Difference between revisions of "Pistol"

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(→‎Combat: Shortened and grammatically changed.)
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{{Infobox item
 
{{Infobox item
|name = {{PAGENAME}}
+
|name = Pistol
 
|image = Pistol.png
 
|image = Pistol.png
  +
|caption = A basic pistol that uses 9mm ammo. Repair with repair kits.
 
|item-id = 40
 
 
|group = Ammo/Weapons
 
|group = Ammo/Weapons
|category = Weapon
+
|category = Ranged Weapon
|type = Ranged Weapon, Handgun
+
|type = Handgun
  +
|attribute_focus = Agility
  +
  +
|damage = {{AmmoDmg|9mm Bullet|damage}} {{AmmoDmg|9mm Bullet (AP)|damage}} {{AmmoDmg|9mm Bullet (HP)|damage}}
  +
|block_damage = {{AmmoDmg|9mm Bullet|block_damage }} {{AmmoDmg|9mm Bullet (AP)|block_damage }} {{AmmoDmg|9mm Bullet (HP)|block_damage }}
 
|range_effective = 18
 
|round_rate = 180
 
|reload_speed = 2 s
  +
|mag = 15
  +
|ammo = 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP)
 
|durability_min = 250
 
|durability_min = 250
 
|durability_max = 450
 
|durability_max = 450
  +
|degradation_rate = 1
|degradation_rate_min = 10
 
 
|bonus_damage_earth = 0.2
|damage = [[File:9mmBullet.png|20px|link=9mm Bullet]] 32
 
 
|bonus_damage_wood = 3
  +
|butcher_tool = n
  +
|disassemble_tool = n
  +
|mod_compa = Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range
   
 
|repair = [[Repair Kit]]
[[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]] 41
 
  +
|price_base = 500
  +
|stack = 1
   
  +
|scrappable = y
[[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]] 32
 
 
|breaks= [[Handgun Parts]]
|block_damage = {{Get-field|9mm Round|block_damage|ref=number}}
 
|range = 50
 
|range_effective = 18
 
|attack_rate = 180
 
|rof = 180
 
|rof_burst =
 
|recoil = 8
 
|handling = 0.95
 
|reload_speed = 2s
 
|ammo = [[File:9mmBullet.png|20px|link=9mm Bullet]][[9mm Ammo]]
 
 
[[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]][[9mm Ammo (HP)]]
 
 
[[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]][[9mm Ammo (AP)]]
 
|clip = 15 Rounds
 
|bonus_damage_wood = 2
 
|bonus_damage_earth = -0.8
 
|repair = [[Repair Kit]]
 
 
|meltable = n
 
|meltable = n
|metal =
 
|weight_forge =
 
|scrapable = y
 
|scrap_additional ='''3''' [[Handgun Parts]]
 
|ob_loot = Yes
 
|ob_craft = Yes
 
|ob_buy = Yes
 
|ob_schematic = Yes
 
|schematic_name = Pistol Schematic
 
|unlocked=[[Gunslinger]] lvl 1
 
 
|fuel = n
 
|fuel = n
  +
|heat_map_strength = 0.05
 
  +
|obtain = Crafting, Looting, Trading
|heat_map_time = 60
 
|noise_volume = 120
 
|noise_range = 14
 
|ActionSkillGroup = Pistols (Skill)
 
|CraftingSkillGroup = Gun Smithing (Skill)
 
|confirmed_version = Alpha 18.4
 
|updated_version = Alpha 17
 
|added_version =
 
 
}}
 
}}
   
=='''Description'''==
+
==Description==
'''A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as [[Weapon bags]], [[Gun Safe|Gun Safes,]] [[Toilet|Toilets]], and Loot bags.'''
+
A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as weapon bags, [[Gun Safe|Gun Safes]], and loot bags.
   
'''The Pistol requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).'''
+
The {{PAGENAME}} requires [[9mm Round]]s and will hold ~15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).
   
=='''Combat'''==
+
==Combat==
'''The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]].'''
+
The {{PAGENAME}} can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]].
   
 
==Crafting==
'''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.'''
 
