Light Armor (Skill)
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Current game stage: 1
Current game stage: 1
Light Armor | |
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Description | |
Removed: Alpha 16 | |
Group | Clothing |
Max level | 100 |
Experience to level | 57 |
Experience Multiplier | 1.0195 |
Skill points to level | 1 |
Effects | |
Effects | Armor Defense
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Contents
Description[edit | edit source]
"Receive less damage while wearing hide or leather clothing. Gain skill by taking damage while wearing items from this group."
Light Armor is one of the Skills in 7 Days to Die. A survivor can increase his Light Armor level by taking damage while wearing Light Armor Clothing and by spending skill points.
Effects[edit | edit source]
The effect of Light Armor skill is receiving less damage when wearing Light Armor Clothing. Gain skill by taking damage while wearing items from this group. This value is added to the individual items protection values.
Effect \ Level | 1 - 5 | 5 - 11 | 11 - 19 | 19 - 32 | 32 - 49 | 49 - 70 | 70 - 100 |
---|---|---|---|---|---|---|---|
Armor Defense | 0 - 3 | 3 - 5 | 5 - 7 | 7 - 10 | 10 - 13 | 13 - 16 | 16 - 20 |
Skill Group Items[edit | edit source]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
- Note:
- Con : Maximum Concussive Protection at maximum durability.
- Pun : Maximum Puncture Protection at maximum durability.
- Rad : Maximum Radiation Protection at maximum durability.
- Fire : Maximum Fire Protection at maximum durability.
- Elect : Maximum Electrical Protection at maximum durability.
Notes[edit | edit source]
- The skill was replaced by Clothing / Armor (Skill) in Alpha 16