Marksman Rifle
Current game stage: 1
Marksman Rifle | |
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Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon, Rifle |
Weapon/Tool Properties | |
Entity Damage | ![]() |
Block Damage | ![]() |
Range | 55 |
Effective Range | 55 |
Attacks per Minute | 153-157 |
Reload Time | 2.5s |
Ammo Type | ![]() |
Damage Multiplier: Earth | -0.8 |
Damage Multiplier: Wood | 4 |
Durability (Min Quality) | 182 |
Durability (Max Quality) | 329 |
Characteristic Properties | |
Repaired Using | Repair Kit |
Base Price | 80-1600 |
Scrapping/Forging Properties | |
Meltable | No |
Combustible | No |
Contents
Overview[edit | edit source]
The Marksman Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies or it can also be crafted. The Marksman Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. A Marksman Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Combat[edit | edit source]
The Marksman Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is a viable option for long range engagements with enemies, especially in more populated areas.
Crafting[edit | edit source]
Repair[edit | edit source]
The condition of a Marksman Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
- One Repair Kit will restore partial durability.
Scrapping[edit | edit source]
A Marksman Rifle can be scrapped by clicking on the Marksman Rifle and selecting "Scrap".
Modding[edit | edit source]
Notes[edit | edit source]
- A Marksman Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
- With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.
Videos[edit | edit source]
Weapon Modifications[edit | edit source]
- Muzzel brake
- Barrel extender
- Silencer
- Flash Suppressor
Ammo/Weapons | ||
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Ammo |
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Weapons | Melee |
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Ranged |
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