Max Load

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Overview[edit | edit source]

Max Load of a material determines how much load (Mass) every side of it can hold. You can obtain this information using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its Max Load.
The function of Max Load is easily explained using an example.

Example[edit | edit source]

red = supported; green = five unsupported

Brick has a Max Load of 65 and a Mass of 13. Each side of the block may hold up to 65 mass. This means the player may connect five Bricks to every side of a supported Brick block before the construction breaks. If you add a sixth block to one of the beams the whole beam collapses. Even if you make turns in your construction, if the Max Load for a side is reached the block breaks.

Use[edit | edit source]

Max Load is used together with Mass to calculate Structural Integrity and therefor planning structures of any sort.

Calculation[edit | edit source]

  Structural Integrity = Max Load ÷ Mass
In words: Devide Max Load by Mass of the block in order to get Structural Integrity.

See also[edit | edit source]