mNo edit summary |
(Update to reflect version Alpha 15.1, use template items.) |
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{{Infobox item |
{{Infobox item |
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− | |image = |
+ | |image = MilitaryHelmet.png |
|item-id = militaryHelmet |
|item-id = militaryHelmet |
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|group = Clothing |
|group = Clothing |
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|ob_craft = N |
|ob_craft = N |
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|slot = Hat |
|slot = Hat |
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+ | |insulation = 0 |
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⚫ | |||
− | | |
+ | |waterproof = |
+ | |concussive_min = 28 |
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− | |melee = 90 |
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+ | |concussive_max = 70 |
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− | |puncture = 80 |
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− | | |
+ | |puncture_min = 30 |
− | | |
+ | |puncture_max = 75 |
+ | |fire_min = 8 |
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+ | |fire_max = 20 |
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+ | |radiation_min = 12 |
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+ | |radiation_max = 30 |
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+ | |durability_min = 280 |
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⚫ | |||
+ | |confirmed_version = Alpha 15.1 |
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|scrapable = y |
|scrapable = y |
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|meltable = n |
|meltable = n |
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Most commonly found on [[Fallen Soldier Zombie|Fallen Soldier Zombies]]. |
Most commonly found on [[Fallen Soldier Zombie|Fallen Soldier Zombies]]. |
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− | + | {{Protection - Military}} |
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− | The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of [[Clothing]] but rather a total of the protection offered when worn as a set of five items. |
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− | * A set includes Chest, Feet, Hands, Head, and Legs. Currently Eyes and Face are not part of a set. |
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− | * The actual level of protection given by a single item of [[Clothing]] is 1/5th of the value displayed in the game. |
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− | |||
− | '''Protection Values''' |
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− | * The table below shows the differences between the protection values. |
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− | * All protection values in the game are presented as a percentage. |
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− | * Displayed Protection Values represents the value of an {{PAGENAME}} as shown in the game. |
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− | * Actual Protection Values represent the value of an {{PAGENAME}} on it's own. |
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− | |||
− | {| cellspacing="0" cellpadding="2px" style="background: rgba(255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: 600px;" |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Displayed Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 90 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 90 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 90 |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Actual Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 18 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 18 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 18 |
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− | |} |
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==Usage== |
==Usage== |
Revision as of 10:06, 1 February 2017
Military Helmet | |
---|---|
Basic Information | |
Group | Clothing |
Category | Gear |
Gear Slot | Hat |
Characteristic Properties | |
Durability (Min Quality) | 280 |
Durability (Max Quality) | 700 |
Repaired Using | Military Fiber |
Scrapping/Forging Properties | |
Meltable | No |
Description[ | ]
A Military Helmet is an item of Clothing which can be worn by their character to help protect them from various types of damage. It has a Durability level like other Weapons and Tools which decreases each time it receives damage but can be repaired consuming metal strips. A Military Helmet can be used as a source of fuel for both the Forge and the Camp Fire, it will burn for 16 seconds. Furthermore, it is not possible to scrap or dismantle a Military Helmet. Currently the Military Helmet is the toughest helmet.
Most commonly found on Fallen Soldier Zombies.
Template:Protection - Military
Usage[ | ]
To equip Military Helmet use these directions.
- Open the Character Menu (Default key B ).
- Place the Military Helmet into Clothing slot 1.
Trivia[ | ]
The Military Helmet used to be called a "Kevlar Helmet", but the name was changed in Alpha 14 when Copyrighted terms were removed.