Pipe Machine Gun | ||||||
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Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Machine Gun | |||||
Covering Attribute | Fortitude | |||||
Weapon/Tool Properties | ||||||
Entity Damage | ![]() ![]() ![]() | |||||
Block Damage | ![]() ![]() ![]() | |||||
Effective Range | 40 | |||||
Rounds per Minute | 335 | |||||
Ammo Type | ![]() ![]() ![]() | |||||
Magazine Size | 15 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 100 | |||||
Durability (Max Quality) | 350 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Drum Magazine, Firing Mode, Bottom | |||||
Repaired Using | Short Iron Pipe | |||||
Base Price |
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Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Iron | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[]
Pipe Machine Gun is a short to medium ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the Pipe Machine Gun uses 7.62mm Rounds as Ammunition.
Combat[]
As of now, the pipe machine gun is the most highly favored pipe weapon, due to its high magazine capacity and low reload time. A full magazine can down multiple zombies and dogs, and can even stand up against wolves and other harder enemies. However, the Fun Pimps have stated that they plan to nerf it soon due to it being too overpowered.
Crafting[]
Like all pipe weapons, the pipe machine gun can be crafted right at the beginning of the game with the required materials, requiring no workstations or recipies.
Required Items[]
The recipe listed above is for crafting a quality 1 Pipe Machine Gun. With each level of the Machine Gunner perk, the player is able to craft a higher quality Pipe Machine Gun, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |
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4 | 6 | 8 | 10 | 12 |
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2 | 3 | 4 | 5 | 6 |
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6 | 9 | 12 | 15 | 18 |
Repair[]
Pipe Machine Guns lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Short Iron Pipe.
Recommended Mods[]
Image | Name | Affected Part | Description |
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Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. |
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Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. |
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Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. |
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Muzzle Brake Mod | Barrel | Reduces recoil. |
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Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. |
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Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. |
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Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. |
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Magazine Extender Mod | Magazine | Increases magazine capacity. |
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Scope 4x Mod | Scope | Increases visual magnification when aiming. |
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Scope 2x Mod | Scope | Increases visual magnification when aiming. |
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Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. |
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Weapon Flashlight Mod | Side | A portable light source. |
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Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. |
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Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |
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Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. |
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Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
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Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. |
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Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |