7 Days to Die Wiki
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|[[File:Pistol_barrel_mold.png|link=Pistol Barrel Mold]]
 
|[[File:Pistol_barrel_mold.png|link=Pistol Barrel Mold]]
 
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== Dynamic Table ==
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<dpl>
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category = Molds
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namespace=
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uses= Template:infobox item
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include = {infobox item}:image, {infobox item}:used_in_forging, {infobox item}:obtained
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secseparators = \n|[[File:,|30px|link=%PAGE%]] [[%PAGE%|%TITLE%]],\n|,,\n|
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format = {| class="wikitable sortable"\n!Mold!!Item!!Obtained through,\n|-,,
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</dpl>
   
 
==Notes==
 
==Notes==

Revision as of 12:47, 29 March 2014



Mold
IngotMoldBrass
A brass ingot mold
Basic Information
Removed: {{{removed_version}}}
Group
Category Mold
Type
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

A Mold is a craftable item that is used to either smelt ore or Scrap items into the more usable/stackable ingot items at a Forge OR to duplicate items and parts for weapons. Molds are unique in that they do not stack and you only ever really need one of each.

Molds are created by placing 5 "lump of Clay" items in "U" shape 2 blocks tall and 3 blocks wide centered in the middle crafting column. Ingot molds are created with nothing in the gap of the "U", and the rest by placing a sample of the item to be copied in the gap with the gap positioned in the exact center of the crafting grid.

Molds[ | ]

Main/Resource Molds
Iron Ingot Mold Brass Ingot Mold Lead Ingot Mold Aluminum Ingot Mold

(unused)

Copper Ingot Mold

(unused)

IngotMoldIron IngotMoldBrass IngotMoldLead IngotMoldAluminum IngotMoldCopper
Utility Molds
Glass Pane Mold Empty Jar Mold Bullet Casing Mold Bullet Tip Mold
GlassWindowMold EmptyJarMold BulletCasingMold BulletTipMold
Weapons
Sniper Rifle
Stock Trigger Housing Scope Handguard Barrel
SniperRifleStockMold SniperRifleReceiverMold SniperRifleScopeFrameMold SniperRifleBarrel2Mold SniperRifleBarrel1Mold
Pump Shotgun
Trigger Housing Barrel
PumpShotgunReceiverMold PumpShotgunBarrelMold
Sawed off Pump Shotgun
Trigger Housing Barrel
PumpShotgunReceiverMold PumpShotgunShortBarrelMold
SMG
Stock Trigger Housing Barrel
Mp5 stock mold File:MP5TriggerHousingMold.png Mp5 barrel mold
Pistol
Trigger Housing Slide Barrel
PistolTriggerHousingMold Pistol slide mold Pistol barrel mold

Dynamic Table[ | ]


Notes[ | ]

  • The RL and Hunting Rifle cannot be forged (yet).
  • In order to create all molds for a gun, a player must have the same number of the gun as molds. For example, to make all pistol molds, the player will need 3 pistol to obtain all the parts.
  • 2 of the 4 parts required to make a shotgun are crafted from plywood.
  • Iron Ingots, Forging Metal, Scrap Iron, and Short Metal Bars can all be placed in a forge to make a Gun Part.
  • The creative inventory contains several metals and molds that currently have no use, such as Copper and Aluminum.