7 Days to Die Wiki
(Added pagename coding. Removed Pistol video it was Alpha 14. Good video but way too old)
m (Reverted edits by 96.233.41.163 (talk) to last revision by GaKo)
Tag: Rollback
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Infobox item
 
{{Infobox item
|name = {{PAGENAME}}
+
|name = Pistol
 
|image = Pistol.png
 
|image = Pistol.png
  +
|caption = A basic pistol that uses 9mm ammo. Repair with repair kits.
 
|item-id = 40
 
 
|group = Ammo/Weapons
 
|group = Ammo/Weapons
|category = Weapon
+
|category = Ranged Weapon
|type = Ranged Weapon, Handgun
+
|type = Handgun
  +
|attribute_focus = Agility
  +
  +
|damage = {{AmmoDmg|9mm Bullet|damage}} {{AmmoDmg|9mm Bullet (AP)|damage}} {{AmmoDmg|9mm Bullet (HP)|damage}}
  +
|block_damage = {{AmmoDmg|9mm Bullet|block_damage }} {{AmmoDmg|9mm Bullet (AP)|block_damage }} {{AmmoDmg|9mm Bullet (HP)|block_damage }}
 
|range_effective = 18
 
|round_rate = 180
 
|reload_speed = 2 s
  +
|mag = 15
  +
|ammo = 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP)
 
|durability_min = 250
 
|durability_min = 250
 
|durability_max = 450
 
|durability_max = 450
  +
|degradation_rate = 1
|degradation_rate_min = 10
 
 
|bonus_damage_earth = 0.2
|damage = [[File:9mmBullet.png|20px|link=9mm Bullet]] 32
 
 
|bonus_damage_wood = 3
  +
|butcher_tool = no
  +
|disassemble_tool = no
  +
|mod_compa = Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range
   
 
|repair = [[Repair Kit]]
[[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]] 41
 
  +
|price_base = 500
  +
|stack = 1
   
  +
|scrappable = yes
[[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]] 32
 
 
|breaks= [[Handgun Parts]]
|block_damage = {{Get-field|9mm Round|block_damage|ref=number}}
 
|range = 50
+
|meltable = no
 
|fuel = no
|range_effective = 18
 
|attack_rate = 180
 
|rof = 180
 
|rof_burst =
 
|recoil = 8
 
|handling = 0.95
 
|reload_speed = 2s
 
|ammo = [[File:9mmBullet.png|20px|link=9mm Bullet]][[9mm Ammo]]
 
   
  +
|obtain = Crafting, Looting, Trading
[[File:Ammo9mmBulletHP.png|20px|link=Ammo9mmBulletHP]][[9mm Ammo (HP)]]
 
 
[[File:Ammo9mmBulletAP.png|20px|link=Ammo9mmBulletAP]][[9mm Ammo (AP)]]
 
|clip = 15 Rounds
 
|bonus_damage_wood = 2
 
|bonus_damage_earth = -0.8
 
|repair = [[Repair Kit]]
 
|meltable = n
 
|metal =
 
|weight_forge =
 
|scrapable = y
 
|scrap_additional ='''3''' [[Handgun Parts]]
 
|ob_loot = Yes
 
|ob_craft = Yes
 
|ob_buy = Yes
 
|ob_schematic = Yes
 
|schematic_name = Pistol Schematic
 
|unlocked=[[Gunslinger]] lvl 1
 
|fuel = n
 
|heat_map_strength = 0.05
 
|heat_map_time = 60
 
|noise_volume = 120
 
|noise_range = 14
 
|ActionSkillGroup = Pistols (Skill)
 
|CraftingSkillGroup = Gun Smithing (Skill)
 
|confirmed_version = Alpha 18.4
 
|updated_version = Alpha 17
 
|added_version =
 
 
}}
 
}}
   
=='''Description'''==
+
==Description==
'''A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as [[Weapon bags]], [[Gun Safe|Gun Safes,]] [[Toilet|Toilets]], and Loot bags.'''
+
A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as weapon bags, [[Gun Safe|Gun Safes]], and loot bags.
   
'''The {{PAGENAME}} requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).'''
+
The {{PAGENAME}} requires [[9mm Round]]s and will hold ~15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).
   
=='''Combat'''==
+
==Combat==
'''The {{PAGENAME}} can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]].'''
+
The {{PAGENAME}} can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal [[Zombie]] and three shots to kill a [[Bloated Walker]].
   
 
==Crafting==
'''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.'''
 
 
=='''Crafting'''==
 
 
{{Recipe
 
{{Recipe
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
 
|image1=HandgunParts.png | linkname1=Handgun Parts | itemcount1=4
Line 74: Line 52:
 
|image5=Spring.png | linkname5=Spring | itemcount5=2
 
|image5=Spring.png | linkname5=Spring | itemcount5=2
 
|workstationimage=Workbench.png | workstation=Workbench
 
|workstationimage=Workbench.png | workstation=Workbench
|schematic= Pistol Schematic
+
|schematic= Pistol Schematic | schematicimage = Schematic.png
 
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger
 
|skillimage=Gunslinger.png |skilllevel= 1 | skill=Gunslinger
 
|time=118
 
|time=118
  +
|LeveledCraft = 1
 
}}
 
}}
   
=='''Repair'''==
+
==Repair==
'''{{PAGENAME}}s lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]].'''
+
{{PAGENAME}}s lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]].
   
  +
==Recommended Mods==
=='''Scrapping'''==
 
'''Scrapping a {{PAGENAME}} will yield 3 [[Handgun Parts]].'''
 
   
  +
{{#cargo_query:
=='''Weapon Modifications'''==
 
  +
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part
{| class="wikitable"
 
  +
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
|+
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
!
 
  +
|where=Mods__Category._value = 'Weapon Mod' AND (Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Weapon') OR Mods__Mod_Type._value = 'Pistol' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Magazine'
!Mod
 
  +
|group by=Mods._ID
!Effects
 
  +
|order by=Affected_Part
|-
 
 
}}
|[[File:BarrelExtender.png|30px|link=https://7daystodie.gamepedia.com/File:BarrelExtender.png]]
 
|[[Barrel Extender Mod]]
 
|Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy.
 
|-
 
|[[File:MuzzleBrake.png|30px|link=https://7daystodie.gamepedia.com/File:MuzzleBrake.png]]
 
|[[Muzzle Brake Mod]]
 
|Reduces recoil.
 
|-
 
|[[File:Silencer.png|30px|link=https://7daystodie.gamepedia.com/File:Silencer.png]]
 
|[[Silencer Mod]]
 
|Suppresses firing sound. Reduces damage and range.
 
|-
 
|[[File:LaserSight.png|30px|link=https://7daystodie.gamepedia.com/File:LaserSight.png]]
 
|[[Laser Sight Mod]]
 
|Increases hip-fire accuracy and adds a laser sight to the weapon.
 
|-
 
|[[File:WeaponFlashlight.png|30px|link=https://7daystodie.gamepedia.com/File:WeaponFlashlight.png]]
 
|[[Weapon Flashlight Mod]]
 
|Adds a flashlight to the weapon.
 
|-
 
|[[File:Scope2X.png|30px|link=https://7daystodie.gamepedia.com/File:Scope2X.png]]
 
|[[Scope 2x Mod]]
 
|Adds a scope with 2x zoom.
 
|-
 
|[[File:ReflexSight.png|30px|link=https://7daystodie.gamepedia.com/File:ReflexSight.png]]
 
|[[Reflex Sight Mod]]
 
|Adds a holographic dot sight with minor magnification.
 
|-
 
|[[File:TriggerSemi.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerSemi.png]]
 
|[[Trigger Group: Semi Mod]]
 
|Causes the weapon to fire semi-automatically.
 
|-
 
|[[File:TriggerBurst.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerBurst.png]]
 
|[[Trigger Group: Burst Mod]]
 
|Causes the weapon to fire in three-round bursts.
 
