7 Days to Die Wiki
No edit summary
No edit summary
Line 75: Line 75:
   
 
=== '''<u>Barrels</u>''' ===
 
=== '''<u>Barrels</u>''' ===
Muzzel brake
 
   
 
* Muzzel brake
[[Barrel Extender|Barrel extender]]
+
* [[Barrel Extender|Barrel extender]]
 
[[Silencer]]
+
* [[Silencer]]
 
* [[Flash Suppressor]]
 
[[Flash Suppressor]]
 
   
 
=== <u>Under barrel</u> ===
 
=== <u>Under barrel</u> ===
[[Weapon Flashlight]]
 
   
 
* [[Weapon Flashlight]]
[[Laser Sight|laser sight]]
+
* [[Laser Sight|laser sight]]
   
 
=== <u>Sights</u> ===
 
=== <u>Sights</u> ===
[[Reflex Sight]]
 
   
 
* [[Reflex Sight]]
[[Scope 2X|Scope 2x]]
+
* [[Scope 2X|Scope 2x]]
   
 
=== <u>Parts</u> ===
 
=== <u>Parts</u> ===
[[Rod and Spring Replacement]]
 
   
 
* [[Rod and Spring Replacement]]
[[Magazine Extender]]
+
* [[Magazine Extender]]
   
 
=== <u>'''Trigger Group'''</u> ===
 
=== <u>'''Trigger Group'''</u> ===
[[Trigger Group: Burst|Trigger Group: burst]]
 
 
[[Trigger Group: Semi|Trigger Group: semi]]
 
   
[[Trigger Group: FullAuto]]
+
* [[Trigger Group: Burst|Trigger Group: burst]]
 
* [[Trigger Group: Semi|Trigger Group: semi]]
 
* [[Trigger Group: FullAuto]]
   
 
==Video==
 
==Video==

Revision as of 00:24, 18 April 2019



Pistol
Pistol
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Firearms
Type Semi-automatic
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range 18
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time 2s
Ammo Type [[File:9mmBullet9mm Round|35px]] [[9mmBullet9mm Round]]
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth -0.8
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 2
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 250
Durability (Max Quality) 500
Degradation per Use
Mod Type
Compatible Mods
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

A Pistol is a short to medium range semi automatic side arm which can be found throughout the world in 7 Days to Die, such as Gun Safes, Infected Police Officers, and Toilets., or it can also be crafted.

The Pistol requires 9mm Rounds and will hold 15 cartridges. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).

Combat[ | ]

The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range. It takes one shot to the head to kill a normal Zombie and two shots to kill a bloated Zombie. It takes several shots to the body or limbs.

It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel15Mechanical Parts15Duct Tape2Scrap Polymers10Spring5{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Pistol Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Pistol
1x
Craftingclock 03:57

IngotSteel Forged Steel 15
MechanicalParts Mechanical Parts 15
DuctTape Duct Tape 2
ScrapPlastics Scrap Polymers 10
Spring Spring 5
Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in
NewWorkbench Workbench


Repair[ | ]

The condition of a Pistol deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit. Each Repair Kit restores some Durability.

Scrapping[ | ]

A Pistol can be scrapped by clicking on it and selecting "scrap'.

Weapon Modifications[ | ]

Barrels[ | ]

Under barrel[ | ]

Sights[ | ]

Parts[ | ]

Trigger Group[ | ]

Video[ | ]

Pistol Guide

Notes[ | ]

  • The model used in the game closely resembles the Beretta M92.
  • Pistols may be occasionally be found in Toilets, oddly.