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− | ==Description== |
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+ | Mods offer 10% damage increase when added to weapons and 300 increase to economic value. On the following lists, mods are categorized based on their main usage. The division between weapon and tool mods reflects the overall impact the mods have on items. Most of the mods can be applied to both weapons and tools. More specific information about where a mod can be mounted can be found on the mod's page. |
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− | They offer 15% damage increase when added to weapons. |
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==List of weapon mods== |
==List of weapon mods== |
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− | <dpl> |
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− | allowcachedresults = false |
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− | category = Weapon Attachments |
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− | notcategory = Removed_Items |
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− | ordermethod = title |
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− | namespace= |
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− | uses= Template:infobox item |
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− | include = {infobox item}:image, {infobox item}:confirmed_version |
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− | secseparators = \n|[[File:,|30px|link=%PAGE%]]\n| [[%PAGE%|%TITLE%]],\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| style="text-align:right"|,,\n| ,,\n| style="text-align:right"|,,\n|,,\n| |
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− | format = {| class="wikitable sortable"\n! !! Name!!Version,\n|-,, |
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− | </dpl> |
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+ | ===Ranged=== |
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− | *Trigger Group: Semi |
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+ | |||
− | *Trigger Group: FullAuto |
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+ | {{#cargo_query: |
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− | *Trigger Group: Burst |
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+ | tables=Mods |
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− | *[[Polymer String]] |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | *The Hunter |
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+ | |where=Affected_Part HOLDS 'Accuracy' OR Affected_Part HOLDS 'Barrel' OR Affected_Part HOLDS 'Crippling' OR Affected_Part HOLDS 'Dye' OR Affected_Part HOLDS 'Grips' OR Affected_Part HOLDS 'Magazine' OR Affected_Part HOLDS 'Scope' OR Affected_Part HOLDS 'Side' OR Affected_Part HOLDS 'Special Damage' OR Affected_Part HOLDS 'Stock' OR Affected_Part HOLDS 'Trigger' OR Affected_Part HOLDS 'Velocity' |
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− | *Tempered Blade |
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+ | |order by=Affected_Part |
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− | *Serrated Blade |
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+ | }} |
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− | *Weighted Head |
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+ | |||
− | *Structural Brace |
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+ | ===Melee=== |
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− | *Ergonomic Grip |
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+ | |||
− | *Fortifying Grip |
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+ | {{#cargo_query: |
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− | *Barbed Wire Mod |
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+ | tables=Mods |
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− | *Metal Spikes Mod |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | *Burning Shaft Mod |
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+ | |where=Affected_Part HOLDS 'Damage' OR Affected_Part HOLDS 'Durability' OR Affected_Part HOLDS 'Dye' OR Affected_Part HOLDS 'Fire' OR Affected_Part HOLDS 'Health' OR Affected_Part HOLDS 'Knockback' OR Affected_Part HOLDS 'Shaft' OR Affected_Part HOLDS 'Special Damage' |
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+ | |order by=Affected_Part |
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+ | }} |
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+ | |||
+ | ==List of tool mods== |
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+ | |||
+ | {{#cargo_query: |
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+ | tables=Mods |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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+ | |where=Category HOLDS 'Tool Mod' |
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+ | |order by=Affected_Part |
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+ | }} |
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==List of armor mods== |
==List of armor mods== |
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+ | |||
− | *Bandolier |
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+ | {{#cargo_query: |
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− | *Cooling Mesh |
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+ | tables=Mods |
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− | *Improved Fittings |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | *Customized Fittings |
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+ | |where=Category HOLDS 'Armor Mod' |
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− | *Reinforced Padding |
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+ | |order by=Affected_Part |
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− | *Plastic Plating |
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+ | }} |
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− | *Military Plating |
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+ | |||
− | *Scrap Plating |
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+ | ==List of clothing mods== |
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− | *Iron Plating |
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+ | {{#cargo_query: |
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− | *Steel Plating |
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+ | tables=Mods |
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− | *Storage Pocket |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | *Double Storage Pocket |
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+ | |where=Category HOLDS 'Clothing Mod' |
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− | *Triple Storage Pocket |
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+ | |order by=Affected_Part |
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+ | }} |
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+ | |||
+ | [[de:Mods]] |
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+ | [[Category:Items]] |
Revision as of 10:48, 18 August 2021
Mods are used to improve the characteristics of weapons and tools. They can be mounted in the mod slots in various weapons, tools and armor. The number of slots varies by quality between 1 and 4. Mods offer 10% damage increase when added to weapons and 300 increase to economic value. On the following lists, mods are categorized based on their main usage. The division between weapon and tool mods reflects the overall impact the mods have on items. Most of the mods can be applied to both weapons and tools. More specific information about where a mod can be mounted can be found on the mod's page.
