7 Days to Die Wiki
Robotic Turret
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Ranged Weapon
Type Robotics
Loot Container
Gear Slot
Related Attribute Intelligence
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage AmmoRoboticTurret 11.8 AmmoJunkTurretAP 11.8 AmmoJunkTurretShell 18.64
Power Attack Entity Damage
Block Damage AmmoRoboticTurret 1 AmmoJunkTurretAP 1 AmmoJunkTurretShell 0
Power Attack Block Damage
Effective Range AmmoRoboticTurret 10 AmmoJunkTurretAP 11 AmmoJunkTurretShell 6
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute AmmoRoboticTurret 105.6 AmmoJunkTurretAP 105.6 AmmoJunkTurretShell 75
Reload Time 3.9 s
Ammo Type AmmoRoboticTurret Robotic Turret Ammo
AmmoJunkTurretAP Robotic Turret Ammo (AP)
AmmoJunkTurretShell Robotic Turret Ammo (Shell)
Magazine Size 62
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 300
Durability (Max Quality) 600
Degradation per Use 1
Mod Type
Compatible Mods Turret Ranged, Drum Magazine
Repaired Using Repair Kit
Electrical Power Required
Base Price
Sell: 100
Buy: 1500
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Robotics Parts
Meltable No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through Crafting, Looting, Trading

Description[ | ]

The Robotic Turret is the second form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Turret is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Robotics Parts1Forged Steel40Duct Tape10Scrap Polymers10Spring10Tech Planet394653606711{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!

Robotic Turret Recipe
Item Name Count
Item Name Count
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Craftingclock 10:23

RoboticsParts Robotics Parts 1 2 3 4 5
IngotSteel Forged Steel 40 80 120 160 200
DuctTape Duct Tape 10 20 30 40 50
ScrapPlastics Scrap Polymers 10 20 30 40 50
Spring Spring 10 20 30 40 50
Unlock Options
BookTechPlanet Tech Planet */100 39 46 53 60 67
And having read
Schematic  Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources/Magazines needed for each Quality level of the Robotic Turret.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.

Manual Mode[ | ]

The Robotic Turret can be used manually like other weapons by firing with the left mouse button.

Sentry Mode[ | ]

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.

Recommended Mods[ | ]

Image Name Affected Part Description
ShotgunDuckbill Shotgun Duckbill Mod Barrel Modifies projectile spread to a horizontal pattern instead of the normal round one.
ShotgunChoke Shotgun Choke Mod Barrel Tightens projectile spread.
CrippleEm Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
ForeGrip Fore Grip Mod Grips Improves handling and accuracy when firing from the hip or moving.
DrumMagazine Drum Magazine Mod Magazine Greatly increases magazine capacity with the cost of reload time.
MagazineExtender Magazine Extender Mod Magazine Increases magazine capacity.
TheHunter The Hunter Mod Special Damage Increases damage to all animals.
RadRemover Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
TriggerAuto Trigger Group: Full Auto Mod Trigger Modify the trigger group to fire full auto.
TriggerBurst Trigger Group: Burst Mod Trigger Modify the trigger group to fire 3 round bursts.

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