7 Days to Die Wiki
Basic Information
Removed: {{{removed_version}}}
Group Tools/Traps
Category Tool
Type Special Tool
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Sell: 20
Buy: 300
Max Stack 50
Scrapping/Forging Properties
Scraps into
Meltable Yes
Material Iron
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Lockpicks are a consumable Tool used to open locked containers. They do not work on locked doors.

Description[ | ]

Lockpicks are consumable items that can be used to unlock locked containers. To do so, hover over a locked object and hold the "Activate" key. As of Alpha 21, the radial menu is no longer necessary to begin the process of lockpicking. A countdown timer will appear, with a random chance to abruptly stop and fail as the lockpick breaks. If the lockpick breaks, the timer will disappear and its progress will be reset to the previous quarter. Note that lockpicks aren't consumed upon a successful lockpicking. Lockpicks can not be used to unlock doors.

Obtaining[ | ]

Lockpicks may be found in containers containing Junk, such as Garbage Piles, Suitcases, and Sedans. They may also be found in Working Stiffs Crates.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}10Forged Iron1Mechanical Parts1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Forge Ahead15{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!

Lockpick Recipe
Item Name Count
Item Name Count
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Craftingclock 00:10

ForgedIron Forged Iron 1
MechanicalParts Mechanical Parts 1
Item 3 missing!
Item 4 missing!
Item 5 missing!
Unlock Options
BookForgeAhead Forge Ahead 15/75
Schematic  Schematic
Crafted in
NewWorkbench Workbench

History[ | ]

Patch version Changes
Alpha 18 Added Lockpicks.
Alpha 18.2 Increased Lockpick break chance by 10%. Lockpicks no longer consumed on successful lockpicking.

Videos[ | ]

Game Guide