7 Days to Die Wiki
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Multiplayer Survival[ | ]

When playing on a large public server in any survival game, there will always be players who are cordial, those who are out to kill anyone they see, and any number of other archetypes. No two players play exactly the same way, so one tactic for fighting a player quite possibly won't work on another. If you want to survive on a public server, you must know how to deal with players, and this guide will attempt to explain how to do this effectively.

The types of players[ | ]

There are several different varieties of players, which this section will try to explain in decent detail.

Bandit[ | ]

The bandit is potentially the most common type of player, frequently traveling with a weapon in hand and very trigger-happy, opening fire on other players. Some will attack only players when they think they can gain something from their victim, but others will also mercilessly attack new spawns. Also tend to group up and travel in packs with friends. If you see a group of three or four people all wearing the same or similar outfits, the best bet is to just run the other direction.

Kill-on-sight (KOS)[ | ]

KOS players are relatively self-explanatory, as when they see another player, they pull out a gun and just fire away until their victim's brains are in the next county, regardless of the equipment of the person they're attacking. They're typically either extremely well-geared players at or above level 100 or those who have just found their first AK-47 and feel they can take on the world with it and their 90 bullets.

Alliance-happy[ | ]

Some people, regardless of experience or equipment, find safety in numbers and traveling with friends or allies. This section is built around the assumption that the player is playing on a public server with none of their individual friends on the same server, and thus this section focuses on alliances with random players on a public server and not one's own friends. When forming an alliance with people on a public server, it's best to wait for an in-game interaction as opposed to sending allies requests out of the blue, as the latter can cause people to not want to ally with others and may even accept the ally request only to then abandon it once they have their "partner" in their presence to shoot them. There's no truly agreed-upon way to show that you're friendly to another player. Some people may use two jumps in place, and some may holster their weapons, but if one person helps another out of a dangerous situation, then that's frequently a signal of good will and potential ally material.

This page is not complete.

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