List of weapon mods[ | ]
Ranged[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Arrow Rest Mod | Accuracy | Improves accuracy. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. | |
Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Dye | Dye | Changes the item's colour. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Shotgun Tube Extender Mod | Magazine | Increases magazine capacity of Pump Shotguns. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Scope 4x Mod | Scope | Increases visual magnification when aiming. | |
Scope 8x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
Weapon Flashlight Mod | Side | A portable light source. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. | |
Polymer String Mod | Velocity | Arrows and bolts fly faster. |
Melee[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Tempered Blade Mod | Damage | Increases block damage by and lowers degradation. | |
Serrated Blade Mod | Damage | Adds a chance to cause a Bleeding Wound on attack. | |
Weighted Head Mod | Damage | Adds a chance to stun and slow victims. | |
Structural Brace Mod | Durability | Moderately decreases degradation rate. | |
Diamond Blade Tip Mod | Durability | Greatly reduces degradation rate. | |
Dye | Dye | Changes the item's colour. | |
Burning Shaft Mod | Fire | A melee item can double as a light source and set enemies on fire. | |
Ergonomic Grip Mod | Health | Decreases melee stamina usage and increases weapon handling of bows. | |
Fortifying Grip Mod | Health | When health is below 50% gain additional health regeneration. | |
Stun Baton Repulsor Mod | Knockback | Send zombies flying on charged hits. | |
Metal Spikes Mod | Shaft | Each successive hit lowers enemies' armor. | |
Barbed Wire Mod | Shaft | Provides a chance to cause bleeding damage. | |
Metal Chain Mod | Shaft | Added chance to knock down opponents. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |
List of tool mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Tempered Blade Mod | Damage | Increases block damage by and lowers degradation. | |
Grave Digger Mod | Damage Dirt | More damage against dirt. | |
Fireman's Axe Mod | Damage Dirt • Stone and Iron | Deal more damage to blocks but less damage to entities. | |
Iron Breaker Mod | Damage Iron | Added damage against iron. | |
Bunker Buster Mod | Damage Stone | More damage against stone. | |
Wood Splitter Mod | Damage Wood | Deal more damage against wood. | |
Structural Brace Mod | Durability | Moderately decreases degradation rate. | |
Diamond Blade Tip Mod | Durability | Greatly reduces degradation rate. | |
Dye | Dye | Changes the item's colour. | |
Power Tool Small Tank Mod | Fuel | Increases motor tools tank size | |
Power Tool Large Tank Mod | Fuel | Increases motor tools tank size | |
Ergonomic Grip Mod | Health | Decreases melee stamina usage and increases weapon handling of bows. |
List of armor mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Bandolier Mod | Ammo | Reduces weapon reload time. | |
Armor Pocket Mod | Carry Weight | Slightly increases carrying capacity. | |
Armor Double Pocket Mod | Carry Weight | Moderately increases carrying capacity. | |
Armor Triple Pocket Mod | Carry Weight | Greatly increases carrying capacity. | |
Dye | Dye | Changes the item's colour. | |
Impact Bracing Mod | Fall Damage | Reduces fall damage. | |
Helmet Light Mod | Light | A portable light source. | |
Improved Fittings Mod | Movement | Reduces stamina and movement penalty. | |
Customized Fittings Mod | Movement | Greatly decreases stamina and mobility penalty. | |
Ball Cap Mod | Rare | Protects from weather and modifies helmets appearance. | |
Press Boy Cap Mod | Rare | Protects from weather and modifies helmets appearance. | |
Skull Cap Mod | Rare | Protects from weather and modifies helmets appearance. | |
Cowboy Hat Mod | Rare | Protects from weather and modifies helmets appearance. | |
Banded Armor Plating Mod | Resistance | Increases armor rating | |
Armor Plating Mod | Resistance | Increases armor rating | |
Advanced Muffled Connectors Mod | Stealth | Greatly reduces the noise created by armor. | |
Muffled Connectors Mod | Stealth | Reduces noise generated by armor. | |
Cooling Mesh Mod | Temperature | Increases heat resistance. | |
Insulated Liner Mod | Thermal | Increases cold resistance. | |
Water Purifier Mod | Water Purifier | Allows any water to be drunk without harmful effects. |
List of clothing mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Clothing Pocket Mod | Carry Weight | Slightly increases carrying capacity. | |
Clothing Double Pocket Mod | Carry Weight | Moderately increases carrying capacity. |