
| style="text-align: left"|Repair Quality Loss || 1.67 - 1.464 || 1.464 - 1.283 || 1.283 - 1.109 || 1.109 - 0.892 || 0.892 - 0.668 || 0.668 - 0.440 || 0.440 - 0.167
 
|}
  +
It is unknown currently what the '''Repair Quality Loss''' figure represents, these figures are completely different from the similar [[Gun Smithing (Skill)]]. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes.
 
{| class="wikitable" style="width: 70%"
 
|-
 
|-
  +
! style="width:15%" |Attribute \ Level!! 1 - 10 !! 10 - 20<nowiki>*</nowiki> !! 20 - 30 !! 30 - 40 !! 40 - 50 !! 50 - 60 !! 60 - 70 !! 70 - 80 !! 80 - 90 !! 90 - 100
| Crafting Time || 100-70% || 70-61% || 61-54% || 54-48% || 48-43% || 43-39% || 39-35% || 35-31% || 31-28% || 28-25%
 
  +
|-style="text-align: center"
|-
 
| Crafting Quality || 1-239 || 239-316 || 316-371 || 371-416 || 416-455 || 455-489 || 489-520 || 520-549 || 549-575 || 575-600
+
| style="text-align: left"|Repair Time || 100 - 70% || 70 - 61% || 61 - 54% || 54 - 48% || 48 - 43% || 43 - 39% || 39 - 35% || 35 - 31% || 31 - 28% || 28 - 25%
  +
|-style="text-align: center"
|-
 
| Repair Time || 100-70% || 70-61% || 61-54% || 54-48% || 48-43% || 43-39% || 39-35% || 35-31% || 31-28% || 28-25%
+
| style="text-align: left"|Repair Amount || 1 - 21 || 21 - 27 || 27 - 31 || 31 - 35 || 35 - 38 || 38 - 41 || 41 - 43 || 43 - 46 || 46 - 48 || 48 - 50
|-
 
| Repair Amount || 1-21 || 21-27 || 27-31 || 31-35 || 35-38 || 38-41 || 41-43 || 43-46 || 46-48 || 48-50
 
 
|}
 
|}
   
 
<nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
 
<nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
 
Repair Quality Loss progresses in levels differently from the other attributes.
 
 
It appears to be a multiplier, presumably of the repair amount.
 
 
{| class="wikitable"
 
|-
 
! Attribute !! Level 1-5 !! 5-11 !! 11-19 !! 19-32 !! 32-49 !! 49-70 !! 70-100
 
|-
 
| Repair Quality Loss || 1.67-1.464 || 1.464-1.283 || 1.283-1.109 || 1.109-.892 || .892-.668 || .668-.44 || .44-.167
 
|}
 
   
 
==List from this group==
 
==List from this group==

Revision as of 06:23, 22 November 2016

Apply your gamestage here:

Current game stage: 1
Leatherworking
Leatherworking skill icon.png
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Crafting
Max level 100
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level 1
Skill points multiplier
Effects
Effects CraftingTime
CraftingQuality
RepairTime
RepairAmount
RepairQualityLoss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Description[]

"Craft hide or leather clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."

Leatherworking (Skill) is one of the Skills in 7 Days to Die. A survivor can increase his Leatherworking (Skill) level by crafting and repairing leather clothing. It is also possible to spend skill points in order to increase the level of this skill.

Effects[]

Attribute \ Level 1 - 5 5 - 11 11 - 19 19 - 32 32 - 49 49 - 70 70 - 100
Crafting Time 100 - 93.1% 93.1 - 87.1% 87.1 - 81.3% 81.3 - 74.1% 74.1 - 66.7% 66.7 - 59.1% 59.1 - 50.0%
Crafting Quality 1 - 69 69 - 129 129 - 187 187 - 259 259 - 334 334 - 409 409 - 500
Repair Quality Loss 1.67 - 1.464 1.464 - 1.283 1.283 - 1.109 1.109 - 0.892 0.892 - 0.668 0.668 - 0.440 0.440 - 0.167

It is unknown currently what the Repair Quality Loss figure represents, these figures are completely different from the similar Gun Smithing (Skill). Repair Time and Repair Amount have a different progression to the previous three attributes.

Attribute \ Level 1 - 10 10 - 20* 20 - 30 30 - 40 40 - 50 50 - 60 60 - 70 70 - 80 80 - 90 90 - 100
Repair Time 100 - 70% 70 - 61% 61 - 54% 54 - 48% 48 - 43% 43 - 39% 39 - 35% 35 - 31% 31 - 28% 28 - 25%
Repair Amount 1 - 21 21 - 27 27 - 31 31 - 35 35 - 38 38 - 41 41 - 43 43 - 46 46 - 48 48 - 50

*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

List from this group[]