This page is dedicated to helping those that would like to modify parts of 7 Days to Die.
Please use the contents to navigate the page quickly and find what you're looking for!
Overview[ | ]
The game has modding hooks which allow modders to add additional content and features. Game XML files may be edited using the XPath system, which allows XML changes without editing the vanilla XML files, directly from the Mods folder of the game. The term "modlet" has been adopted by the modding community to describe mods that are loaded from the Mods folder, as opposed to direct XML edits of the game's main Data/Config folder.
Modding Guides[ | ]
- Mod Interface
- Basic Modding Tutorial 1 - More Doors (Updated as of v1.1!)
- Prefab Editor Export Import
Mod Pack Guides[ | ]
Modlets[ | ]
Additional information on Modlets may be found here.
An XPath tutorial has been written to help get modders familiar with the available syntax.
For information on the proper structure of a Modlet, please visit the Mod Structure section.
To get started using Unity 2018 to add custom blocks and entities, please visit the Unity_2018_Tutorials section.
Modlet Videos Guides[ | ]
Reference Pages[ | ]
- XML Files
- Classes
Warning[ | ]
Modding 7 Days to Die means changing game files and other important mechanics of the game. This can cause your game to display glitches, crash, or even corrupt save files. Please backup your saves before attempting any modification to the game. Neither the wiki staff nor anyone who posts here is liable if you damage any part of the game or your computer. You take these actions out of your own free will, so take precaution. Keep in mind, this feature is only available on PC for the time being.