 
=='''Crafting'''==
 
 
{{Recipe
 
{{Recipe
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
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|image5=Spring.png | linkname5=Spring | itemcount5=2
 
|image5=Spring.png | linkname5=Spring | itemcount5=2
 
|workstationimage=Workbench.png | workstation=Workbench
 
|workstationimage=Workbench.png | workstation=Workbench
|schematic= Pistol Schematic
+
|schematic= Pistol Schematic | schematicimage = Schematic.png
 
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger
 
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger
 
|time=118
 
|time=118
  +
|LeveledCraft = 1
 
}}
 
}}
   
=='''Repair'''==
+
==Repair==
'''Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]].'''
+
{{PAGENAME}}s lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]].
   
  +
==Recommended Mods==
=='''Scrapping'''==
 
'''Scrapping a Pistol will yield 3 [[Handgun Parts]].'''
 
   
  +
{{#cargo_query:
=='''Weapon Modifications'''==
 
  +
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part
{| class="wikitable"
 
  +
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
|+
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
!
 
  +
|where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Pistol' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Magazine'
!Mod
 
  +
|group by=Mods._ID
!Effects
 
  +
|order by=Affected_Part
|-
 
 
}}
|[[File:BarrelExtender.png|30px|link=https://7daystodie.gamepedia.com/File:BarrelExtender.png]]
 
|[[Barrel Extender Mod]]
 
|Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy.
 
|-
 
|[[File:MuzzleBrake.png|30px|link=https://7daystodie.gamepedia.com/File:MuzzleBrake.png]]
 
|[[Muzzle Brake Mod]]
 
|Reduces recoil.
 
|-
 
|[[File:Silencer.png|30px|link=https://7daystodie.gamepedia.com/File:Silencer.png]]
 
|[[Silencer Mod]]
 
|Suppresses firing sound. Reduces damage and range.
 
|-
 
|[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]]
 
|[[Laser Sight Mod]]
 
|Increases hip-fire accuracy and adds a laser sight to the weapon.
 
|-
 
|[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]]
 
|[[Weapon Flashlight Mod]]
 
|Adds a flashlight to the weapon.
 
|-
 
|[[File:Scope2X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope2X.png]]
 
|[[Scope 2x Mod]]
 
|Adds a scope with 2x zoom.
 
|-
 
|[[File:ReflexSight.png|30px|link=https://7daystodie.gamepedia.com/File:ReflexSight.png]]
 
|[[Reflex Sight Mod]]
 
|Adds a holographic dot sight with minor magnification.
 
|-
 
|[[File:TriggerSemi.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerSemi.png]]
 
|[[Trigger Group: Semi Mod]]
 
|Causes the weapon to fire semi-automatically.
 
|-
 
|[[File:TriggerBurst.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerBurst.png]]
 
|[[Trigger Group: Burst Mod]]
 
|Causes the weapon to fire in three-round bursts.
 
|-
 
|[[File:TriggerAuto.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerAuto.png]]
 
|[[Trigger Group: Full Auto Mod]]
 
|Causes the weapon to fire automatically. (no noticeable difference)
 
|-
 
|[[File:RodAndSpring.png|30px|link=https://7daystodie.gamepedia.com/File:RodAndSpring.png]]
 
|[[Rod and Spring Mod]]
 
|Increases rate of fire and recoil.
 
|-
 
|[[File:MagazineExtender.png|30px|link=https://7daystodie.gamepedia.com/File:MagazineExtender.png]]
 
|[[Magazine Extender Mod]]
 
|Increases magazine capacity by 15.
 
|-
 
|[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]]
 
|[[Cripple 'Em Mod]]
 
|Adds a 20% chance to cripple a leg on a bipedal target.
 
|-
 
|[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]]
 
|[[The Hunter Mod]]
 
|Increases damage against living beings.
 
|-
 
|[[File:RadRemover.png|link=https://7daystodie.gamepedia.com/File:RadRemover.png|frameless|30x30px]]
 
|[[Rad Remover Mod]]
 
|Disable radiated zombie regeneration abillity.
 
|}
 
   
 
=='''Video'''==
 
=='''Video'''==
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|-
 
|-
 
| {{#ev:youtube|v=Z7ZZAm2hkQc}}
 
| {{#ev:youtube|v=Z7ZZAm2hkQc}}
|-
 
| {{#ev:youtube|i64Y1K2eN-w}}
 
 
|-
 
|-
 
|}
 
|}
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==Notes==
 
==Notes==
 
* The in-game model closely resembles the Beretta M92.
 
