7 Days to Die Wiki
Line 17: Line 17:
 
===Level 3===
 
===Level 3===
 
[[Auto Turret]] (Requires [[Science (Skill)]] level 7
 
[[Auto Turret]] (Requires [[Science (Skill)]] level 7
  +
==Usage==
  +
{{Recipe Usage
  +
|matchfield=skill
  +
}}

Revision as of 13:26, 27 July 2017

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
This article is a stub. For more information on what defines a stub, see Template:Stub.
You can help 7 Days to Die Wiki by expanding it.


Ranged Traps
RangedTraps.png
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Science
Max level 3
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level
Skill points multiplier
Effects
Effects
Perk
Required Player Level
Required Skill Name
  1. Science (Skill)
Required Skill Level
Unlocks
Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Unlocks[]

Level 1[]

Dart Trap (Requires Science (Skill) level 4

Level 2[]

Shotgun Turret (Requires Science (Skill) level 6

Level 3[]

Auto Turret (Requires Science (Skill) level 7

Usage[]

Recipes

The following recipes require Ranged Traps (Perk): (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

Item Required Materials Workstation Implement Time Book Skill