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Revision as of 11:24, 25 July 2021
Pistol | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Handgun | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 32 38 35 | |||||
Block Damage | 6 8 7 | |||||
Effective Range | 18 | |||||
Rounds per Minute | 180 | |||||
Reload Time | 2 s | |||||
Ammo Type | 9mm Bullet 9mm Bullet (AP) 9mm Bullet (HP) | |||||
Magazine Size | 15 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 250 | |||||
Durability (Max Quality) | 450 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Handgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description[ | ]
A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, Gun Safes, and loot bags.
The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).
Combat[ | ]
The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal Zombie and three shots to kill a Bloated Walker.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Handgun Parts | 4 | 4 | 4 | 4 | 4 | ||
Forged Iron | 10 | 10 | 10 | 10 | 10 | ||
Duct Tape | 2 | 2 | 2 | 2 | 2 | ||
Scrap Polymers | 5 | 5 | 5 | 5 | 5 | ||
Spring | 2 | 2 | 2 | 2 | 2 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Pistol.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Video[ | ]
Notes[ | ]
- The in-game model closely resembles the Beretta M92.
- Like all weapons, Pistols can destroy blocks and structures.
- Oddly enough, Pistols are occasionally found in Toilets.