Difference between revisions of "Robotic Turret"

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(Candidate for deletion. Removed from all categories.)
Tag: Visual edit
m (Added mods list)
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Achieving level 5 of the perk [[Robotics Inventor]] will allow a player to have two active turrets at a time.
Achieving level 5 of the perk [[Robotics Inventor]] will allow a player to have two active turrets at a time.
== Modifications ==
The Junk Turret will accept some mods suited for firearms, but not Silencers. It will accept:
* [[Rad_Remover_Mod|Rad Remover Mod]]
* [[Drum_Magazine_Mod|Drum Magazine Mod]]
* [[Magazine_Extender_Mod|Magazine Extender Mod]]
* [[Cripple_Em_Mod|Cripple 'Em Mod]]
* [[Shotgun_Choke|Shotgun Choke Mod]]
* [[Barrel_Extender_Mod|Barrel Extender Mod]]
* [[Muzzle_Brake_Mod|Muzzle Brake]]

Latest revision as of 03:43, 23 February 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Robotic Turret
Basic Information
Removed: {{{removed_version}}}
Group Science, Tools/Traps, Ammo/Weapons
Category Trap, Weapon
Type Ranged Weapon, Placeable Weapon
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type Robotic Turret Ammo
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Buff [[]]
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Description[edit | edit source]

The Robotic Turret is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Turret is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.

Crafting[edit | edit source]

RoboticsParts.png 4* Robotics Parts At a
after learning from
Robotic Turret Schematic
IngotSteel.png 40* Forged Steel
DuctTape.png 10* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
Spring.png 10* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Cost for Robotics Turrets
Level Robotics Parts Forged Iron Duct Tape Scrap Polymers Spring
1 4 40 10 10 10
2 6 60 15 15 15
3 8 80 20 20 20
4 10 100 25 25 25
5 12 120 30 30 30

Ammo[edit | edit source]

The Robotic Turret uses Robotic Turret Ammo, which is crafted from Iron. Reloading is done with the turret in hand and using the "r" button.

Manual Mode[edit | edit source]

The Robotic Turret can be used manually like other weapons by firing with the left mouse button.

Sentry Mode[edit | edit source]

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.

Compatible Mods[edit source]

Mod Effect
BarrelExtender.png Barrel Extender Mod

Increases damage, range and aimed accuracy at the cost of stability when fired from the hip.

CrippleEm.png Cripple Em Mod

20% chance to cripple a leg on a bipedal target.

DrumMagazine.png Drum Magazine Mod

Doubles magazine capacity but increases reload time by 25%.

ForeGrip.png Fore Grip Mod

Improves handling and accuracy when firing from the hip or moving.

MagazineExtender.png Magazine Extender Mod

Increases magazine capacity by 50%.

MuzzleBrake.png Muzzle Brake Mod

Reduces recoil.

RadRemover.png Rad Remover Mod

Disables regeneration ability of radiated zombies for approximately 90 seconds. (Radiated zombies regenerate ~100hp/30 seconds and have 300+ hp.)

ShotgunChoke.png Shotgun Choke

Tightens projectile spread to increase potential damage at short range.

ShotgunDuckbill.png Shotgun Duckbill

Modifies projectile spread to a horizontal pattern instead of the normal round one.

TheHunter.png The Hunter Mod

+100% damage to living beings.

TriggerBurst.png Trigger Group: Burst Mod

Modified the trigger group to fire 3-round bursts. The mod does not force a 3-round burst; rather, to activate the burst, the fire button must be held down until complete. This allows a choice between semi- and burst-fire.

TriggerAuto.png Trigger Group: Full Auto Mod

Modified the trigger group to fire full auto only.


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