(Changed Machine Gun Parts on M60 Page to requiring 6, as in-game. And, changed Springs on M60 page to requiring 4, as in-game.) Tag: Visual edit |
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|bonus_damage_earth = 0.2 |
|bonus_damage_earth = 0.2 |
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|bonus_damage_wood = 3 |
|bonus_damage_wood = 3 |
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− | |butcher_tool = |
+ | |butcher_tool = no |
− | |disassemble_tool = |
+ | |disassemble_tool = no |
− | |mod_compa = Barrel, Side |
+ | |mod_compa = Barrel, Side, Stock, Magazine, Drum Magazine, Bottom |
|repair = [[Repair Kit]] |
|repair = [[Repair Kit]] |
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Line 28: | Line 28: | ||
|stack = 1 |
|stack = 1 |
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− | |scrappable = |
+ | |scrappable = yes |
|breaks= [[Machine Gun Parts]] |
|breaks= [[Machine Gun Parts]] |
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− | |meltable = |
+ | |meltable = no |
− | |fuel = |
+ | |fuel = no |
|obtain = Crafting, Looting, Trading |
|obtain = Crafting, Looting, Trading |
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}} |
}} |
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− | == |
+ | ==Description== |
− | '''M60 Machine Gun''' |
+ | '''M60 Machine Gun''' is a short- to medium-ranged automatic weapon, affected by the [[Machine Gunner (Perk)|Machine Gunner]] perk. Similar to other machine guns and rifles, the M60 uses [[7.62mm Round]]s as [[List of ammunition|Ammunition]]. |
⚫ | |||
− | <br /> |
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⚫ | M60 is great for defending against large groups of enemies, because of fast attack rate and large magazine. Although due to its slow reload speed, doing it near a group of zombies can be very dangerous. It takes two shots to the head to kill a normal [[Zombie]], three shots to kill a bloated Zombie, or several shots to the body or limbs. |
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⚫ | |||
+ | |||
⚫ | |||
+ | ==Crafting== |
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− | <br /> |
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− | == |
+ | ==Required Items== |
− | =='''Required Items'''== |
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{{Recipe |
{{Recipe |
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|image1=MachineGunParts.png | linkname1=Machine Gun Parts |itemcount1=6 |
|image1=MachineGunParts.png | linkname1=Machine Gun Parts |itemcount1=6 |
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|image5=Spring.png | linkname5=Spring | itemcount5=4 |
|image5=Spring.png | linkname5=Spring | itemcount5=4 |
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|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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− | | |
+ | |schematic=Automatic Weapons Handbook: Vol. 5, M60 Schematic | schematicimage = AutomaticWeaponsHandbook.png, Schematic.png |
+ | |time=331 |
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− | |schematic=Automatic Weapons Handbook: Vol. 5|time=331}}<br /> |
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+ | |LeveledCraft = 1 |
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⚫ | |||
+ | ==Recommended Mods== |
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− | == '''Weapon Modifications''' == |
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+ | |||
− | {| class="wikitable" |
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+ | {{#cargo_query: |
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− | |+ |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | ! |
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+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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− | !Mod |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | !Effects |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Bottom' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Drum Magazine' |
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− | |- |
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+ | |group by=Mods._ID |
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− | |[[File:BarrelExtender.png|30px|link=https://7daystodie.gamepedia.com/File:BarrelExtender.png]] |
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+ | |order by=Affected_Part |
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− | |[[Barrel Extender Mod]] |
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+ | }} |
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− | |Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy. |
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− | |- |
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− | |[[File:MuzzleBrake.png|30px|link=https://7daystodie.gamepedia.com/File:MuzzleBrake.png]] |
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− | |[[Muzzle Brake Mod]] |
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− | |Reduces recoil. |
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− | |- |
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− | |[[File:Silencer.png|30px|link=https://7daystodie.gamepedia.com/File:Silencer.png]] |
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− | |[[Silencer Mod]] |
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− | |Suppresses firing sound. Reduces damage and range. |
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− | |- |
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− | |[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]] |
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− | |[[Laser Sight Mod]] |
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− | |Increases hip-fire accuracy and adds a laser sight to the weapon. |
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− | |- |
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− | |[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]] |
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− | |[[Weapon Flashlight Mod]] |
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− | |Adds a flashlight to the weapon. |
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− | |- |
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− | |[[File:RodAndSpring.png|30px|link=https://7daystodie.gamepedia.com/File:RodAndSpring.png]] |
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− | |[[Rod and Spring Mod]] |
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− | |Increases rate of fire and recoil. |
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− | |- |
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− | |[[File:Bipod.png|30px|link=https://7daystodie.gamepedia.com/File:Bipod.png]] |
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− | |[[Bipod Mod]] |
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− | |Increases aimed accuracy and weapon handling while aiming. |
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− | |- |
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− | |[[File:ForeGrip.png|30px|link=https://7daystodie.gamepedia.com/File:ForeGrip.png]] |
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− | |[[Fore Grip Mod]] |
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− | |Increases hip-fire accuracy and weapon handling while moving or firing from the hip. |
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− | |- |
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− | |[[File:MagazineExtender.png|30px|link=https://7daystodie.gamepedia.com/File:MagazineExtender.png]] |
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− | |[[Magazine Extender Mod]] |
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− | |Increases magazine capacity by 15. |
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− | |- |
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− | |[[File:DrumMagazine.png|30px|link=https://7daystodie.gamepedia.com/File:DrumMagazine.png]] |
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− | |[[Drum Magazine Mod]] |
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− | |Doubles magazine capacity. |
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− | |- |
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− | |[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]] |
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− | |[[Cripple 'Em Mod]] |
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− | |Adds a 20% chance to cripple a leg on a bipedal target. |
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− | |- |
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− | |[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]] |
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− | |[[The Hunter Mod]] |
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− | |Increases damage against living beings. |
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− | |- |
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− | |[[File:RadRemover.png|link=https://7daystodie.gamepedia.com/File:RadRemover.png|frameless|30x30px]] |
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− | |[[Rad Remover Mod]] |
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− | |Disable radiated zombie regeneration abillity. |
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⚫ | |||
==Videos== |
==Videos== |
Revision as of 06:22, 24 May 2021
M60 Machine Gun | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Machine Gun | |||||
Related Attribute | Fortitude | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 41 51 46 | |||||
Block Damage | 8 10 9 | |||||
Effective Range | 50 | |||||
Rounds per Minute | 440 | |||||
Reload Time | 3.8 s | |||||
Ammo Type | 7.62mm Bullet 7.62mm Bullet (AP) 7.62mm Bullet (HP) | |||||
Magazine Size | 60 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 300 | |||||
Durability (Max Quality) | 650 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Stock, Magazine, Drum Magazine, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Machine Gun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
M60 Machine Gun is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the M60 uses 7.62mm Rounds as Ammunition.
Combat[ | ]
M60 is great for defending against large groups of enemies, because of fast attack rate and large magazine. Although due to its slow reload speed, doing it near a group of zombies can be very dangerous. It takes two shots to the head to kill a normal Zombie, three shots to kill a bloated Zombie, or several shots to the body or limbs.
Crafting[ | ]
Required Items[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Machine Gun Parts | 6 | 6 | 6 | 6 | 6 | ||
Forged Steel | 20 | 20 | 20 | 20 | 20 | ||
Duct Tape | 3 | 3 | 3 | 3 | 3 | ||
Scrap Polymers | 10 | 10 | 10 | 10 | 10 | ||
Spring | 4 | 4 | 4 | 4 | 4 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the M60 Machine Gun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |