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− | {{cleanup|Reason=Outdated|date=November 23, 2018}} |
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{{Infobox item |
{{Infobox item |
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− | |name = |
+ | |name = Pistol |
|image = Pistol.png |
|image = Pistol.png |
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+ | |||
− | |item-id = 40 |
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|group = Ammo/Weapons |
|group = Ammo/Weapons |
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− | |category = |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Handgun |
+ | |attribute_focus = Agility |
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− | |scrapable = y |
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+ | |||
− | |dismantleable = y |
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+ | |damage = {{AmmoDmg|9mm Bullet|damage}} {{AmmoDmg|9mm Bullet (AP)|damage}} {{AmmoDmg|9mm Bullet (HP)|damage}} |
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− | |damage_min = {{Get-field|Pistol Barrel|damage_min}} |
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+ | |block_damage = {{AmmoDmg|9mm Bullet|block_damage }} {{AmmoDmg|9mm Bullet (AP)|block_damage }} {{AmmoDmg|9mm Bullet (HP)|block_damage }} |
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− | |damage_max = {{Get-field|Pistol Barrel|damage_max}} |
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+ | |range_effective = 18 |
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− | |block_damage_min = {{Get-field|Pistol Barrel|block_damage_min}} |
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+ | |round_rate = 180 |
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− | |block_damage_max = {{Get-field|Pistol Barrel|block_damage_max}} |
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⚫ | |||
− | |range_min = {{Get-field|Pistol Receiver|range_min}} |
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+ | |mag = 15 |
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− | |range_max = {{Get-field|Pistol Receiver|range_max}} |
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+ | |ammo = 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) |
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− | |accuracy_min = {{Get-field|Pistol Parts|accuracy_min}} |
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+ | |durability_min = 250 |
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− | |accuracy_max = {{Get-field|Pistol Parts|accuracy_max}} |
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+ | |durability_max = 450 |
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− | |durability_min = {{Get-field|Pistol Grip|durability_min}} |
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+ | |degradation_rate = 1 |
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− | |durability_max = {{Get-field|Pistol Grip|durability_max}} |
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+ | |bonus_damage_earth = 0.2 |
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− | |degradation_rate_min = {{Get-field|Pistol Grip|degradation_rate_min}} |
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+ | |bonus_damage_wood = 3 |
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− | |degradation_rate_max = {{Get-field|Pistol Grip|degradation_rate_max}} |
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− | | |
+ | |butcher_tool = n |
+ | |disassemble_tool = n |
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− | |bonus_damage_headshot = 6 |
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+ | |mod_compa = Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range |
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− | |ammo = [[File:9mmBullet.png|20px|link=9mm Bullet]][[9mm Bullet]] |
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+ | |||
− | |clip = 15 Cartridges |
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− | |used_parts = [[Pistol Barrel]]<br>[[Pistol Receiver]]<br>[[Pistol Parts]]<br>[[Pistol Grip]] |
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− | |weight = 2.1 |
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− | |weight_forge = 33 |
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− | |metal = Iron |
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⚫ | |||
− | |scrap_iron = 1:4 |
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− | |repair = [[Repair Kit]] |
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− | |unlocked = [[Pistol Book]] |
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− | |ob_craft = 1 |
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⚫ | |||
− | |ob_cheat = 1 |
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− | |ActionSkillGroup = [[Pistols (Skill)]] |
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− | |CraftingSkillGroup = [[Gun Smithing (Skill)]] |
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⚫ | |||
− | |heat_map_strength = 0.3 |
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− | |heat_map_time = 120 |
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− | |confirmed_version = Alpha 15.1 |
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|repair = [[Repair Kit]] |
|repair = [[Repair Kit]] |
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+ | |price_base = 500 |
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⚫ | |||
+ | |||
+ | |scrappable = y |
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+ | |breaks= [[Handgun Parts]] |
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⚫ | |||
+ | |fuel = n |
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+ | |||
+ | |obtain = Crafting, Looting, Trading |
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}} |
}} |
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+ | |||
==Description== |
==Description== |
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− | A |
+ | A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as weapon bags, [[Gun Safe|Gun Safes]], and loot bags. |
− | The |
+ | The {{PAGENAME}} requires [[9mm Round]]s and will hold ~15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R). |
==Combat== |
==Combat== |
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− | The |
+ | The {{PAGENAME}} can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]]. |
− | |||
− | It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky. |
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− | {{GunParts |
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− | |dismemberment = |
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− | |range = Pistol Receiver |
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− | |damage = Pistol Barrel |
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− | |accuracy = Pistol Parts |
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− | |degradation = Pistol Grip |
