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(Section from [[Game Mechanics]])
 
(Section from [[Game Mechanics]])
   
* Most [[:Category:Tool|tools]], [[:Category:Weapon|weapons]], and [[:Category:Clothing|armor]] have a [[Durability]] which degrades over time with use.
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* Most [[:Category:Tools|tools]], [[:Category:Weapon|weapons]], and [[:Category:Clothing|armor]] have a [[Durability]] which degrades over time with use.
 
* Tools, weapons, and armor all function normally until they reach zero durability, at which point tools and weapons become unusable until repair, and armor stops providing protection until repaired. Repairing will restore the tool, weapon, or armor back to Max Durability with no loss of [[Quality]].
 
* Tools, weapons, and armor all function normally until they reach zero durability, at which point tools and weapons become unusable until repair, and armor stops providing protection until repaired. Repairing will restore the tool, weapon, or armor back to Max Durability with no loss of [[Quality]].
 
* Some items, like the [[Bone Knife]], cannot be repaired and must simply be discarded upon reaching zero Durability. (in A19, can be repaired with Bone)
 
* Some items, like the [[Bone Knife]], cannot be repaired and must simply be discarded upon reaching zero Durability. (in A19, can be repaired with Bone)
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