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Robotic Sledge
RoboticSledge.png
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapon
Category Melee Weapon
Type Robotic
Loot Container
Gear Slot
Covering Attribute Intelligence
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 11.5
Power Attack Entity Damage
Block Damage 17
Power Attack Block Damage
Range 2
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute 55
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 250
Durability (Max Quality) 600
Degradation per Use 1
Mod Type
Compatible Mods Blunt, longShaft
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price 700
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Robotics Parts
Meltable No
Material
Combustible Yes
Burn Time 04′ 10"
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Description[]

The Robotic Sledge is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Sledge is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.

Crafting[]

RoboticsParts.png 4* Robotics Parts At a
Workbench.pngWorkbench
after learning from
Schematic.png Robotic Sledge Schematic
or
after attaining level 1
TurretsSyndrome.png Robotics Inventor
for
10′ 44"
Produces
{{{yield}}}
IngotSteel.png 40* Forged Steel
DuctTape.png 10* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
Spring.png 10* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* [[{{{linkname10}}}]]


The recipe listed above is for crafting a quality 1 Robotic Sledge. With each level of the Robotics Inventor perk, the player is able to craft a higher quality Robotic Sledge, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.

Required Materials
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5
RoboticsParts.png 4 6 8 10 12
IngotSteel.png 40 60 80 100 120
DuctTape.png 10 15 20 25 30
ScrapPlastics.png 10 15 20 25 30
Spring.png 10 15 20 25 30
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Manual Mode[]

The Robotic Sledge can be used manually like other weapons by firing with the left mouse button.

Sentry Mode[]

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.

Recommended Mods[]

Image Name Affected Part Description
WeightedHead.png Weighted Head Mod Damage Adds a chance to stun and slow victims.
BurningShaftMod.png Burning Shaft Mod Fire A melee item can double as a light source and set enemies on fire.
ErgonomicGrip.png Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.
FortifyingGrip.png Fortifying Grip Mod Health When health is below 50% gain additional health regeneration.
WeaponFlashlight.png Weapon Flashlight Mod Side A portable light source.
RadRemover.png Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
TheHunter.png The Hunter Mod Special Damage Increases damage to living beings.
Tools/Traps
Tools

Bellows.png Advanced Bellows · Auger.png Auger · Bucket.png Bucket · BucketWater.png Bucket of Water · Chainsaw.png Chainsaw · Clawhammer.png Claw Hammer · MeleeToolSalvageT3ImpactDriver.png Impact Driver · Fireaxe.png Iron Fireaxe · PickaxeIron.png Iron Pickaxe · Shovel.png Iron Shovel · Lockpick.png Lockpick · Nailgun.png Nailgun · Paintbrush.png Paint Brush · Ratchet.png Ratchet · Axesteel.png Steel Axe · PickaxeSteel.png Steel Pickaxe · Steel Shovel.png Steel Shovel · StoneAxe.png Stone Axe · StoneShovel.png Stone Shovel · TazasStoneAxe.png Taza's Stone Axe · WireTool.png Wire Tool · Wrench.png Wrench ·

Traps

MineAirFilter.png Air Filter Land Mine · BarbedFence.png Barbed Fence Wire · BladeTrap.png Blade Trap · CookingPot.png Cooking Pot Mine · DartTrap.png Dart Trap · ElectricFencePost.png Electric Fence Post · MineHubcap.png Hub Cap Land Mine · Pressure Plate Mine.png Pressure Plate Mine · AutoTurret.png SMG Auto Turret · ShotgunTurret.png Shotgun Auto Turret · MineCandyTin.png Tin Land Mine · TrapSpikes01.png Wood Spikes ·

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