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⚫ | |||
⚫ | |||
− | ====Unlocking==== |
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− | The following [[Recipe Book]] must be read in order to craft a Pistol: |
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− | :[[File:PistolBook.png|75px|link=Pistol Book]] [[Pistol Book]] |
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− | |||
− | ====Required Items==== |
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− | The following [[Gun Parts]] are required to craft a Pistol: |
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⚫ | |||
{{Recipe |
{{Recipe |
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− | |image1= |
+ | |image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4 |
− | |image2= |
+ | |image2=ForgedIron.png | linkname2=Forged Iron | itemcount2=10 |
− | |image3= |
+ | |image3=DuctTape.png | linkname3=Duct Tape | itemcount3=2 |
− | |image4= |
+ | |image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=5 |
− | |image5= |
+ | |image5=Spring.png | linkname5=Spring | itemcount5=2 |
+ | |workstationimage=Workbench.png | workstation=Workbench |
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− | |schematicimage=PistolBook.png | schematic = Pistol Book |
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+ | |schematic= Pistol Schematic | schematicimage = Schematic.png |
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+ | |skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger |
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+ | |time=118 |
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+ | |LeveledCraft = 1 |
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}} |
}} |
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− | |||
− | ===[[Assemble]]=== |
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− | |||
− | A {{PAGENAME}} can be [[Assemble]]d by clicking on any gun part and clicking [[Assemble]]. This will break the weapon down into its component state, and display the parts in the main crafting screen. The player can then remove the parts and place them into their bag or tool belt. |
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− | |||
− | Players who have read the appropriate [[Recipe Book]] can also use this method to upgrade gun parts in the weapon to a higher [[Character_Level#Item_Quality|quality]]. To do so, remove the desired gun part from the [[Assemble]] screen, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You can drag the NEW gun part onto the [[Assemble]] screen and "swap" it with the OLD one. |
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==Repair== |
==Repair== |
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− | + | {{PAGENAME}}s lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]]. |
|
− | == |
+ | ==Recommended Mods== |
+ | {{#cargo_query: |
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− | ====Forging==== |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | The player can place a {{PAGENAME}} into a [[Forge]] and it will be melted down into iron. Each {{PAGENAME}} will produce 2.1 lbs of iron. |
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+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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− | |||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | ====Scrapping==== |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Pistol' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Magazine' |
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− | A {{PAGENAME}} can be scrapped by clicking on it and selecting "scrap'. |
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+ | |group by=Mods._ID |
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+ | |order by=Affected_Part |
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⚫ | |||
− | ==Video== |
+ | =='''Video'''== |
{| cellspacing="0" cellpadding="2px" style="background: rgba( 255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: ;" |
{| cellspacing="0" cellpadding="2px" style="background: rgba( 255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: ;" |
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|-class="infoboxdetails" |
|-class="infoboxdetails" |
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− | ! scope="col" Colspan="3" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;" |{{PAGENAME}} |
+ | ! scope="col" Colspan="3" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;" |{{PAGENAME}} Guide |
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|- |
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| |
| |
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|- |
|- |
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− | | {{#ev:youtube| |
+ | | {{#ev:youtube|v=Z7ZZAm2hkQc}} |
|- |
|- |
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|} |
|} |
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==Notes== |
==Notes== |
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− | * The |
+ | * The in-game model closely resembles the Beretta M92. |
+ | *Like all weapons, {{PAGENAME}}s can destroy blocks and structures. |
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− | * |
+ | * Oddly enough, {{PAGENAME}}s are occasionally found in [[Toilet|Toilets]]. |
+ | |||
+ | {{Ammo/Weapons}} |
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− | [[ |
+ | [[Category:Handgun]] |
+ | [[Category:Ranged Weapon]] |
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− | [[es:Pistola]] |
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− | [[ru:Пистолет]] |
Revision as of 06:23, 9 May 2021
Pistol | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Handgun | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 32 38 35 | |||||
Block Damage | 6 8 7 | |||||
Effective Range | 18 | |||||
Rounds per Minute | 180 | |||||
Reload Time | 2 s | |||||
Ammo Type | 9mm Bullet 9mm Bullet (AP) 9mm Bullet (HP) | |||||
Magazine Size | 15 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 250 | |||||
Durability (Max Quality) | 450 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Handgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, and loot bags.
The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).
Combat[ | ]
The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal Zombie and three shots to kill a Bloated Walker.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Handgun Parts | 4 | 4 | 4 | 4 | 4 | ||
Forged Iron | 10 | 10 | 10 | 10 | 10 | ||
Duct Tape | 2 | 2 | 2 | 2 | 2 | ||
Scrap Polymers | 5 | 5 | 5 | 5 | 5 | ||
Spring | 2 | 2 | 2 | 2 | 2 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Pistol.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Video[ | ]
Notes[ | ]
- The in-game model closely resembles the Beretta M92.
- Like all weapons, Pistols can destroy blocks and structures.
- Oddly enough, Pistols are occasionally found in Toilets.