OSX Server

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Launching a dedicated OSX server is pretty much the same thing as the Windows Server except the launch script.

Launch Script[edit | edit source]

Create a new file named launch_7daytodie with the following content :

#! /usr/bin/env bash

# Starts a dedicated server
# -quit, -batchmode, -nographics: Unity commands
# -ip=X                         : Server listens only on this IP
# -port=X                       : Server listens on port X (also needs ports X+1, X+2)
# -gamemode=0|1                 : 0=coop (default), 1=pvp. So far the only difference is that players don't show up on map in pvp
# -difficulty=X                 : 1 <= X <= 10. The spawning of zombie waves stop at day X.
# -world=X                      : Loads world X.
# -name=X                       : The name of the (save) game is X.
# -dedicated                    : Has to be the last option to start the dedicated server.

/PathTo7DaysToDie.app/7DaysToDie.app/Contents/MacOS/7\ Days\ To\ Die -quit -batchmode -nographics -port=25000 -maxplayers=8 -gamemode=0 -difficulty=3 -world="Navezgane" -name="My Game" -dedicated &

# wait until game started
sleep 20

# connect to the service interface. use 'shutdown' to stop the server
echo "Type shutdown to stop the server."
telnet localhost 25003

Don't forget to replace /PathTo7DaysToDie.app with the actual path of 7DaysToDie .app file. After that you just need to make the file executable. Normally a chmod +x would do the trick.

See also[edit | edit source]

References[edit | edit source]