|Entity Damage||11.8 11.8 18.64|
|Power Attack Entity Damage|
|Block Damage||1 1 0|
|Power Attack Block Damage|
|Effective Range||10 11 6|
|Explosion Range Entities|
|Explosion Range Blocks|
|Attacks per Minute|
|Rounds per Minute||105.6 105.6 75|
|Reload Time||3.9 s|
|Ammo Type||Robotic Turret Ammo|
Robotic Turret Ammo (AP)
Robotic Turret Ammo (Shell)
|Power Attack Stamina Usage|
|Damage Multiplier: Earth|
|Damage Multiplier: Metal|
|Damage Multiplier: Stone|
|Damage Multiplier: Wood|
|Butcher Damage Multiplier|
|Butcher Resource Multiplier|
|Vehicle Sprint Speed|
|Stamina Regen Reduction|
|Effect on Fullness|
|Effect on Hydration|
|Effect on max Stamina|
|Effect on Stamina regen|
|Effect on Health|
|Effect on Max Health|
|Dysentery Chance (%)|
|Durability (Min Quality)||250|
|Durability (Max Quality)||600|
|Degradation per Use||1|
|Compatible Mods||Turret Ranged, Drum Magazine|
|Repaired Using||Repair Kit|
|Electrical Power Required|
|Scraps into||Robotics Parts|
|Burn Time||04′ 10"|
|Time to grow|
|Obtainable Through||Crafting, Looting, Trading|
The Robotic Turret is the second form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Turret is only active when the owner moves within range of the turret.
The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.
The recipe listed above is for crafting a quality 1 Robotic Turret. With each level of the Robotics Inventor perk, the player is able to craft a higher quality Robotic Turret, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.
The Robotic Turret can be used manually like other weapons by firing with the left mouse button.
Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.
Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.
Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.
|Shotgun Duckbill Mod||Barrel||Modifies projectile spread to a horizontal pattern instead of the normal round one.|
|Shotgun Choke Mod||Barrel||Tightens projectile spread.|
|Cripple Em Mod||Crippling||Adds a chance to cripple a leg on a bipedal target.|
|Fore Grip Mod||Grips||Improves handling and accuracy when firing from the hip or moving.|
|Drum Magazine Mod||Magazine||Greatly increases magazine capacity with the cost of reload time.|
|Magazine Extender Mod||Magazine||Increases magazine capacity.|
|Rad Remover Mod||Special Damage||Temporarily disables regeneration ability of radiated zombies.|
|Trigger Group: Full Auto Mod||Trigger||Modify the trigger group to fire full auto.|
|Trigger Group: Burst Mod||Trigger||Modify the trigger group to fire 3 round bursts.|
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