* The in-game model closely resembles the Beretta M92.
*Like all weapons, pistols can destroy blocks and structures.
+
*Like all weapons, {{PAGENAME}}s can destroy blocks and structures.
* Oddly enough, pistols are occasionally found in [[Toilet|Toilets]].
+
* Oddly enough, {{PAGENAME}}s are occasionally found in [[Toilet|Toilets]].
   
 
{{Ammo/Weapons}}
 
{{Ammo/Weapons}}

Latest revision as of 06:23, 9 May 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Pistol
Pistol.png
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Ranged Weapon
Type Handgun
Loot Container
Gear Slot
Covering Attribute Agility
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 9mmBullet.png 32 Ammo9mmBulletAP.png 32 Ammo9mmBulletHP.png 41.6
Power Attack Entity Damage
Block Damage 9mmBullet.png 7 Ammo9mmBulletAP.png 8 Ammo9mmBulletHP.png 3
Power Attack Block Damage
Range
Effective Range 18
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute 180
Reload Time 2 s
Ammo Type 9mmBullet.png9mm Bullet
Ammo9mmBulletAP.png9mm Bullet (AP)
Ammo9mmBulletHP.png9mm Bullet (HP)
Magazine Size 15
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0.2
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 3
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Mod Properties
Added Reload Speed
Added Elemental Damage Resist
Added Cold Resist
Added Heat Resist
Added Mobility
Added Stamina Regen
Added Armor Rating
Added Carrying Capacity
Added Noise Reduction
Adds
Damage Falloff Range
Max Range
Spread Multiplier from the hip
Spread Multiplier aiming down sights
Spread Multiplier when walking
Spread Multiplier when crouched
Horizontal Recoil
Vertical Recoil
Weapon Handling
Entity Damage Modifier
Burst Round Count
Rounds Per Minute
Recoil after each shot
Horizontal Crosshair change
Vertical Crosshair change
Added Magazine size
Added Block Damage
Degradation Rate
Damage Modifier
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 250
Durability (Max Quality) 450
Degradation per Use 1
Mod Type
Compatible Mods Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price 500
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Handgun Parts
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Description[edit | edit source]

A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, and loot bags.

The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).

Combat[edit | edit source]

The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal Zombie and three shots to kill a Bloated Walker.

Crafting[edit | edit source]

HandgunParts.png 4* Handgun Parts At a
Workbench.pngWorkbench
after learning from
Schematic.png Pistol Schematic
or
after attaining level 1
Gunslinger.png Gunslinger
for
118
seconds
Produces
{{{yield}}}
ForgedIron.png 10* Forged Iron
DuctTape.png 2* Duct Tape
ScrapPlastics.png 5* Scrap Polymers
Spring.png 2* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


The recipe listed above is for crafting a quality 1 Pistol. With each level of the Gunslinger perk, the player is able to craft a higher quality Pistol, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.

Required Materials
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5
HandgunParts.png 4 6 8 10 12
ForgedIron.png 10 15 20 25 30
DuctTape.png 2 3 4 5 6
ScrapPlastics.png 5 7 10 12 15
Spring.png 2 3 4 5 6
[[File:|40px]] Expression error: Unexpected * operator. Expression error: Unexpected * operator. Expression error: Unexpected * operator. Expression error: Unexpected * operator.

Repair[edit | edit source]

Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.

