7 Days to Die Wiki
Shiveey (talk | contribs)
m (Added bullet types)
Tag: Visual edit
Shiveey (talk | contribs)
(Added Table to Weapon Mods)
Tag: Visual edit
Line 10: Line 10:
 
|durability_max = 450
 
|durability_max = 450
 
|degradation_rate_min = 10
 
|degradation_rate_min = 10
  +
|damage = [[File:9mmBullet.png|20px|link=9mm Bullet]] 32
|damage = {{Get-field|9mm Round|damage|ref=number}}
 
  +
  +
[[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]] 41
  +
  +
[[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]] 32
 
|block_damage = {{Get-field|9mm Round|block_damage|ref=number}}
 
|block_damage = {{Get-field|9mm Round|block_damage|ref=number}}
 
|range = 50
 
|range = 50
Line 47: Line 51:
 
|ActionSkillGroup = Pistols (Skill)
 
|ActionSkillGroup = Pistols (Skill)
 
|CraftingSkillGroup = Gun Smithing (Skill)
 
|CraftingSkillGroup = Gun Smithing (Skill)
|confirmed_version = Alpha 17
+
|confirmed_version = Alpha 18.4
 
|updated_version = Alpha 17
 
|updated_version = Alpha 17
 
|added_version =
 
|added_version =
 
}}
 
}}
   
==Description==
+
=='''Description'''==
A '''{{PAGENAME}}''' is a short to medium range semi automatic gun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as [[Weapon bags]], [[Gun Safe|Gun Safes,]] [[Toilet|Toilets]] and Loot bags.
+
'''A {{PAGENAME}} is a short to medium range semi automatic gun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as [[Weapon bags]], [[Gun Safe|Gun Safes,]] [[Toilet|Toilets]] and Loot bags.'''
   
The Pistol requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).
+
'''The Pistol requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).'''
   
==Combat==
+
=='''Combat'''==
The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range. It takes two shots to the head to kill a normal [[Zombie]], three shots to kill a bloated [[Zombie]], or several shots to the body or limbs.
+
'''The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range. It takes two shots to the head to kill a normal [[Zombie]], three shots to kill a bloated [[Zombie]], or several shots to the body or limbs.'''
   
It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.-Round Magazine
+
'''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.-Round Magazine'''
   
==Crafting ==
+
=='''Crafting'''==
 
{{Recipe
 
{{Recipe
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
Line 75: Line 79:
 
}}
 
}}
   
===Repair===
+
=='''Repair'''==
The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]].
+
'''The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]].'''
   
===Scrapping===
+
=='''Scrapping'''==
A {{PAGENAME}} can be scrapped into 3 Handgun Parts, which can be used to craft new, better one.
+
'''A {{PAGENAME}} can be scrapped into 3 [[Handgun Parts]].'''
   
== Weapon Modifications ==
+
=='''Weapon Modifications'''==
  +
{| class="wikitable"
 
  +
|+
*[[Cripple Em Mod]]
 
  +
!
*[[Barrel Extender]]
 
  +
!Mod
*[[Muzzle Brake]]
 
  +
!Effects
* [[Silencer]]
 
  +
|-
*[[Laser Sight]]
 
  +
|[[File:BarrelExtender.png|30px|link=https://7daystodie.gamepedia.com/File:BarrelExtender.png]]
 
 
|[[Barrel Extender Mod]]
* [[Weapon Flashlight]]
 
  +
|Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy.
 
  +
|-
* [[Reflex Sight]]
 
  +
|[[File:MuzzleBrake.png|30px|link=https://7daystodie.gamepedia.com/File:MuzzleBrake.png]]
* [[Scope 2X]]
 
 
|[[Muzzle Brake Mod]]
 
  +
|Reduces recoil.
* [[Rod and Spring Replacement]]
 
  +
|-
* [[Magazine Extender]]
 
  +
|[[File:Silencer.png|30px|link=https://7daystodie.gamepedia.com/File:Silencer.png]]
*[[The Hunter Mod]]
 
*[[Rad Remover Mod]]
+
|[[Silencer Mod]]
  +
|Suppresses firing sound. Reduces damage and range.
 
  +
|-
* [[Trigger Group: Burst]]
 
  +
|[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]]
* [[Trigger Group: Semi]]
 
* [[Trigger Group: FullAuto]]
+
|[[Laser Sight Mod]]
  +
|Increases hip-fire accuracy and adds a laser sight to the weapon.
  +
|-
  +
|[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]]
 
|[[Weapon Flashlight Mod]]
  +
|Adds a flashlight to the weapon.
  +
|-
  +
|[[File:Scope2X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope2X.png]]
 
|[[Scope 2x Mod]]
  +
|Adds a scope with 2x zoom.
  +
|-
  +
|[[File:ReflexSight.png|30px|link=https://7daystodie.gamepedia.com/File:ReflexSight.png]]
 
|[[Reflex Sight Mod]]
  +
|Adds a holographic dot sight with minor magnification.
  +
|-
  +
|[[File:TriggerSemi.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerSemi.png]]
 
|[[Trigger Group: Semi Mod]]
  +
|Causes the weapon to fire semi-automatically.
  +
|-
  +
|[[File:TriggerBurst.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerBurst.png]]
 