|-
 
|[[File:TriggerAuto.png|30px|link=https://7daystodie.gamepedia.com/File:TriggerAuto.png]]
 
|[[Trigger Group: Full Auto Mod]]
 
|Causes the weapon to fire automatically. (no noticeable difference)
 
|-
 
|[[File:RodAndSpring.png|30px|link=https://7daystodie.gamepedia.com/File:RodAndSpring.png]]
 
|[[Rod and Spring Mod]]
 
|Increases rate of fire and recoil.
 
|-
 
|[[File:MagazineExtender.png|30px|link=https://7daystodie.gamepedia.com/File:MagazineExtender.png]]
 
|[[Magazine Extender Mod]]
 
|Increases magazine capacity by 15.
 
|-
 
|[[File:CrippleEm.png|30px|link=https://7daystodie.gamepedia.com/File:CrippleEm.png]]
 
|[[Cripple 'Em Mod]]
 
|Adds a 20% chance to cripple a leg on a bipedal target.
 
|-
 
|[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]]
 
|[[The Hunter Mod]]
 
|Increases damage against living beings.
 
|-
 
|[[File:RadRemover.png|link=https://7daystodie.gamepedia.com/File:RadRemover.png|frameless|30x30px]]
 
|[[Rad Remover Mod]]
 
|Disable radiated zombie regeneration abillity.
 
|}
 
   
 
=='''Video'''==
 
=='''Video'''==

Revision as of 04:27, 17 June 2021



Pistol
Pistol
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Ranged Weapon
Type Handgun
Loot Container
Gear Slot
Related Attribute Agility
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 9mmBullet 32 Ammo9mmBulletAP 38 Ammo9mmBulletHP 35
Power Attack Entity Damage
Block Damage 9mmBullet 6 Ammo9mmBulletAP 8 Ammo9mmBulletHP 7
Power Attack Block Damage
Range
Effective Range 18
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute 180
Reload Time 2 s
Ammo Type 9mmBullet 9mm Bullet
Ammo9mmBulletAP 9mm Bullet (AP)
Ammo9mmBulletHP 9mm Bullet (HP)
Velocity
Magazine Size 15
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0.2
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 3
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 250
Durability (Max Quality) 450
Degradation per Use 1
Mod Type
Compatible Mods Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Sell: 100
Buy: 1500
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Handgun Parts
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Description[ | ]

A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, and loot bags.

The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).

Combat[ | ]

The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal Zombie and three shots to kill a Bloated Walker.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}118Handgun Parts4Forged Iron10Duct Tape2Scrap Polymers5Spring2{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}1{{{craftmultiplier}}}Gunslinger{{{skillmod}}}{{{perkbook}}}Pistol SchematicWorkbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Pistol Recipe
Item Name Count
Item Name Count
Skill type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Pistol
1x
Craftingclock 01:58

HandgunParts Handgun Parts 4 4 4 4 4
ForgedIron Forged Iron 10 10 10 10 10
DuctTape Duct Tape 2 2 2 2 2
ScrapPlastics Scrap Polymers 5 5 5 5 5
Spring Spring 2 2 2 2 2
Unlock Options
Magazine type missing! */MAX
And having read
Schematic Pistol Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources/Magazines needed for each Quality level of the Pistol.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.


Repair[ | ]

Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.

Recommended Mods[ | ]

Image Name Affected Part Description
MuzzleBrake Muzzle Brake Mod Barrel Reduces recoil.
BarrelExtender Barrel Extender Mod Barrel Increases damage, range and aimed accuracy at the cost of stability when fired from the hip.
Silencer Silencer Mod Barrel Decreases firing sound while reducing range and damage.
CrippleEm Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
MagazineExtender Magazine Extender Mod Magazine Increases magazine capacity.
ReflexSight Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Scope2X Scope 2x Mod Scope Increases visual magnification when aiming.
WeaponFlashlight Weapon Flashlight Mod Side A portable light source.
LaserSight Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
TheHunter The Hunter Mod Special Damage Increases damage to all animals.
RadRemover Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
TriggerSemi Trigger Group: Semi Mod Trigger Modify the trigger group to fire single shots.
TriggerAuto Trigger Group: Full Auto Mod Trigger Modify the trigger group to fire full auto.
TriggerBurst Trigger Group: Burst Mod Trigger Modify the trigger group to fire 3 round bursts.

