(Added Table to Weapon Mods) Tag: Visual edit |
m (Reverted edits by 96.233.41.163 (talk) to last revision by GaKo) Tag: Rollback |
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{{Infobox item |
{{Infobox item |
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− | |name = |
+ | |name = Pistol |
|image = Pistol.png |
|image = Pistol.png |
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+ | |||
− | |caption = A basic pistol that uses 9mm ammo. Repair with repair kits. |
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− | |item-id = 40 |
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|group = Ammo/Weapons |
|group = Ammo/Weapons |
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− | |category = Weapon |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Handgun |
+ | |attribute_focus = Agility |
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+ | |||
+ | |damage = {{AmmoDmg|9mm Bullet|damage}} {{AmmoDmg|9mm Bullet (AP)|damage}} {{AmmoDmg|9mm Bullet (HP)|damage}} |
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+ | |block_damage = {{AmmoDmg|9mm Bullet|block_damage }} {{AmmoDmg|9mm Bullet (AP)|block_damage }} {{AmmoDmg|9mm Bullet (HP)|block_damage }} |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |mag = 15 |
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+ | |ammo = 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) |
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|durability_min = 250 |
|durability_min = 250 |
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|durability_max = 450 |
|durability_max = 450 |
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+ | |degradation_rate = 1 |
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− | |degradation_rate_min = 10 |
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⚫ | |||
− | |damage = [[File:9mmBullet.png|20px|link=9mm Bullet]] 32 |
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⚫ | |||
+ | |butcher_tool = no |
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+ | |disassemble_tool = no |
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+ | |mod_compa = Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range |
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⚫ | |||
− | [[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]] 41 |
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+ | |price_base = 500 |
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+ | |stack = 1 |
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+ | |scrappable = yes |
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− | [[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]] 32 |
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⚫ | |||
− | |block_damage = {{Get-field|9mm Round|block_damage|ref=number}} |
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− | | |
+ | |meltable = no |
⚫ | |||
⚫ | |||
− | |attack_rate = 180 |
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⚫ | |||
− | |rof_burst = |
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− | |recoil = 8 |
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− | |handling = 0.95 |
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⚫ | |||
− | |ammo = [[File:9mmBullet.png|20px|link=9mm Bullet]][[9mm Ammo]] |
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+ | |obtain = Crafting, Looting, Trading |
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− | [[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]][[9mm Ammo (HP)]] |
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− | |||
− | [[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]][[9mm Ammo (AP)]] |
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− | |clip = 15 Rounds |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |meltable = n |
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− | |metal = |
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− | |weight_forge = |
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− | |scrapable = y |
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⚫ | |||
− | |ob_loot = Yes |
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− | |ob_craft = Yes |
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− | |ob_buy = Yes |
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− | |ob_schematic = Yes |
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− | |schematic_name = Pistol Schematic |
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− | |unlocked=[[Gunslinger]] lvl 1 |
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⚫ | |||
− | |heat_map_strength = 0.05 |
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− | |heat_map_time = 60 |
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− | |noise_volume = 120 |
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− | |noise_range = 14 |
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− | |ActionSkillGroup = Pistols (Skill) |
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− | |CraftingSkillGroup = Gun Smithing (Skill) |
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− | |confirmed_version = Alpha 18.4 |
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− | |updated_version = Alpha 17 |
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− | |added_version = |
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}} |
}} |
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− | == |
+ | ==Description== |
− | + | A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as weapon bags, [[Gun Safe|Gun Safes]], and loot bags. |
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− | + | The {{PAGENAME}} requires [[9mm Round]]s and will hold ~15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R). |
|
− | == |
+ | ==Combat== |
− | + | The {{PAGENAME}} can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]]. |
|
⚫ | |||
− | '''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.-Round Magazine''' |
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− | |||
⚫ | |||
{{Recipe |
{{Recipe |
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|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4 |
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4 |
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|image5=Spring.png | linkname5=Spring | itemcount5=2 |
|image5=Spring.png | linkname5=Spring | itemcount5=2 |
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|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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− | |schematic= Pistol Schematic |
+ | |schematic= Pistol Schematic | schematicimage = Schematic.png |
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger |
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger |
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|time=118 |
|time=118 |
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+ | |LeveledCraft = 1 |
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}} |
}} |
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− | == |
+ | ==Repair== |
− | + | {{PAGENAME}}s lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]]. |
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+ | ==Recommended Mods== |
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− | =='''Scrapping'''== |
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− | '''A {{PAGENAME}} can be scrapped into 3 [[Handgun Parts]].''' |
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+ | {{#cargo_query: |
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− | =='''Weapon Modifications'''== |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | {| class="wikitable" |
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+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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− | |+ |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | ! |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Pistol' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Magazine' |
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− | !Mod |
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+ | |group by=Mods._ID |
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− | !Effects |
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+ | |order by=Affected_Part |
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− | |- |