|[[Trigger Group: Burst Mod]]
  +
|Causes the weapon to fire in three-round bursts.
  +
|-
  +
|[[File:TriggerAuto.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerAuto.png]]
  +
|[[Trigger Group: Full Auto Mod]]
  +
|Causes the weapon to fire automatically. (no noticeable difference)
  +
|-
  +
|[[File:RodAndSpring.png|30px|link=https://7daystodie.gamepedia.com/File:RodAndSpring.png]]
 
|[[Rod and Spring Mod]]
  +
|Increases rate of fire and recoil.
  +
|-
  +
|[[File:MagazineExtender.png|30px|link=https://7daystodie.gamepedia.com/File:MagazineExtender.png]]
 
|[[Magazine Extender Mod]]
  +
|Increases magazine capacity by 15.
  +
|-
  +
|[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]]
 
|[[Cripple 'Em Mod]]
  +
|Adds a 20% chance to cripple a leg on a bipedal target.
  +
|-
  +
|[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]]
 
|[[The Hunter Mod]]
  +
|Increases damage against living beings.
  +
|-
  +
|[[File:RadRemover.png|link=https://7daystodie.gamepedia.com/File:RadRemover.png|frameless|30x30px]]
  +
|[[Rad Remover Mod]]
  +
|Disable radiated zombie regeneration abillity.
  +
|}
   
==Video==
+
=='''Video'''==
 
{| cellspacing="0" cellpadding="2px" style="background: rgba( 255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: ;"
 
{| cellspacing="0" cellpadding="2px" style="background: rgba( 255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: ;"
 
|-class="infoboxdetails"
 
|-class="infoboxdetails"
Line 118: Line 168:
 
==Notes==
 
==Notes==
 
* The model used in the game closely resembles the Beretta M92.
 
* The model used in the game closely resembles the Beretta M92.
  +
*An {{PAGENAME}}, like all weapons, can destroy blocks and structures.
 
* Pistols may be occasionally be found in [[Toilet|Toilets]], oddly.
 
* Pistols may be occasionally be found in [[Toilet|Toilets]], oddly.
   

Revision as of 20:44, 28 June 2020



Pistol
Pistol
A basic pistol that uses 9mm ammo. Repair with repair kits.
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Weapon
Type Ranged Weapon, Handgun
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 9mmBullet 32

Ammo9mmBulletHP 41

Ammo9mmBulletAP 32

Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range 50
Effective Range 18
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute 180
Rounds per Minute
Reload Time 2s
Ammo Type [[File:9mmBullet9mm Ammo

Ammo9mmBulletHP9mm Ammo (HP)

Ammo9mmBulletAP9mm Ammo (AP)|35px]] [[9mmBullet9mm Ammo

Ammo9mmBulletHP9mm Ammo (HP)

Ammo9mmBulletAP9mm Ammo (AP)]]

Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth -0.8
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 2
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 250
Durability (Max Quality) 450
Degradation per Use
Mod Type
Compatible Mods
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

A Pistol is a short to medium range semi automatic gun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as Weapon bags, Gun Safes, Toilets and Loot bags.

The Pistol requires 9mm Rounds and will hold 15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).

Combat[ | ]

The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range. It takes two shots to the head to kill a normal Zombie, three shots to kill a bloated Zombie, or several shots to the body or limbs.

It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.-Round Magazine

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}118Handgun Parts4Forged Iron10Duct Tape2Scrap Polymers5Spring2{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Gunslinger{{{skillmod}}}{{{perkbook}}}Pistol SchematicWorkbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Pistol Recipe
Item Name Count
Item Name Count
Skill type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Pistol
1x
Craftingclock 01:58

HandgunParts Handgun Parts 4
ForgedIron Forged Iron 10
DuctTape Duct Tape 2
ScrapPlastics Scrap Polymers 5
Spring Spring 2
Unlock Options
 ?/MAX
Schematic Pistol Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources needed to craft the Pistol for each level of the Gunslinger Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Repair[ | ]

The condition of a Pistol deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Scrapping[ | ]

A Pistol can be scrapped into 3 Handgun Parts.

Weapon Modifications[ | ]

Mod Effects
BarrelExtender Barrel Extender Mod Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy.
MuzzleBrake Muzzle Brake Mod Reduces recoil.
Silencer Silencer Mod Suppresses firing sound. Reduces damage and range.
LaserSight Laser Sight Mod Increases hip-fire accuracy and adds a laser sight to the weapon.
WeaponFlashlight Weapon Flashlight Mod Adds a flashlight to the weapon.
Scope2X Scope 2x Mod Adds a scope with 2x zoom.
ReflexSight Reflex Sight Mod Adds a holographic dot sight with minor magnification.
TriggerSemi Trigger Group: Semi Mod Causes the weapon to fire semi-automatically.
TriggerBurst Trigger Group: Burst Mod Causes the weapon to fire in three-round bursts.
TriggerAuto Trigger Group: Full Auto Mod Causes the weapon to fire automatically. (no noticeable difference)
RodAndSpring Rod and Spring Mod Increases rate of fire and recoil.
MagazineExtender Magazine Extender Mod Increases magazine capacity by 15.
CrippleEm Cripple 'Em Mod Adds a 20% chance to cripple a leg on a bipedal target.
TheHunter The Hunter Mod Increases damage against living beings.
RadRemover Rad Remover Mod Disable radiated zombie regeneration abillity.

Video[ | ]

Pistol Guide

Notes[ | ]

  • The model used in the game closely resembles the Beretta M92.
  • An Pistol, like all weapons, can destroy blocks and structures.
  • Pistols may be occasionally be found in Toilets, oddly.