Video[ | ]

Pistol Guide

Notes[ | ]

  • The in-game model closely resembles the Beretta M92.
  • Like all weapons, Pistols can destroy blocks and structures.
  • Oddly enough, Pistols are occasionally found in Toilets.
Ammo/Weapons
Ammo

44MagnumBullet .44 Magnum Bullet · 44MagnumBulletAP .44 Magnum Bullet (AP) · 44MagnumBulletHP .44 Magnum Bullet (HP) · 762mmBullet 7.62mm Bullet · Ammo762mmBulletAP 7.62mm Bullet (AP) · Ammo762mmBulletHP 7.62mm Bullet (HP) · 9mmBullet 9mm Bullet · Ammo9mmBulletAP 9mm Bullet (AP) · Ammo9mmBulletHP 9mm Bullet (HP) · ExplodingArrow Exploding Arrow · ExplodingCrossbowBolt Exploding Crossbow Bolt · FlamingArrow Flaming Arrow · FlamingCrossbowBolt Flaming Crossbow Bolt · IronArrow Iron Arrow · IronCrossbowBolt Iron Crossbow Bolt · AmmoRoboticTurret Robotic Turret Ammo · AmmoJunkTurretAP Robotic Turret Ammo (AP) · AmmoJunkTurretShell Robotic Turret Ammo (Shell) · RocketFragAlpha20 Rocket Frag · RocketHEAlpha20 Rocket HE · AmmoShotgunBreachingSlug Shotgun Breaching Slug · ShotgunShell Shotgun Shell · ShotgunSlug Shotgun Slug · SteelArrow Steel Arrow · SteelCrossbowBolt Steel Crossbow Bolt · Arrow Stone Arrow · CrossbowBolt Stone Crossbow Bolt ·

Weapons Melee

BaseballBat Baseball Bat · BoneShiv Bone Knife · Candycaneclub Candy Cane Club · Candycaneknife Candy Cane Knife · HuntingKnife Hunting Knife · IronKnuckles Iron Knuckles · Sledgehammer Iron Sledgehammer · IronSpear Iron Spear · KnuckleWraps Knuckle Wraps · Machete Machete · PipeBaton Pipe Baton · RoboticSledge Robotic Sledge · SteelClub Steel Club · SteelKnuckles Steel Knuckles · SteelSledgehammer Steel Sledgehammer · SteelSpear Steel Spear · StoneSledgehammer Stone Sledgehammer · StoneSpear Stone Spear · StunBaton Stun Baton · WoodenClub Wooden Club ·

Ranged

44DesertVulture .44 Desert Vulture · 44Magnum .44 Magnum · Ak47 AK-47 Machine Gun · AutomaticShotgun Auto Shotgun · Blunderbuss Blunderbuss · CompoundBow Compound Bow · CompoundCrossbow Compound Crossbow · DoubleBarrelShotgun Double Barrel Shotgun · HuntingRifle Hunting Rifle · Crossbow Iron Crossbow · GunRifleT2LeverActionRifle Lever-Action Rifle · M60MachineGun M60 Machine Gun · MarksmanRifle Marksman Rifle · GunMGT0PipeMachineGun Pipe Machine Gun · GunHandgunT0PipePistol Pipe Pistol · GunRifleT0PipeRifle Pipe Rifle · GunShotgunT0PipeShotgun Pipe Shotgun · PrimitiveBow Primitive Bow · PumpShotgun Pump Shotgun · RoboticsTurret Robotic Turret · A13RocketLauncher Rocket Launcher · MP5 SMG-5 · SniperRifle Sniper Rifle · TacticalAssaultRifle Tactical Assault Rifle · WoodenBow Wooden Bow ·