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⚫ | |||
− | |[[File:BarrelExtender.png|30px|link=https://7daystodie.gamepedia.com/File:BarrelExtender.png]] |
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− | |[[Barrel Extender Mod]] |
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− | |Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy. |
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− | |- |
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− | |[[File:MuzzleBrake.png|30px|link=https://7daystodie.gamepedia.com/File:MuzzleBrake.png]] |
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− | |[[Muzzle Brake Mod]] |
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− | |Reduces recoil. |
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− | |- |
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− | |[[File:Silencer.png|30px|link=https://7daystodie.gamepedia.com/File:Silencer.png]] |
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− | |[[Silencer Mod]] |
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− | |Suppresses firing sound. Reduces damage and range. |
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− | |- |
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− | |[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]] |
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− | |[[Laser Sight Mod]] |
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− | |Increases hip-fire accuracy and adds a laser sight to the weapon. |
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− | |- |
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− | |[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]] |
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− | |[[Weapon Flashlight Mod]] |
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− | |Adds a flashlight to the weapon. |
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− | |- |
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− | |[[File:Scope2X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope2X.png]] |
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− | |[[Scope 2x Mod]] |
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− | |Adds a scope with 2x zoom. |
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− | |- |
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− | |[[File:ReflexSight.png|30px|link=https://7daystodie.gamepedia.com/File:ReflexSight.png]] |
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− | |[[Reflex Sight Mod]] |
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− | |Adds a holographic dot sight with minor magnification. |
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− | |- |
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− | |[[File:TriggerSemi.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerSemi.png]] |
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− | |[[Trigger Group: Semi Mod]] |
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− | |Causes the weapon to fire semi-automatically. |
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− | |- |
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− | |[[File:TriggerBurst.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerBurst.png]] |
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− | |[[Trigger Group: Burst Mod]] |
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− | |Causes the weapon to fire in three-round bursts. |
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− | |- |
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− | |[[File:TriggerAuto.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerAuto.png]] |
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− | |[[Trigger Group: Full Auto Mod]] |
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− | |Causes the weapon to fire automatically. (no noticeable difference) |
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− | |- |
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− | |[[File:RodAndSpring.png|30px|link=https://7daystodie.gamepedia.com/File:RodAndSpring.png]] |
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− | |[[Rod and Spring Mod]] |
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− | |Increases rate of fire and recoil. |
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− | |- |
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− | |[[File:MagazineExtender.png|30px|link=https://7daystodie.gamepedia.com/File:MagazineExtender.png]] |
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− | |[[Magazine Extender Mod]] |
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− | |Increases magazine capacity by 15. |
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− | |- |
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− | |[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]] |
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− | |[[Cripple 'Em Mod]] |
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− | |Adds a 20% chance to cripple a leg on a bipedal target. |
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− | |- |
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− | |[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]] |
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− | |[[The Hunter Mod]] |
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− | |Increases damage against living beings. |
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− | |- |
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− | |[[File:RadRemover.png|link=https://7daystodie.gamepedia.com/File:RadRemover.png|frameless|30x30px]] |
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− | |[[Rad Remover Mod]] |
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− | |Disable radiated zombie regeneration abillity. |
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⚫ | |||
=='''Video'''== |
=='''Video'''== |
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|- |
|- |
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| {{#ev:youtube|v=Z7ZZAm2hkQc}} |
| {{#ev:youtube|v=Z7ZZAm2hkQc}} |
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− | |- |
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− | | {{#ev:youtube|i64Y1K2eN-w}} |
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|- |
|- |
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|} |
|} |
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==Notes== |
==Notes== |
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− | * The |
+ | * The in-game model closely resembles the Beretta M92. |
− | * |
+ | *Like all weapons, {{PAGENAME}}s can destroy blocks and structures. |
− | * |
+ | * Oddly enough, {{PAGENAME}}s are occasionally found in [[Toilet|Toilets]]. |
+ | |||
+ | {{Ammo/Weapons}} |
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− | [[ |
+ | [[Category:Handgun]] |
+ | [[Category:Ranged Weapon]] |
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− | [[es:Pistola]] |
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− | [[ru:Пистолет]] |
Revision as of 04:27, 17 June 2021
Pistol | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Handgun | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 32 38 35 | |||||
Block Damage | 6 8 7 | |||||
Effective Range | 18 | |||||
Rounds per Minute | 180 | |||||
Reload Time | 2 s | |||||
Ammo Type | 9mm Bullet 9mm Bullet (AP) 9mm Bullet (HP) | |||||
Magazine Size | 15 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 250 | |||||
Durability (Max Quality) | 450 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Handgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, and loot bags.
The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).
Combat[ | ]
The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal Zombie and three shots to kill a Bloated Walker.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Handgun Parts | 4 | 4 | 4 | 4 | 4 | ||
Forged Iron | 10 | 10 | 10 | 10 | 10 | ||
Duct Tape | 2 | 2 | 2 | 2 | 2 | ||
Scrap Polymers | 5 | 5 | 5 | 5 | 5 | ||
Spring | 2 | 2 | 2 | 2 | 2 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Pistol.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Video[ | ]
Notes[ | ]
- The in-game model closely resembles the Beretta M92.
- Like all weapons, Pistols can destroy blocks and structures.
- Oddly enough, Pistols are occasionally found in Toilets.