Current game stage: 1
"Craft hide or leather clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."
Leatherworking (Skill) is one of the Skills in 7 Days to Die. A survivor can increase his Leatherworking (Skill) level by crafting and repairing leather clothing. It is also possible to spend skill points in order to increase the level of this skill.
|Attribute||Level 1-10||Level 10-20*||Level 20-30||Level 30-40||Level 40-50||Level 50-60||Level 60-70||Level 70-80||Level 80-90||Level 90-100|
*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
Repair Quality Loss progresses in levels differently from the other attributes.
It appears to be a multiplier, presumably of the repair amount.
|Repair Quality Loss||1.67-1.464||1.464-1.283||1.283-1.109||1.109-.892||.892-.668||.668-.44||.44-.167|