Recommended Mods[edit | edit source]

Image Name Affected Part Description
MagazineExtender.png Magazine Extender Mod Magazine Increases magazine capacity.
ReflexSight.png Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Scope2X.png Scope 2x Mod Scope Increases visual magnification when aiming.
LaserSight.png Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
WeaponFlashlight.png Weapon Flashlight Mod Side A portable light source.
RadRemover.png Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
TheHunter.png The Hunter Mod Special Damage Increases damage to living beings.
TriggerBurst.png Trigger Group: Burst Mod Trigger Modify the trigger group to fire 3 round bursts.
TriggerSemi.png Trigger Group: Semi Mod Trigger Modify the trigger group to fire single shots.
TriggerAuto.png Trigger Group: Full Auto Mod Trigger Modify the trigger group to fire full auto.

Video[edit | edit source]

Pistol Guide

Notes[edit | edit source]

  • The in-game model closely resembles the Beretta M92.
  • Like all weapons, Pistols can destroy blocks and structures.
  • Oddly enough, Pistols are occasionally found in Toilets.
Ammo/Weapons
Ammo

44MagnumBullet.png .44 Magnum Bullet · 44MagnumBulletAP.png .44 Magnum Bullet (AP) · 44MagnumBulletHP.png .44 Magnum Bullet (HP) · 762mmBullet.png 7.62mm Bullet · Ammo762mmBulletAP.png 7.62mm Bullet (AP) · Ammo762mmBulletHP.png 7.62mm Bullet (HP) · 9mmBullet.png 9mm Bullet · Ammo9mmBulletAP.png 9mm Bullet (AP) · Ammo9mmBulletHP.png 9mm Bullet (HP) · BlunderbussAmmo.png Blunderbuss Ammo · ExplodingArrow.png Exploding Arrow · ExplodingCrossbowBolt.png Exploding Crossbow Bolt · FlamingArrow.png Flaming Arrow · FlamingCrossbowBolt.png Flaming Crossbow Bolt · IronArrow.png Iron Arrow · IronCrossbowBolt.png Iron Crossbow Bolt · AmmoRoboticTurret.png Robotic Turret Ammo · AmmoJunkTurretAP.png Robotic Turret Ammo (AP) · AmmoJunkTurretShell.png Robotic Turret Ammo (Shell) · RocketFrag.png Rocket Frag · A13Rocket.png Rocket HE · AmmoShotgunBreachingSlug.png Shotgun Breaching Slug · ShotgunShell.png Shotgun Shell · ShotgunSlug.png Shotgun Slug · SteelArrow.png Steel Arrow · SteelCrossbowBolt.png Steel Crossbow Bolt · Arrow.png Stone Arrow · CrossbowBolt.png Stone Crossbow Bolt ·

Weapons Melee

BaseballBat.png Baseball Bat · BoneShiv.png Bone Knife · Candycaneclub.png Candy cane club · Candycaneknife.png Candy cane knife · HuntingKnife.png Hunting Knife · IronKnuckles.png Iron Knuckles · Sledgehammer.png Iron Sledgehammer · IronSpear.png Iron Spear · KnuckleWraps.png Knuckle Wraps · Machete.png Machete · RoboticSledge.png Robotic Sledge · SteelClub.png Steel Club · SteelKnuckles.png Steel Knuckles · SteelSledgehammer.png Steel Sledgehammer · SteelSpear.png Steel Spear · StoneSledgehammer.png Stone Sledgehammer · StoneSpear.png Stone Spear · StunBaton.png Stun Baton · WoodenClub.png Wooden Club ·

Ranged

44DesertVulture.png .44 Desert Vulture · 44Magnum.png .44 Magnum · Ak47.png AK-47 Machine Gun · AutomaticShotgun.png Auto Shotgun · Blunderbuss.png Blunderbuss · CompoundBow.png Compound Bow · CompoundCrossbow.png Compound Crossbow · DoubleBarrelShotgun.png Double Barrel Shotgun · HuntingRifle.png Hunting Rifle · Crossbow.png Iron Crossbow · M60MachineGun.png M60 Machine Gun · MarksmanRifle.png Marksman Rifle · PrimitiveBow.png Primitive Bow · PumpShotgun.png Pump Shotgun · RoboticsTurret.png Robotic Turret · A13RocketLauncher.png Rocket Launcher · MP5.png SMG-5 · SniperRifle.png Sniper Rifle · TacticalAssaultRifle.png Tactical Assault Rifle · WoodenBow.png Wooden Bow ·