Prefab Editor Export Import

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.

Video Tutorial[edit | edit source]

Guide how to import a prefab into a new/existing game world.

Note: These steps are for standard 7 Days to Die (Alpha 17 b240+) without any modifications on the PC/Steam platform.

Disable the EasyAntiCheat Setting[edit | edit source]


  • Start Steam and launch 7 Days to Die
  • Click on Show game launcher button from the Launch Options
  • Remove tick from the Use EasyAntiCheat (EAC) checkbox
  • Click on the Run button to start the game
Note: Disabling of EAC is required to save an imported Prefab

Open the PREFAB EDITOR[edit | edit source]



Create a Prefab[edit | edit source]




  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW GROUND LEVEL checkbox
  • Press the ESC key to exit the DEBUG TOOLS


  • Press the 1 key to make the first block on the Toolbelt active
  • Press the Z key to start a selection


  • Move the cursor about one block east/right and press the Z key again to expand the selection


  • Press the L key to fill the selection with the current active block in the Toolbelt


  • Press the CTRL+C keys to copy the selection
  • Press the SHIFT+CTRL+V keys to create a movable preview of the selection


  • Press the X key to rotate the preview


  • Press the G+SPACE keys to move the preview up

  • Press the SHIFT+CTRL+V keys again to place the moved blocks thereby ending the preview

Export a Prefab[edit | edit source]


  • Focus the cursor on the corner block and press the SHIFT+Z keys expanding the existing selection to encompass all the placed blocks


  • Press the ESC key to open the DEBUG TOOLS
  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW BOUNDS checkbox
  • Click on the UPDATE BOUNDS button



  • Type in a desired Prefab NAME
  • Click on the SAVE button
  • Click on the EXIT button to quit the PREFAB EDITOR

Start a NEW GAME or CONTINUE GAME[edit | edit source]


  • Click on NEW GAME or CONTINUE GAME from the Main Menu
  • Type a new GAME NAME or click on an existing game entry if continuing
  • Click on the ADVANCED tab
  • Click to set CHEAT MODE to ON
  • Click on the START button
Note: CHEAT MODE is required to be ON during Prefab import and may be disabled afterwards

Enable Debug Mode[edit | edit source]


Import a Prefab[edit | edit source]


  • Find a fairly flat ground area
  • Press the Z key to select one block
  • Press the K key to open the Prefab Properties menu
  • Click on the DynamicPrefabs button


  • Click on the previously saved Prefab name from the list
  • Click on the Load into prefab button


  • Press the K key again to open the Prefab Properties menu
  • Click on the DynamicPrefabs button again
  • Click on the Apply BB position button


  • Click on the Save all prefab positions button

Screen Shot 2019-01-06 at 6.11.33 PM.png

  • Press the ESC key to quit the DynamicPrefabs window

  • Press the ESC key again to open the DEBUG TOOLS menu
  • Click on the RECALC STABILITY button from the DEBUG TOOLS menu
  • Click on the EXIT button to quit this game world