Current game stage: 1
|Power Attack Entity Damage|
|Power Attack Block Damage|
|Explosion Range Entities|
|Explosion Range Blocks|
|Attacks per Minute||55|
|Rounds per Minute|
|Power Attack Stamina Usage|
|Damage Multiplier: Earth|
|Damage Multiplier: Metal|
|Damage Multiplier: Stone|
|Damage Multiplier: Wood|
|Butcher Damage Multiplier|
|Butcher Resource Multiplier|
|Vehicle Sprint Speed|
|Stamina Regen Reduction|
|Effect on Fullness|
|Effect on Hydration|
|Effect on max Stamina|
|Effect on Stamina regen|
|Effect on Health|
|Effect on Max Health|
|Dysentery Chance (%)|
|Durability (Min Quality)||250|
|Durability (Max Quality)||600|
|Degradation per Use||1|
|Compatible Mods||Blunt, longShaft|
|Repaired Using||Repair Kit|
|Electrical Power Required|
|Scraps into||Robotic Turret Parts|
|Burn Time||04′ 10"|
|Time to grow|
|Obtainable Through||Crafting, Looting, Trading|
The Robotic Sledge is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Sledge is only active when the owner moves within range of the turret.
The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.
The recipe listed above is for crafting a quality 1 Robotic Sledge. With each level of the Robotics Inventor perk, the player is able to craft a higher quality Robotic Sledge, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.
The Robotic Sledge can be used manually like other weapons by firing with the left mouse button.
Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.
Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.
Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.
|Weighted Head Mod||Damage||Adds a chance to stun and slow victims.|
|Burning Shaft Mod||Fire||A melee item can double as a light source and set enemies on fire.|
|Ergonomic Grip Mod||Health||Decreases melee stamina usage and increases weapon handling of bows.|
|Fortifying Grip Mod||Health||When health is below 50% gain additional health regeneration.|
|Weapon Flashlight Mod||Side||A portable light source.|
|Rad Remover Mod||Special Damage||Temporarily disables regeneration ability of radiated zombies.|
|The Hunter Mod||Special Damage||Increases damage to living beings.|
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